Lee Sin has a base health regeneration of 8.95 per 5 seconds. That's too high.
I was looking through the LoL Wiki and found this, and it made me realize that Lee Sin, with his shield and lifesteal, is not an easy opponent to make damage stick to. He can just sustain his way through it, on top of his insane maneuverability and engage range.
Maybe to nerf him (at least in lane), nerf his base health regeneration so that damage sticks more easily to him. Riot did that to Riven and Rengar, so why not Lee?
's lifesteal/spell vamp entirely on top of giving him terrible base regen, in exchange for a much better shield (and perhaps number buffs elsewhere). With two dashes, a shield and his kick, Lee Sin has a ton of tools to mitigate or avoid damage entirely, so his kit should be focused on him using his mobility and defenses against incoming damage, rather than just healing everything back up after getting hit. The point here shouldn't be to nerf Lee, but rather to focus his power on fewer abilities, which can then be buffed or nerfed accordingly.
I HEAL WHAT I PLEASE
