[{quoted}](name=Duke Anax,realm=EUW,application-id=3ErqAdtq,discussion-id=lsTeEEvY,comment-id=000a,timestamp=2015-01-09T13:17:36.176+0000)
Utility
Contrary to a lot of people I really like the tree as a whole, mostly on supports though. But I always take 9 points as a Jungler for cooldown on smite and increased buffs.
There are some idosyncracies though:
Phasewalker: that one second is barely noticeable, maybe it should add up to three points?
Actually. With new baron buff, you could have a 3 second recall with that. lol. That's how I like to look at it, but yeah, by itself it's not noticeable much.
Fleet of Food: 0,5% is about 2 points, almost no effect, either increase the value or give it in one point.
Also, I've done some math on this. 3 points in Fleet of Foot is 1.5% which is exactly the same as a movement speed quint. Which is why I use on my Katarina for more mobility. 3 movement speed quints, and that (which is then like having 4 movement speed quints), and if you get Sorcerer Boots early, then that's a lot of movement. Could spend time roaming more early game. If I remember right, 1.5% gives 5 movement speed. So that would be 20, plus 25 from normal boots of speed.
but yeah, I generally agree on this one. Not much, and I only use it on certain champs.
Culinary Mastery: I know it was added as a joke/easter egg, but 10 mana? come on!
Did you know, they don't value the return of mana at all. They have good mana masteries like mana regen and expanded mind, but they don't care about the return of mana. Only the health. Culinary: 20 health, 10 mana. Feast: Was 2 health, 2 mana at first I think. Now it's 3 health, 1 mana. Like really?? Would be nice if it was 3 health, 2 mana. The hate on mana returns.
Defense
The tree feels just weak on every step.
The entire first line is about giving one point each.
Reinforced Armor and Juggernaut are probably the only good options here, but they are limited to a single point.
Veteran Scars, Perseverance and Legendary Guardian are the right stuff, but they take too many points for what they give.
And Runic Blessing is not even a joke, "after each death, you block two minion attacks" ... This needs to scale or use %hp and it needs to recharge on recall.
I like all of what's said here.
Offense
This tree is the most comprehensive I think. It provides solid options for all AD, AP or AS based builds, even Hybrid. It could give a bit more for crit based builds other than Frenzy though. And some other small stuff:
I think Sorcery and Fury take too many points for 5%.
*Sorcery should be 2/3.5/5 % and Fury should give 2/4/6/8 %.
Butcher and Feast are for minions and monsters, but because monsters are a lot stronger, it's a lot less usefull in the jungle.
It's annoying that the scaling AD/AP come before the flat ones, sometimes I only want to spend that one point there, because I wanted AS and Cdr.
1 point less for 5% cooldown?? I like that. Would make choices a bit easier. Seriously. 8% attack speed would also open more options for runes so I also like that one. For champs that use AD marks, AS Quints. You could then go AD marks, 2 AD quint, 1 AS quint and have the other 8% from masteries. So you get more damage at the cost of 1% AS.
Actually, it would then be more effective to go 3 AS marks and then the rest AD. 1 point more damage, 0.6% more AS, and only 0.4% AS less than 3 AS Quints. With that 8% from masteries. Giving you 13.1% AS with 12.45 AD instead of the normal 8.55 AD with 13.5% AS.