I think this is the wrong way to go about nerfing TP
> Teleport > No longer has a 60 second reduced cooldown if used to teleport to a friendly turret > [Note: This was a change from an earlier PBE update but we missed it!!] >
Now first and foremost although tp is strong I do find it silly that its being nerfed before flash (simply ob the basis that 95%+ of people take flash tp is whereas tp is currently the option normally taken by solo laners + some junglers over their other choices
However if TP needs to be nerfed I think this is the wrong way to go about it. Hitting the CD for TPing to a turret is going to have little effect on top / mid laners quickly joining a fight / minion wave to push an objective after a fight. This normally happens on wards or nearby minions.
What this is going to hurt is laners who are falling behind and forced to back constantly during an oppressive lane. (The reason the refund exists in the first place.
I'm no numbers expert so feel free to suggest a better tweak but what about something like.
> Teleport > Cooldown 300 -> 340 Refund time increased to 80-100
With this tp can be used less for swinging a fight (you should have simply been there in the first place) but kick struggling laners when their down as much. Now this could still be used to swing turret dives but HEY turret diving is supposed to be a dangerous high risk / high reward tactic so I don't see the problem with that.