bounties broken

Quil Evrything··28 votes·14,515 views

It was around 10 minutes. I was 0/0/1 80 cs.

enemy killed me.

and they got 450 gold bounty from me??

WTH riot? this is stupidly broken.

I understand the concept of farm bounty. but that just COMPLETELY WIPES my farming lead. its like there's not even a point to farming well now. IMO it should be about 1/3 of that, if anything. (and personally, I dont think it should BE ANYTHING)

39 Comments

Lil Homie busta7 votes

That's nothing, I got 1500 gold from a fed Darius

[slayer-pantheon-popcorn]

I can't believe no one in the live dev team realized this before shipping this change into the game.

SweedishGunner6 votes

Are you sure? I thought it couldn't go over 1k, that's insane.

BrightWîngs6 votes

i does go over but the cap is 1000 so say Darius is like 20 and 0 for some reason and you kill him you will get 1000G but he will have another 1000G bounty on him

SpyKayle6 votes

{quoted}

i does go over but the cap is 1000 so say Darius is like 20 and 0 for some reason and you kill him you will get 1000G but he will have another 1000G bounty on him

That happened to me yesterday. I died when I was doing really well and they got 1k bounty and then I still had a 1k bounty after respawning. It's fucking wild

OrangeMarine2 votes

[{quoted}](name=Lil Homie busta,realm=NA,application-id=3ErqAdtq,discussion-id=O3bW3Zf7,comment-id=0001,timestamp=2019-01-20T18:48:01.016+0000)

That's nothing, I got 1500 gold from a fed Darius

[slayer-pantheon-popcorn]

I can't believe no one in the live dev team realized this before shipping this change into the game.

they did. This is their shit band-aid to how ridiculously snowbally leads became starting in S7

now they basically keep the shit game balance of high dmg and high income while "Addressing" the widespread complaint that games snowball too hard now.

Daddy Ants6 votes

https://media.discordapp.net/attachments/173973400694292480/536337306194280468/fc81c13b9a7d7d33c6a6b893e6e6cf10.png

Getting punished for farming yourself back into the game is an interesting and fun mechanic....

/s

Done251 votes

{quoted}

https://media.discordapp.net/attachments/173973400694292480/536337306194280468/fc81c13b9a7d7d33c6a6b893e6e6cf10.png

Getting punished for farming yourself back into the game is an interesting and fun mechanic....

/s

You will only gain a CS bounty if your gold is higher than that of the enemy team's average. So you're not behind if you're getting a bounty.

Nevrankroaton2 votes

If it can reassure you, they are currently looking into that. I think the LCK game that showed this kind of problem highlighted very well that there was some issue in the bounty algorythm.

Daddy Ants3 votes

{quoted}

If it can reassure you, they are currently looking into that. I think the LCK game that showed this kind of problem highlighted very well that there was some issue in the bounty algorythm.

Yeah it's silly how a 1/3 Vayne has the same bounty as a 5/0 Sivir when they have similar CS.

9NINE1 votes

there was a problem about it days after the patch released. Now it's getting attention because of some tournament? Either the lead design team is blind or balance team can't do their jobs.

TheMinez1 votes

1/13 singed behind in farm with 600 gold bounty

Has happened to me before

Frog goes moo5 votes

If you've been farming more than the enemy team, then you'll get a cs bounty on top of you. It's supposed to help with how uninteractive some champions are and to gather lost cs.

It helps with powerfarmers that just outfarm their opponents and have a gold difference that can't be gained back. It helps with comebacks where teams are being forced at base to defend and the enemy team controls the entire map. and it punishes plays that are too greedy.

Quil Evrything4 votes

{quoted}

It helps with powerfarmers that just outfarm their opponents and have a gold difference that can't be gained back.

What exactly is WRONG with "powerfarming"? or just being good at cs?

I stayed in lane. my opponent did the same. we spent same amouhnt of time in lane approximately. but I was ahead of cs by a good amount. Why should I be pengalized for being better than him??

this game is bad enough with the "win lane lose game" syndrome. Now it makes it even WORSE. Because you can be wining lane, but someone else on your team dies alot. then their laner cojmes to kill you 2v1.. and their fed laner GETS EVEN MORE FED!

This actually makes it WORSE for a team that is behind in some lanes.It makes it HARDER to come back.

Frog goes moo3 votes

_What's wrong with powerfarming? _

If we're talking about the same type of powerfarming, It's uninteractive. If you do it successfully, it's essentially you vs creeps the entire game and if you fail you've starved your team of a team member and forced a 4v5. It doesn't feel good on any side.

Stayed in lane opponent did the same?

Many of the times the bounties appear is when a laning opponent roams more than another laning opponent. Very rarely does it occur when your laning opponent is in the same lane as you. If this does happen and you are "better than him" the bounty should mean nothing. If you're ahead in gold and stronger than your opponent, you shouldn't be dying in the first place. That would mean either A) you lost to an opponent that was weaker than you both in gold difference and someone that you're "better than" or you overextended, you should be penalized. This also helps turn the game more team reliant instead of one person being a bad laner and affecting the entire team. It still happens, but this system suppresses a little of that. Your mid laner is incompetent and can't cs? He keeps dying? That's fine, someone else, hopefully someone good on your team will be able to pick that bounty and extra gold off of the enemy.

"Their fed laner gets even more fed" "this actually makes it worse for a team that is behind in some lanes. It makes it harder to come back"

Riot has put this system in place to both make it easier to come back from losing games and easier to close out decided games instead of waiting for the baron dance. If you're successfully able to grab the bounties while you're behind, you get that extra gold to spring you back forward instead of having to kill the enemy as many times as he's killed your own laner. If the enemy team stays consistent, then they're able to close the game faster instead of being in a state of limbo where they have to wait for baron to spawn to really do anything. This wasn't just put in place for just comebacks. They're giving more options for both sides of the situation.

Also many of the bounties that are given in game happen to just be 8 cs bounties. And the bounty hunter doesn't kick in until you're killing your opponent in cs anyways. It'd be wise to read the actual patch notes of these changes instead of just referring to me, but I'll be here to inform as long as you're willing to listen to me.

Quil Evrything1 votes

{quoted}

Stayed in lane opponent did the same?

Many of the times the bounties appear is when a laning opponent roams more than another laning opponent. Very rarely does it occur when your laning opponent is in the same lane as you. If this does happen and you are "better than him" the bounty should mean nothing. If you're ahead in gold and stronger than your opponent, you shouldn't be dying in the first place. That would mean either A) you lost to an opponent that was weaker than you both in gold difference and someone that you're "better than" or you overextended, you should be penalized.

Or.. ya know... jungler comes around.

or other enemy laner roams, because they are killing their lane, so now they get to snowball off TWO lanes. Which has the EXACT OPPOSITE EFFECT OF "this will help your team when you are behind".

Frog goes moo1 votes

I added "you overextended" implying you were ganked. Read before replying.

And I already told you that this isn't just to help with comebacks, this is also to reward players that can close the games faster. It just works on both sides for whoever's able to secure those bounties.

Quil Evrything1 votes

{quoted}

I added "you overextended" implying you were ganked. Read before replying.

And I already told you that this isn't just to help with comebacks, this is also to reward players that can close the games faster. It just works on both sides for whoever's able to secure those bounties.

reality says it's almost impossible to have a mechanic that "helps close games faster", but at the same time "helps combacks".

One of the most crucial points for a mechanic that "helps comebacks" has to be that it DELAYS closing out games, to give the team thats behind, a chance to catch up.

Contrariwise, anything that "helps close out games faster", almost by definition makes it more difficult to help a team thats behind, make a comeback. Unless the mechanic is stupidbroken to the level of the "golden sneech", ie: get this, and you win.

Interestingly enough, there is ALREADY such a mechanic. Its called baron buff. If taken correctly, and used correctly, the team that gets it can just plough straight through 3 towers and an inhib, and win the game in 3 minutes. So there is no need for additional things to "Help close games faster".

Frog goes moo1 votes

Actually there can and there is. The gold mechanic allows for an either-or. Either the team winning gets more gold and closes faster or the team losing can play safe and take down a high bounty target and delay the game further. That's what makes it available to both teams. That doesn't mean both teams in one game will both delay and quicken the game, If that's what you're asking, but the opportunity will be presented with this mechanic. I already explained this. You're thinking of it like "if the team delays, that means the other team isn't ending faster." Or vice versa. Which is right. That would mean the team that was losing took the opportunity that was given to them played safer and was able to collect the increased bags of gold throughout the game. Or on the other end, the enemy team shutdown the team trying to farm up and delay the game and ended it faster.

Also to say "there's already one objective in this game that changes this. we don't need another." Is more subjective than anything. You can have your opinion about what you think or how many of what's you think should be in a game; I won't argue opinion, but I will let you know this. Many pro players and high elo streamers have complained about high elo and pro play game pacing. The way it goes now, more on the high elo side that anything is wait for 20 minutes and then baron dance. Wait for 20 minutes and then baron dance. Wait for twenty minutes and then baron dance. Riot has in-turn nerfed baron the recent patch in hopes to weaken baron earlier in the game and have it scale back to its original power later in the game. So, it's fine if you want just baron as the game changer but many other players, including myself like more comeback opportunities.

Starcraft243ver2 votes

You are only penalized if you die :D

Leetri1 votes

The problem with powerfarming is that this is a PvP game. Powerfarming is just you playing a singleplayer game until you get X amount of gold, then you roll over everyone and end the game. It wasn't fun back in the day when you were doing great in lane but then suddenly the enemy Shyvana you haven't seen for 20 minutes shows up and is basically an unkillable Rift Herald you can't stop.

Quil Evrything2 votes

{quoted}

The problem with powerfarming is that this is a PvP game. Powerfarming is just you playing a singleplayer game until you get X amount of gold, then you roll over everyone and end the game.

and thats why junglers exist. If an enemy is just farming in lane the entire game, and the jungler hasnt come to say "hi" the entire game.. then the jungler isnt doing their job.

so to recap: If jungler isnt doing their job, laner will farm to win, and thats a DESERVED WIN.

Syrile5 votes

The whole concept is a bad attempt at adding "excitement" to the game. It is one of, if not the, worst bounty idea they could have implemented. "I'm losing in every way but I am actually better at the game then my opponent. Now I am punished for it?" Yep... nice "balancing" idea.

WeaselRune1 votes

I always just assumed it was another speed up the game mechanic honestly.

Theyre stomping your team so bad, but you have farm or assist, so now they cant get MOAR GOLD off of you so THEY can win faster....

Its not a good concept, but then I dont agree with most of the things that they do to speed up the game.

It all boils down to "more gold in the game, means more gold faster, means shorter games."

It may be disguised as a comeback mechanic, but teams could comeback without it, now it just speeds up the comeback so the comeback team can end faster. Its just bad all around, theyre hamfisting more gold into the game to shorten it...

Syrile1 votes

{quoted}

I always just assumed it was another speed up the game mechanic honestly.

Theyre stomping your team so bad, but you have farm or assist, so now they cant get MOAR GOLD off of you so THEY can win faster....

Its not a good concept, but then I dont agree with most of the things that they do to speed up the game.

It all boils down to "more gold in the game, means more gold faster, means shorter games."

It may be disguised as a comeback mechanic, but teams could comeback without it, now it just speeds up the comeback so the comeback team can end faster. Its just bad all around, theyre hamfisting more gold into the game to shorten it...

It is. It is a mix of wanting to make the game ridiculously fast so it is "exciting" and to reduce skill in the game by giving lucky kills even more of a chance of stopping you from competing by uses skill instead of ridiculous reflexes.

WoΘxer3 votes

Bounties must be reverted, this is just driving completely insane.

Death by Glamour1 votes

yeh it really is a slap in the face, win lane through out trading or poking only to hand over a extra 150g thanks to a jungle gank

Caitlyn in particular is punished for this

BrightWîngs1 votes

That means ur ahead in gold and its 150G lol dont think its broken

Quil Evrything1 votes

{quoted}

That means ur ahead in gold and its 150G lol dont think its broken

no. that isnt how it worked. their team had kills over cs. they were probably aheed in gold, but behind in cs. I had the most cs in the game.

So basicaly I got punished for being the only person on my team who didnt die, and farmed well in lane. This Is Broken.

Poop Johnson3 votes

Kills are only worth about 10 CS so if they have no farm you are ahead of them in gold; that's simply how the system works. Also 150 gold is like 5 CS over the usual kill reward.

Z3Sleeper1 votes

Yeah it's about 25 CS worth. Pretty bonkers.

WTBeGirl100EUhr1 votes

the actual bounty is about 8 cs. 300g is the base kill gold.

Z3Sleeper1 votes

Oh yeah. Idk I stop thinking sometimes lol. 150g ain't that much. Carry on Rito.

Quil Evrything1 votes

{quoted}

the actual bounty is about 8 cs. 300g is the base kill gold.

thats stupid. they should just say "150g bounty" if thats true.

WTBeGirl100EUhr2 votes

When you die it says "Total Kill Gold: 450g", even. Either way, you can try it out if you like. The 450g includes kill gold.

Lanakila Au1 votes

I was playing a game and was 0/4. My enemy laner was 2/0/6 with a 40 cs lead. I had a fucking 450 bounty and he didn't have a bounty at all. I don't understand how that can happen

14daysuspensionk1 votes

Apparently CS is more important than having a decent kda according to Riot.

Baron Von Garen1 votes

Well yea, it'd be nice, but there's always people to trash the party for everyone else Singed Tryndamere

These two basically just int their lanes in order to split push. If they win the lane, they stomp, if they lose the lane, they just split push and become a nuisance that's worth 50g because they're 0/8.

Plus it also helps against people who basically hug tower and wait for late game so they can just win since they are now in the 'late' game Jax Nasus Irelia

I can't really think of another way to go around this, maybe riot will come up with something. But for now, it's basically all or nothing, either a few autist champs run around being op and you can't really do anything about it, or everyone gets hurt but now you can deal with them.

The Bad Touch1 votes

Except you get some super strong early picks on your team like Renekton Pantheon LeeSin or whatever... they stomp early... get 1k gold bounties... eventually get outscaled... die to a hyper carry...

Then suddenly you are stuck with shitty early game champs and their hyper-carries come online just from bounties.

5050BS1 votes

The whole idea behind Bounties was to allow for comebacks and lower the number of stomp fests. I think its doing an OK job for both.

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