The only change that ryze actually needs.

Buttigieg 2020··2 votes·247 views

These nerfs on PBE are way overboard. The only change he needs is either Rune prison CD 14 seconds at all ranks 25/22/19/16/13 because by the time he gets perma root people will either have item 3111 or be tanky enough to survive his burst or be a squishy that deserves to die.

That or put a debuff on a recently snared target that makes them un-snarable but still take damage from rune prison.

The only overwhelming thing about ryze is his perma root. His e, ult, and passive are fine.

7 Comments

SpecterVonBaren2 votes

I thought the real change was to delete him from the game? You can't balance late game scaling, early game lane bullying, late game tanking, high damage, and smash face into keyboard champions.

Nox Fleuret1 votes

[deleted]

Buttigieg 20201 votes

Why. His spell flux is not a problem. Nobody is complaining about spell flux. It is his lowest damaging spell unless you are inside 500 minions.

Nox Fleuret1 votes

[deleted]

LoLKiru1 votes

{quoted}

Spell's Cooldown dropping to 7 was the sole reason he is able to perma snare.

It now goes even lower (5.25 on the PBE at max rank)

I'd imagine he'll probably still be able to permasnare you once he hits lategame.

Hard4Hamsters1 votes

Not exactly. His passive duration has been cut meaning he can only get 2 snares within the confines of his passive (and this is only after he maxes Q and E). It will look something like this Passive proc: WQEQEQW and then maybe a q or an e. But now his W is on full to only one CD reduction -- 10+ seconds at max CDR.

Now there is no way for Ryze to keep someone snared at any point in the game. I'm actually fine with this, but his passive is where Ryze's power comes from, and now it is going to have a shorter duration AND longer downtime due to W not really being a way to stack the passive. This means he will have to go through 2 Qs and 2 Es to get his passive back up and will leave him with an extra 2-3 seconds of passive down time. In the midst of a teamfight, in total he has lost nearly 5 seconds of power. That's pretty significant.

To the OP, having the W CD drop per level wouldn't solve much. People are maxing W on live first anyway and this would only encourage it more and he would still be able to permasnare by level 9.

JustMyBassCannon1 votes

If he rotates his Q-W-Q-E-Q-W-Q-E the same way he does now, a 14-second cooldown wouldn't fix it.

Casts W. Casts Q, W reduces cooldown by 4 seconds. Casts E, W reduces cooldown by 4 seconds, Q refreshes Casts Q, W and E reduce cooldowns by 4 seconds. W's back up in about 1 second. Casts W, E reduces cooldown by 4 seconds, Q refreshes Casts Q, W and E reduce cooldowns by 4 seconds. Casts E, W reduces cooldown by 4 seconds, Q refreshes...

His W's cooldown is currently 14 seconds, and that's what allows this to work. Putting E at 14 won't fix it, it'll just mean he won't want to use it when his passive is down.

More from Gameplay

More by Buttigieg 2020