New Elemental Dragon Idea: Electric(Thunder? Lightning?) Drake

warpenguin555··1 votes·330 views

It's Icon would be a yellow lightning bolt (Duh). Every ability or auto attack grants 1 stack on hitting the target(Like how Pantheon's passive stacks up). At 5 stacks your next damaging ability or auto attack does 100/150/200 bonus magic damage to 4/5/6 nearby units. This drake has the same stats as the Infernal drake, but it's basic attacks would all have a Static Shiv effect to them and chain to all nearby units (scuttle crabs take no damage from it though).

All abilities can only grant 1 stack per cast. Champions with basic attacks that can hit more than 1 target like Graves, Twitch, Xayah, or Sivir only grant 1 stack per auto, regardless of how many enemies they hit. Ruunan's Hurricane will not grant bonus stacks per auto either. The chain lightning cannot crit, will not proc spell effects, and if static shiv is also fully charged shiv will go 1st. Killing the Elder drake will only buff the damage the chain lightning does, it will not change the amount of units that can be hit.

Priority for who the effect chains from: 1 The targeted unit (Should be most cases) 2 The first unit hit (For ground cast AOE and skillshots that can hit multiple enemies) 3 The champion closest to the center of the ability (Like if a Nasus E hits 2+ targets) 4 Top of the scoreboard (Karthus ult)

This drake is intended to be for teams who would want some extra waveclear or AOE damage.

Some changes that could be made to this drake:

More/Less stacks for the chain lightning effect The amount of units it can bounce to Chain lightning's base damage to minions/champions Lowering the chain lightnings damage if an AOE ability is used to set off the chain (This one will probably be needed) Priority changes Stats of the drake(Attack Speed, Health, etc). Increased damage to super minions

Problems that would need to be addressed:

Splitpushers: I can already see this as a potential issue when combined with Static Shiv and champions who can split push super well already(Yasuo and Tryndamere come to mind as champions who would abuse this too hard).

Electric Drake vs Static Shiv: There would definitely be problems with this. Riot would need to find ways that both can exist without one being so much better. This isn't as big of a problem as it might sound since not every game would have an Electric Drake spawn but it's still something that would need to be looked at. Another problem would be how the Chain lightning would interact with the passive of Static Shiv. I currently have Shiv going off 1st but I don't know if that's how they should interact. The 2 effects are very likely to provide too much wave clear for AD champions.

Waveclear/ Siege Power: Another potential problem with this drake is that a team with 2-3 of them could be impossible to push in. While this drake is supposed to help with waveclear, If all 5 members are spamming autos and abilities on a Baron wave and just clearing it out almost instantly then there is no real reason to even try to get Baron. If that were the case than a new system of charging the drake's buff could be implemented or units who are hit by the chain lightning could take less damage from the buff if it goes again in quick succession. Maybe just a simple damage nerf or requiring more stacks before the chain would work as well. Electric Drake should not be clearing waves alone, it's intended to assist in clearing them. Electric Drake also shouldn't force you way from turrets either

Damage to champions: I don't think this is as big of a problem with the current numbers I gave, but this drake should not be used as another way to poke. If it's primary use is just more poke instead of helping wave clear, damage to champions could be nerfed or removed all together.

Increased Snowballing: Electric Drake is not supposed to be able to 1 shot waves, as I stated above. However even if it's not doing that the losing team could still be trapped in base due to how quickly their waves are going down. I'm not sure how to fix this without with nerfing it for teams who grab the drake while behind or while the game is close.

So thats my idea for a new elemental drake. It fills a niche not currently granted by another drake and could be a decent addition to the game once balanced.

1 Comments

Linna Excel1 votes

Thank you for reminding us of Ao Shin, the dragon we were promised but not delivered.

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