I seriously cannot play immobile champions anymore

DrKessler··4 votes·1,280 views

I love to play zyra and other immobile champions with surprising burst or utility but seeing that almost most ap/ad champs with mobility have more burst then immobile champ's burst just discourages me to play zyra (lux, or other ap caster).

Why isn't this issue fix already? I mean, why bother giving so much burst (cofcofekkocofcof) to a champ who already has alot of mobility? Doesn't it feel, unfair...?

6 Comments

67chrome4 votes

but seeing that almost most ap/ad champs with mobility have more burst then immobile champ's burst

Mobility is very much like defense or range. It allows a champion to survive long enough to get their job done. Because pretty much every champion has some degree of mobility, range, or defense: you usually won't see a damage tax on champions that have mobility. You'l just get taxed in range or defense instead. Case in point: most hyper-mobile champions are melee-range assassins that rely on glass-cannon builds to function.

Also, in terms of delivering damage: most ranged champions are not set up to win trades by face-tanking opponents they outrange. Caitlyn will loose a face-tank fight to Tristana who will loose to Draven who will loose to Vayne who will loose to Tryndamere. This generally sets up a lane dynamic where you can win if you're out-ranged by your opponent. You wait for a solid time to go ham and you can win. If you out-range your opponent you can poke them to death and win. If that wasn't the case - ranged champions would be better than melee champions in pretty much every regard.

I mean, why bother giving so much burst (cofcofekkocofcof) to a champ who already has alot of mobility? Doesn't it feel, unfair...?

Objectively it's perfectly fair for an assassin to be mobile and bursty. That's what the assassin archetype is largely about.

DrKessler2 votes

{quoted}

Mobility is very much like defense or range. It allows a champion to survive long enough to get their job done. Because pretty much every champion has some degree of mobility, range, or defense: you usually won't see a damage tax on champions that have mobility. You'l just get taxed in range or defense instead. Case in point: most hyper-mobile champions are melee-range assassins that rely on glass-cannon builds to function.

Also, in terms of delivering damage: most ranged champions are not set up to win trades by face-tanking opponents they outrange. Caitlyn will loose a face-tank fight to Tristana who will loose to Draven who will loose to Vayne who will loose to Tryndamere. This generally sets up a lane dynamic where you can win if you're out-ranged by your opponent. You wait for a solid time to go ham and you can win. If you out-range your opponent you can poke them to death and win. If that wasn't the case - ranged champions would be better than melee champions in pretty much every regard.

Objectively it's perfectly fair for an assassin to be mobile and bursty. That's what the assassin archetype is largely about.

I don't know if you would consider nidalee or ahri assasins, but seeing they have more burst then immobile burst champs is just frustrating and seems really unfair.

67chrome1 votes

I don't know if you would consider nidalee or ahri assasins, but seeing they have more burst then immobile burst champs is just frustrating and seems really unfair.

Annie and Syndra are immobile burst champions.

Syndra's R can do 1260+140% AP damage by itself, where the entire QWER rotation of most AP champions sit around ~1000+220%. Annie's R can also theoretically top 5,000 base damages at rank 3 if she can just keep Tibber's alive for his full duration and keep him smacking things as well, and her QWER isn't lacking without that either.

I'm not seeing mobile champions being more bursty than immobile champions. Not unless you go pretty hard into the AP support direction - in which case those champions don't even need to deal damage to change games.

MLDzXnRRR1 votes

{quoted}

Annie and Syndra are immobile burst champions.

Syndra's R can do 1260+140% AP damage by itself, where the entire QWER rotation of most AP champions sit around ~1000+220%. Annie's R can also theoretically top 5,000 base damages at rank 3 if she can just keep Tibber's alive for his full duration and keep him smacking things as well, and her QWER isn't lacking without that either.

I'm not seeing mobile champions being more bursty than immobile champions. Not unless you go pretty hard into the AP support direction - in which case those champions don't even need to deal damage to change games.

HP pools in the game are too low, so there is no difference between the burst of the immobile high dmg, but low mobility caster and the dmg output of the mobile assasin.

blueberrypancake1 votes

Build tank Zyra and be like "Screw Mobility" kappa

Zyra nowadays only seems like she can be played in specific matchups or comps

Try picking herv with champs that have a lot of AOE CC so your Ult can follow up on it better

pE4CbxDPQO1 votes

67C, this is the best post ever made.

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