[GAMEPLAY] Azir ult not knocking people back
Now I think a huge portion of this has to do with the change to stop the multiple knock ups because I've only been seeing it rather recently
What happens is the ult knocks champions up and applies damage, but rather then get knocked aside and be in front of the wall they go straight up and land behind it. (think Janna tornado effect)
I believe to get this effect they need to be close to you or slightly behind you where the ult commences t's no really an issue if their ahead of you. This hurts
big time because it really limits your ult use and makes it very unreliable for high risk-reward plays (like trying to insec people for a kill or split the opposing team up) it also really inhibts your ability to self peel or peel for teammates because it the bug stops them from being knocked back.
I don't have any footage of this directly - unfortunately I am quick to clear my replays but next time this happens I will note the time and post a video of it.
( i's a pretty frequent bug but it needs a game where your your using it for the above uses and not just blocking corridors / stopping people from reaching you in the first place.
The bug however is very similar to this one on
view able at roughly 14:15
you can see the knockup applied but not the directions of it.
https://www.youtube.com/watch?v=lvi8QDP-sBw&list=UUIdhrZprAQZIAVEvjVKCxzA#t=839