An Idea for Zyra's new passive and W
As a Zyra player (and looking at what other Zyra players say on the board), I feel like the most Odd part of Zyra's kit is her passive. A ranged mage that is supposed to be safe should'nt have a passive that requires her to die close to her enemy in order to deal damage. Also, her W as a spell feels quite underwhelming, wich is why I tought of a new passive for Zyra.
Passive: Zyra is given an item, kind of like the hextech core that gives her AP and CDR. This item also stacks seeds over time, reduced by CDR and caping at 10. When zyra activate the item, her next spell will summon plants close to the first enemy hit for a maximum of 2/3/4 plants based on level. Zyra can upgrade her item in order to gain more CDR, AP and an additional effect for each type of plant summoned by her spells (once per upgrade).
Example of upgrade that could be fun:
This flower slows more This flower heals Zyra for a small amount everytime it hits something This flower has more range This flower poison targets with a DOT This flower has more HP
I think this passive would help Zyra a lot, giving her room for a new spell and making her flower more usefull in the late game teamfights by spawning more than 2, since they tend to get destroyed quite easily by all this AOE action.
Her W could become a new ability that would spawn a new type of plant. For now there is 2 types of flowers, the thorn splitters, long range flowers and the whip one that I don't remember the name, that slows enemy hit. I think a kind of defensive or AOE flower or maybe even a flower that acts as impassable terrain would complement that, giving her a flower for each situation.
ALSO MAKE HER AUTO ATTACK VINE WHIP. thx
are all standard for her with an arguable
for survivability.
+ New Item since I don't really like