Cloud Soul Changes.

Theorex··1 votes·855 views

I dislike the changes to the cloud soul, not that CDR on hit was better. But at least it was unique.

What I mean by that is as follows.

Phage, Tri-Force, and BC literally have MS on-hit. Phase Rush has MS on triple hit. Ekko has MS on triple hit. Marksmen items have % MS + AS.

If Movespeed scaled linearly, then it would be fine. But MS doesn't scale linearly, hence why a Rammus's with 1k move speed gets across the map (fountain to fountain) 7-8 seconds sooner than someone with 400. Instead of 2.5 times faster.

I think that cloud shouldn't feel already implemented and should be unique.

1 Comments

5050BS1 votes

CDR on hit favored only champs with high clicks per second.

Slow attacking champs would be left behind.

Riot really needs to move away from this design or just update ALL champs to high clicks per second.

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