[Community Project] Classes and Sub-Classes for all champions
Riot recently release a dev blog on how champions will be characterised into certain classes and sub-classes in the future, and roughly described what traits define each category.
The plan is for them to eventually release a list of all champion categorised in this way.
However, with the classes descriptions being up, what do you think about that we as a community try to label each champion before the official list is released? Then we can compare whether our views of where a champion stands are concurrent with how the official stance on them is.
EDIT: Meddler even thinks making our own list is a good idea, for them to compare to:
While you guys work on an official list,I'm sure a few players out there will sort all the champs by subclasses based on the guidelines that were presented here.
I hope so!
Really looking forward to seeing how people interpret the roster and how closely that does or doesn't match our own conclusions.
EDIT #2:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/zw3jXXJA-subclasses-for-every-champion
This guy also made a list, where each champion stands in his opinion. It's good, even if it lacks reasonings.
I'll start with a few favorites of mine. Feel free to disagree and discuss:
:
Main: Fighter - Diver
Elements of:
Slayer - Skirmisher (True damage W, E stun as a situational defense tool)
:
Main: Marks(wo)man
Elements of:
Slayer - Assassin (High burst damage, effective at fast flanking/access to priority targets)
Unique - High uptime strategical mobility
:
Main: Controller - Disruptor
Elements of:
Mage - Burst (QE / ER combos hitting like a truck, Locking down people with Q and W and then boom)
Mage - Battle (Deals a lot of sustained damage with Glacial Storm if allowed to stay close, Eggnivia)
:
Main: Fighter - Juggernaut (Cho deals and takes significant punishment, but is highly immobile and fairly low-ranged save the unreliable Rupture)
Elements of:
Controller - Disruptor (Potent disruptive CC between Feral Scream and Rupture)
Mage - Burst (courtesy of high bases and high AP ratios, Feast can be a good nuke even without much extra AP)
:
Main: Unique - Highly mobile PBAoE damage dealer, snowballing fights on kills
Elements of:
Slayer - Assassin (resetting mobility, access to priority targets, but less concentrated burst than true assassins)
Mage - Battle (getting kills gives her "sustained" damage to be able to kill even tankier targets - 1 or 2 Kata rotations might not kill a tank, but 3-4?)
How would you classify your favorite champion?
Heimer: