Does anyone else want a bit more stability?

PrometheS··23 votes·1,248 views

I know this is a fast paced game but it seems so many times after I figure out the masteries and builds I want on a champion, it all goes to waste after some massive changes. It's even more radical for junglers. I'll give you a recent example in Zilean. Before the latest round of Thunderlord's nerfs, I was sure it was the mastery I wanted. A week later, the time to stack it is decreased from 5 seconds to 3 making it extremely difficult to apply at all with Zilean since his bomb timer is 3 seconds itself. To elaborate, I liked to play AP Kog a lot and then he gets reworked and the whole poke style I was using doesn't seem effective at all anymore. I used to play Gragas and he was insanely fun, then he gets nerfed like a million straight times and I just can't perform well on him anymore. He has something like a 44% winrate.

I understand balance changes and all that but it feels like it's a never-endless cycle of FoTM and what is strong/viable. It's pretty frustrating that I can't just play the champs. I like and perform decently regardless of the changes to the game. I also don't understand how eSports is supposed to function if the foundation is constantly shifting. If you look at any other sport, there are never so many huge changes. It's no wonder LCS pros tend to have such short careers. The champions they practice and like can be unviable next month. Look at Azir. Getting good at this game or a champion seems rather futile unless you're constantly spending hours on end to follow the trends/changes.

11 Comments

Dreadlocks4 votes

I agree with a lot of this, i dont mind changes but the ones that bother me the most are when the pro scene picks a champ a lot the next 2-3+ patches consist of nerfs to them. Most commonly Junglers: Sejuani Warwick Gragas RekSai Elise EvelynnJarvanIV I'm not saying other champions arn't nerfed for being strong picks: Rumble Maokai Hecarim in top lane for example.. I feel like a lot of these champions were nerfed extremely hard due to professional play mostly in season 5, but Elise was trash for most of season 5 (obviously not anymore) But it tends to take a really long time before they revisit champions they over nerfed from competitive play.

manliestdino1 votes

Elise was not trash most of season 4, i think you are thinking of season 5. Rumble recieved only one direct nerf, and he's in a pretty stable spot right now.

Dreadlocks1 votes

Yeah ill fix that, but yeah she was pretty awful for a long time. Yeah rumble got 1 direct nerf, you are right, then they changed the meta entirely and never reverted it.

PrometheS2 votes

Idk man, I have other hobbies like chess for example. When I get better at chess and understand some new strategy or opening, it stays relevant even a few years later. With LoL, it feels like all the notes, builds and ideas I had 2 years ago are meaningless. Mastery is fun to me but it seems almost impossible in this game and just futile.

Dissections1 votes

Well I guess that is you I still have a lot of builds I've used for many years.

Dissections1 votes

I've been playing one of my favourite champions since season 3 and not much has changed because I still stomp noobs anyways so stability doesn't need to change.

Jeddy0171 votes

I don't think that's possible with a constantly updating game like LOL.

A Miss Fortune1 votes

Anything is possible, Riot's balancing team is just incompetent and colossally fail to balance the game with by far the most unbalanced game I think I've ever seen. Having a lot of updates is great and keeps the game going but the balance team seemingly doesn't learn from literally any mistakes nor do any core champion designers.

Zyra Darius Kalista Yasuo Graves Mordekaiser All of these champions created/reworked by CertainlyT for example has had enormous balancing issues like Zyra being freelo on release, Kalista having one of the most toxic/broken kits in the game, and Mordekaiser is a mess of a champion with endless changes. Despite this he continues to underperform and create monsters like Graves who has the highest winrate in 3 roles.

Tribbles Foxfolk1 votes

{quoted}

I know this is a fast paced game but it seems so many times after I figure out the masteries and builds I want on a champion, it all goes to waste after some massive changes. It's even more radical for junglers. I'll give you a recent example in Zilean. Before the latest round of Thunderlord's nerfs, I was sure it was the mastery I wanted. A week later, the time to stack it is decreased from 5 seconds to 3 making it extremely difficult to apply at all with Zilean since his bomb timer is 3 seconds itself. To elaborate, I liked to play AP Kog a lot and then he gets reworked and the whole poke style I was using doesn't seem effective at all anymore. I used to play Gragas and he was insanely fun, then he gets nerfed like a million straight times and I just can't perform well on him anymore. He has something like a 44% winrate.

I understand balance changes and all that but it feels like it's a never-endless cycle of FoTM and what is strong/viable. It's pretty frustrating that I can't just play the champs. I like and perform decently regardless of the changes to the game. I also don't understand how eSports is supposed to function if the foundation is constantly shifting. If you look at any other sport, there are never so many huge changes. It's no wonder LCS pros tend to have such short careers. The champions they practice and like can be unviable next month. Look at Azir. Getting good at this game or a champion seems rather futile unless you're constantly spending hours on end to follow the trends/changes.

If Riot didn't feel the need to "innovate" each Season (and by "innovate" I mean "break the game AGAIN"), then everyone would probably be a lot happier for it. The only things that stay the same are the BASIC mechanics of "Right-click issues orders, QWER is abilities, and DF is SS."

I've blamed CertainlyT(oxic) a LOT in the past for being a bad designer/balance/whatever the hell he is. I still blame him for either breaking or trashing multiple champions (Hello Mordekaiser and Graves). However, I think Ghostcrawler is the main problem since he is the HEAD OF GAMEPLAY AND BALANCE. Why do I blame Ghostcrawler? Let me answer that with a question: Remember just how OP Mages in World of Warcraft used to be? Yeah, that was all Ghostcrawler. And now he's the head of Balance at Riot Game(s)...Ghostcrawler + Pres of GP&B = Nothing good can come of this.

Don't get me wrong, CertainlyToxic is terrible at balancing. Yasuo is a bastard of a champion that needs to die in a fire but not before getting all 4 of his limbs chopped off slowly and gruesomely. However, Ghostcrawler is the one that has to APPROVE these toxic champions. He's practically the only one that stands between CertainlyToxic (I'm gonna call him that until he either gets fired, retires, or stops designing retarded champs) and unleashing his bullshit. And guess what he does to stop CT: Practically nothing. The only time he stops him, I assume, is when he has the most absolutely retarded idea for a champion that's borderline impossible the balance...Or Ao Shin.

The Illithid1 votes

FYI, "retarded" is LITERALLY the exact opposite of what you are complaining about. It shouldn't be used as an insult in the first place, so it is even more ridiculous that you are using a word meaning "stunted" to describe something ridiculously powerful and over the top. Also, you immediately sound like a prepubescent COD-rager when you use it, so you entire post is worth nothing.

Jungle Lux God1 votes

Sports don't receive a whole lot of changes because there really isn't anything inherently imbalanced in them. This comes from both teams having identical options for the time apart from the relative skill level of the players. Like in Soccer, you have 11 players on both teams, and while each team can set the formation in which their players play there's no real imbalance with the game itself that inherently favors either team aside from player skill.

League of Legends, on the other hand, is an inherently imbalanced game because there are distinctly imbalanced options for both teams. Both teams have different options because the options one team has cannot be used by the other team in the game because one team picking a champion denies the other champion from picking them. In addition, because some champions are stronger than others some champions need to have their power reduced and others need their power increased such that they meet a better middle ground of balance. Because of this imbalance, League of Legends needs to be changed more often because the options the game presents are not all equally viable.

In all due honesty stability and constant change have their own merits. The advantage of stability are that you get to learn how to play something, and what you learn isn't going to dramatically change anytime soon, but the disadvantage is that what is good or bad is quickly figured out, and what is bad becomes quickly unviable because everyone will be getting good at what's good, so being good at what's bad isn't really going to matter unless there is a big gap in skill level. Constant change is the exact opposite: what's good or bad is constantly changing, so there's less of a feeling that what you are playing is bad, but then what you learn in one patch might not be the same in a future patch, which makes you relearn the champion again.

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