[Summoner spell idea] Invisibility

Embertine··1 votes·406 views

A summoner spell that turns you invisible for about 3 or 5 seconds would be good to have I think. It would obviously go away when you attack, or use an ability. Any thoughts on this?

Using it you could get away from enemies chasing you down, preventing them from getting a kill and denying them gold.

I just want there to be more diversity in summoner spell usage in matches, besides the same old four that are always used and the rest being ignored.

12 Comments

Leti the Yeti3 votes

Every adc turns into Twitch... Every bruiser turns into assassins... Every assassin turns into Rengar... Everyone turns into Rengar... idk, it doesnt sound pleasant

Embertine1 votes

Okay, how about if the invisibility is lost upon attcking or using an ability? And reduce the time invisible to 5 seconds?

Leti the Yeti1 votes

stealth of any sort typically ends when attacking, using ability and in some cases getting attacked/dispositioned

so nothing ground breaking yet :l

I honestly think that anyone who doesnt have burst wont benefit from those who do Really, what is ziggs going to do with stealth?

gapcloserless champs will have a wonderful time being able to sneak up on the highly mobile without being kited to death.... I can definitely imagine some balance problems there

Evelynn might become popular as fuck cuz her Q hits invisible targets, hardcounter as hell :l.. literally just run around the map smashing Q till you find some one lol

Embertine1 votes

Well I had it more in mind for getting away from a losing situation. Such as you are at around 100 or 200 hp late game and you are getting chased down. You could go stealth and change the direction you are running to get away and prevent a death on your part, and the enemy getting a kill and gold from it.

I actually didn't even think about using it for attacking.

JustMyBassCannon3 votes

{quoted}

I just want there to be more diversity in summoner spell usage in matches, besides the same old four that are always used and the rest being ignored.

There are reasons why some of them are less popular. Barrier is straight-up weaker than Heal with no other benefits. Clairvoyance is losing relevance since everyone gets free wards. Clarity is basically considered worthless because most champions don't need that mana boost after the laning phase. Cleanse is more a counter-pick summoner spell than anything, as it's useful for champions that need to break free of CC against CC-heavy comps. Ghost is mostly useful on melees with low innate mobility.

Heal, Teleport, Smite, Exhaust, Ignite and Flash are more common because they are not as situation-dependent. Any champion can find a use for these spells (okay, so Smite is semi-situational because it's jungle-focused, but there are still laners who can use it).

Instead of adding a horrible idea of a summoner spell--Riot made stealth detection hard enough as it is, suddenly adding stealth to everyone would not be a good idea--why not make the other spells more appealing/less situational?

Embertine1 votes

I've thought about asking them to try some changes to existing summoner spells to try and improve diversity, but to be honest here, I know that anything I ask would just be looked at then forgotten as they went about their day. The only real reason I posted this idea here was to see what the players thought about it.

TripNichols1 votes

I'm alright with this idea. It does need to be tweaked. 10 seconds: no way. Maybe 3? It doesn't seem like much, but it would be the perfect amount to cause havoc...

And definitely not be about to attack or be attacked without becoming visible.

It would be a decent summoner skill for the champions with NO engage at all to actually get some more play. Like Galio Maybe. Just MAYBE. They could combine this ability with summoner 1Cleanse. THEN summoner 1Cleanse would be able to get back on the board, and you'd have decent disengage also.

Riot. Consider this, yo. It's not bad.

GaleWinUnleashed1 votes

Whoa... 10 seconds is MASSIVE. 2 seconds tops.

Embertine1 votes

yeah I just changed it to 3 or 5 secs.

Titanium701 votes

To be honest - i dont like SummonerSpells. The basic Idea is good, but.. they´re just not balanced. Flash is broken OP since.. EVER Ignite is just stupid especially when you play some 2kHP Caster in Lategame, just chunks a quarter of your HP without any counterplay.

Exhaust is just the sore excuse for some assassins to become riddiculos strong because you can just "Exhaust them".

Clairvoyance becomes completely unnecessary due to blue trinket. And you get reportet for Clarity even in FREAKING ARAM!!!!

Revive.. well.. R.I.P.

SO: Adding an other stupid spells on top of it... NOPE! NO! Thanks!

Embertine1 votes

Actually how it is used now, exhaust is almost only ever used by the support to peel for the ADC. Atleast in my elo anyhow.

FlameHalbrdOkido1 votes

it was a good idea...

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