Karma Rework (Lets bring back her old identity while keeping her "Viability")
Gathering Fire - Karma reduces Mantra's cooldown by 2 / 2.5 / 3 (@ levels 1 / 7 / 13) seconds every time she damages an enemy champion with an ability, and half of that on basic attacks. This effect cannot occur on the same target for 5 seconds. This applies to both monsters and enemy champions.
Karma has no due dates.
Heavenly Wave (Active) (Mana Cost: 50 / 70 / 100 / 110 / 130) [Cooldown: 10 / 9 / 8 / 7 / 6] [Range: 550; 65°]: Karma sends forth hidden blades from her fans slowing enemies for 25% for 1 second and dealing [80 / 150 / 190 / 215 / 240 (+ 60% AP)] magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal Karma and her Karma's allies that are in a 600 range of Karma for 70 / 115 / 150 / 180 / 230 (+2% per 100 AP) of missing health.
If you are good to Karma, she will be good to you
Focused Resolve (Active) (Mana Cost: 70 / 110 / 125 / 140) [Range: 550 - 1000]: Karma creates a soul bond between an ally or enemy lasting 2 seconds. When Karma binds to an ally, anytime her bonded ally receives damage, she absorbs 5 / 10 / 15 / 20 / 25 % of the damage taken by them. However, if Karma or her ally get too far away from each other the bond will fizzle and her ally will take the unmodified damage. Enemies that are anchored or pass through the beams are dealt [60 / 110 / 160 / 210 / 260 (+ 90% AP)] magic damage over .66 second intervals.
Mantra Bonus: If Karma anchors an enemy for the full duration, she roots them for 1.5 / 2 / 2.5 / 3 seconds. Enemies cannot be rooted more than once every 10 seconds.
Don't get on Karma's bad side for too long...or else you'll stay there
Soul Shield (Active) [Range: 600]: Soul Shield : Karma summons a protective shield that absorbs incoming damage for [80 / 110 / 140 / 170 / 200 (+ 50% AP)] and speeds her allies for 40 / 45 / 50 / 55 / 60%
Mantra Bonus: If an ally is targeted, excess energy radiates out from the shield, shielding surrounding allies for [80 / 110 / 140 / 170 / 200 (+ 60% AP)] and bombards enemies, dealing [80 / 150 / 190 / 215 / 220 (+ 50% AP)] magic damage to enemy units around Karma's target.
Karma affects all, not just one.
Mantra (Active) [Mana Cost: 100 / 75 / 50 / 25]: Cooldown - 50 / 45 / 40 / 35 : Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.
(Innate): Because of her indomitable will, Karma can store 1 / 2 / 3 (@ levels 6 / 11 / 16) charges of Mantra, each consecutive use (within 10 seconds) doubles its mana cost.
Karma always catches up
Thank you for all the upvotes and downvotes <3 and criticism. Without Summoner SilverSquid (EUW) this rework proposal would probably go down as the worst in history
[EDITED AS OF] 9:46 pm 2/9/16
into Rylais
when playing her support. I call it "Frozen Karma". It makes your RW so good and you can AA a lot more, because you can stay close, abusing the passive. You basically give up 50% of your damage potential, to become a shieldthrowing tank support. It's fun for a change. Don't play it against vayne tho.