Let's Talk about Talon (he CAN have a healthy silence) – Part II
10/17/2014 edit: My super hectic days are over; I'm going to start taking a crack at responding to these.
10/13/2014 edit: I want to thank you all, especially the talon mains who have given me really in-depth responses. I have a really busy 3 days coming up, and I may not have time to respond to you until Thursday - because I want to give you the in-depth responses you deserve instead of a short, "OK" - but rest assured, I have read them, am thinking about them, and will give you a detailed response at some point, as well as considering your feedback when I write up part III.
You can read the context in Part 1; for the sake of brevity, I won't repeat it all here.
Objectives:
- Give Talon's opponents a way to avoid Talon's silence
- How? Dodge his Rake.
- Give Talon a way to avoid damage while trading
- If Talon is able to hit Rake, he'll be able to silence
- Give talon meaningful choices about his combos, AND
- keep his silence healthy
- Talon now has two combos. w-e-q silences, but deals significantly less damage. e-w-q doesn't silence, but deals more damage. His maximum burst combo is e-w-q-r-q.
- This way, if he chooses to silence you (and you fail at dodging his Rake), he won't have the damage to pop you.
tl;dr change: Rake and talon's ult now apply a mark. Talon's basic abilities can detonate that mark for bonus effects. I am currently fielding suggestions for the name of the mark.
#Passive: Mercy
Now Bleed as a mechanic actually does something, and now we know why it's called Mercy – because Talon is putting them out of their misery.
- Hooray for kit cohesion: Talon's autoattacks deal 10% additional damage to any target that is
slowed, stunned, immobilized, or suppressed=> Talon's autoattacks deal 10% additional damage to any target that is bleeding.
#Q: Noxian Diplomacy
This should help Talon secure kills when his combo isn't quite enough. The speed boost is directional to push talon in the direction of “This is an all-in combo.” This ability deals the same total damage, but more is in the bleed. The result is that this ability benefits less from Cutthroat's damage amplification, so talon's combo deals less damage. He's getting that same damage (and more!) back if he uses his combo without the silence.
- [Nerfed] Base Bonus Physical Damage:
30 / 60 / 90 / 120 / 150=> 10 / 20 / 30 / 40 / 50 - [Buffed] Base Damage over Time:
10 / 20 / 30 / 40 / 50=> 30 / 60 / 90 / 120 / 150 - [New] Adrenaline: If this ability consumes a Mark, it deals an additional 5 / 10 / 15 / 20 / 25 base bonus damage and Talon gains a speed boost while moving towards bleeding targets for the bleed duration.
#W: Rake:
Some big changes here. The slow is gone: Talon no longer needs it for his passive, and an aoe slow is way more than any assassin needs on a basic ability. Rake now deals less damage to champs unless Talon uses E or R first (but more damage to minions/monsters so talon can still waveclear). It also applies a mark which talon can detonate with his other basic abilities for bonus effects.
-
[New] Marked: applies a Mark of Impending Doom which lasts for 4s
- If the target is already Marked, reapplies the Mark
-
[Removed] AOE assassin amirite: Rake no longer slows enemies hit
-
[Nerf] Physical Damage Per Hit:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)=> 15 / 27 / 40 / 52 / 65 (+ 40% bonus AD) [half damage] -
[New] But mah waveclear: Rake deals double damage to minions and monsters (live values)
-
[New] But mah damage: If Rake consumes a Mark, it deals double damage to that opponent. (live values)
- [Clarity] Behaves the way you'd think: If the target was previously marked, deals double damage both ways. If not, it doesn't deal double either way.
-
[Optional] Skill shot now takes skill: I'm considering changing Rake's mechanics. This comment has some excellent ideas.
#E: Cutthroat:
Now Talon has to choose between getting a silence and applying a mark, which will give him more damage in his combo.
- [New] Bonus damage if he doesn't use his silence: If the target is not Marked, applies a Mark.
- [New] Inconsistent Aim: If the target is marked, silences the target for 1 second
- Does NOT reapply the mark.
#R: Shadow Assault:
During his ult, Talon will be able to apply both of his CC to whomever he wants. Also, everyone bleeds, so after he q's, talon's speed boost and passive are easier to use. Range nerfed so it's harder for him to flash-ult and drop his full, uncounterable, combo on you.
- [New] Everyone is a target: Applies a Mark to all enemies damaged.
- [New] Nowhere to run: All enemies damaged bleed for 6 true damage over 6 seconds.
- Come Closer:
500 Range ring=> 450 range ring
Thoughts?
######If you like the idea, or you don't like the idea but you'd like to talk about it, please leave an upvote and a comment! Otherwise, leave a downvote (or don't) and a comment!