Cloud Soul Changes.
I dislike the changes to the cloud soul, not that CDR on hit was better. But at least it was unique.
What I mean by that is as follows.
Phage, Tri-Force, and BC literally have MS on-hit. Phase Rush has MS on triple hit. Ekko has MS on triple hit. Marksmen items have % MS + AS.
If Movespeed scaled linearly, then it would be fine. But MS doesn't scale linearly, hence why a Rammus's with 1k move speed gets across the map (fountain to fountain) 7-8 seconds sooner than someone with 400. Instead of 2.5 times faster.
I think that cloud shouldn't feel already implemented and should be unique.