Problems With This This Game

ItsOrval··2 votes·245 views

This is just a rundown of what I believe are problems within the game.

  • Tanks (like Darius, Illaoi, etc) deal massive amounts of damage, even though theyre tanky
  • Full Tank champs (Malph, Rammus, Voli) can get melted by adc, making them useless
  • Damage is just too high in general.
  • All champs tend to build the same items in their role. ADC's build Youmuus/LD/Dusk/etc, Top builds Armor/One damage Item, Support builds the only support items there are. Point is, there is not enough items in this game, making it boring after a while.
  • Champs get nerfed to the ground once found theyre somewhat op, Riot realizes nobody plays nerfed champ anymore, making it broken/op once again, thus creating an infinite loop of nerfs/buffs.
  • Whoever has the most CC wins.
  • Baron can be taken down 20 minutes in game
  • Baron can be solo'd by one champ.
  • Elder buff lasts hardly long enough to make it to the enemy base
  • Air/Ocean drake is useless
  • Death timers are way too long
  • One slip up late game = gg

Thats about it in my eyes. Anything you guys see that you agree/disagree with?

4 Comments

catastrophicSkil4 votes

-juggernauts like darius and illaoi are immobile and easily kited and can be played around via split pushes and kiting

-full tanks generally have a lot of CC or counter specific champs/playstyles (examples rammus VS all AD comps is pretty much free win in most cases)

-I will admit damage is pretty high but this is mainly due to keystones added to the game if these are removed you will see many assassins disappear and the DPS/poke meta returns

-Champs do not get nerfed the to the ground that often what actually happens is because of Nerf A it indirectly buffs champion B and C which causes even bigger chain reactions and eventually it goes back to champ A becoming good again because you cannot balance the game around 130+ champions so each one is equally good these trends will ALWAYS happen

-CC doesn't always win generally it can be outplayed or it can be built around

-If its on the map why shouldn't it have the ability to be killed? at 20 minutes the only way to get baron is either by being extremely sneaky or getting a extremely clean team fight

-There are only a small number of champs that can do this and it requires them to pretty much be full build so honestly i don't see this as a problem and usually the champs that can do it solo aren't that strong

-Elder is fine where it is i don't have any problems it's not intended to be as strong as baron buff

-Air/ocean are not useless they have their purpose (air is good for rotations and ocean is good for sieges and objective rotations) they are weaker than mountain and infernal but are still worth getting because elder drake and because they DO make a difference

-Death timers punish players for playing poorly if they are shorter games just turn into turtles until a team comes back

-yeah it sucks be honestly the games need to end and if the game goes on long enough punishing people for their mistakes is not a bad thing

These are my opinions the game isn't perfect yes it has problems but if you solve 1 problem you typically have a high chance of creating 1 or more new problems

MagicFlyingLlama2 votes

A: Darius and Illaoi are not technically tanks. They have high damage/hp but very poor mobility/no CC. Stop facerolling them. B: Itemization, mostly. It will probably see changes. C: Probably.

The other things are nonissues, have been that way for 5 years, or are just wrong..

Ocean drake is incredibly strong. Just stop for a moment and watch your hp and mana rise visibly. Wind drake is also very strong. They just do not give highly visible benefits.

Maybe 6 champs can solo baron before 45 minutes / fullbuild. Urf Maokai, never forget the lulz.

The Boring Nerd2 votes

-FYI, if you look at Darius and Illaoi, their primary roles are Fighter. -A lot of tanks have CC so it can stop a ADC from melting your whole team. -Usually because of keystones and mastery, if you remove it, and the damage is still high, it means the champion is broken probably. -Not really, you can build AP Sona for heals, AP Morgana for damage and shield and a lot more. Isn't that why there are AD or AP ratios? If you were to remove it, then supports will all build the same. Somewhere, you can find a full crit Garen or Blitzcrank. It's usually really op. -Just because a champion isn't played that much, doesn't mean it's bad. Check out Skarner, I played a game against him and he just destroyed us with his ganks. He's like a Thresh and Blitzcrank had a op baby. There was this Urgot main or whatever and he destroyed me in Early Game. (We won because I was using Vayne and it was late game and I destroyed them) -Not exactly, a lot of CC comes from skillshots or something that is avoidable. Like you can flash out of Orianna's ult or Malphite's. You can dodge Xerath's stun and a lot more. -That's when people will ward the Baron, it's rare to find someone killing the Rift Herald unless in a ranked game. I guess it would be pretty obvious. -Because they have lifesteal. Isn't it that obvious? How else would they survive? Like Udyr and Trynd. -How much more minutes would you want? 30? That would make it really unfair. It's usually for team fight purposes. -Not really, Air dragon can get you to the enemy base or fight faster. The water dragon is useful for tanks and mages, since they need more regen. It's a early game dragon so it would be good for early and maybe late. -Would you rather have a 1 second timer? When you are destroying the enemy base but suddenly the whole team appears. Would you like that? -Then play more careful, if you aren't careful, then you lose.

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