Let's talk about Liandries, Riot
First of all, great job with the AP item pass, it really does create diversity and offers a lot of items that cater to distinct playstyles. The split into 3 Mana+CDR items for example is an ingenious way of adding more flavor to AP items in general and the new item does give a very interesting window of power with the MS and Ap boost.
Hell, GW is now more easily accesible as well for champions that can't really itemize mana, so that's great too!
But I want to talk about one particular item here, namely Liandries' torment
Was changed into an item that benefits sustained damage patterns more than burst, with the removal of the flat pen and the new passive
The 10% damage increase over 5 seconds is great for bruiser-y type champions like Mordekaiser, Rumble and co and it's actually THE item that looks like it'll be the AP variant of
, truly supporting AP bruisers for the future.
But the one thing that looks way too strong on it is the %MAX hp burn being 4 bloody percent. I personally feel that, if you want to change it into the DPS version, the Max HP burn value needs to be lower to stop abuse cases. I'm also thinking that the increased burn to movement impaired units should be REMOVED, since it shoehorns champions into buying both Liandries AND Rylais to access the full damage.
Overall I think it's a change into the right direction but that MAX Hp burn is going to be problematic if left untouched. I personally feel these changes should be made: >Max Hp burn changed from 2-4% to 2% FLAT >Removed the double damage component against MS impaired champions
The change from current hp to maximum hp is already really, really strong and keeping the same numbers is just asking for trouble.
http://st.elohell.net/public/chill/a6e35a4a78ce850e1c0d00493a87d8f6.jpg