[{quoted}](name=Quil Evrything,realm=NA,application-id=3ErqAdtq,discussion-id=lw9XyFN7,comment-id=00010000000000000000000000000000,timestamp=2017-09-04T18:19:22.031+0000)
okay. yes, you gave examples of decent tanks with no sustain.
however, all those guys have either Double shield, or DOUBLE CC. or a combinatino of BOTH.
look at naut: massive shield, AND actually TRIPLE CC.
sej: 2.5 CC, PLUS some kind of special damage debuf. Sion.. again, 2.5x Cc. PLUS shield.
compare this to orn:
one shield, but he effectively CC's HIMSELF to use it!! i mean WTF riot.
and almost no Cc. I'll give him a .5 for the wall thing, and .5 for the Q slow.
THe wall thing is horrible because its a skill shot, AND you need a wall around.
without a wall, you cannot use it as CC at all.
so no. in comparison to other REAL tanks out there.. he is NOT a tank. bruiser at best.
EDIT: also.. THAT ULT>. Ughhh.
If you want to make it useful, ornn MUST NOT be tank. because you need to stay free of CC for 2-3 seconds to make it count.
whereas main tank will be hard CC'd 50% of the time, and DEFINITELY CC'd after he's made his obvious "I just used my ult, so let me hang around and leave me alone until I can REALLY use it..."
You can’t compre entire kits to two of Ornn’s abilties.
Naut: three hard CCs, a slow, and a shield based on, at max, 17% health.
Sejuani: a small hard CC on Q, and then a stun on E and ult, which using E will lock you out of stunning that target again unless you ult them. And what damage debuff?
Sion: Q is either slow or knockup, a slow on E, and a stun on ult that scales with distance travelled. His shield also at max is 12% max hp, which is actually exactly the same as Ornn’s.
Ornn’s kit: a slow on Q, a conditional knockup on E (which you can work around by proper timing after Q). His W slows him slightly, but shields him for 12% max HP and makes him UNSTOPPABLE (see that Yasuo Q or Lee ult? No displacement for you), and applies Brittle*, which is core to him. It counts as a debuff into CC, since it allows his autos to knockback Brittled targets.
His ult, since you left it out and edited back in, is powerful in that it can get a mass knock-up if played right. You make it sound like it’s a mid-fight ult, but it’s designed to be used to start a fight from a distance. It carries a slow on part one along with applying Brittle, and R2 has the knockup and second application of Brittle. Both parts are CC, and can be used without hitting the other.
*Brittle in it’s own right is powerful for a tank, as it reduces the effectiveness of tenacity, so all immobilizing CC is longer against that target. That is huge for a tank, which Ornn is.
He is no Juggernaut, nor is he a bruiser, since his damages are pitiful. If you really want to build him bruiser, build magic pen on him for his W, since that is where Riot funneled all of his damage. But Ornn is a tank, through and through, and one of the best, if not the best, in terms of design balance.