Make Yasuo even harder to play with this rework?
Its something my friend, whos a Yasuo main, said. I mean it overall makes sense, since hes high reward if you play him right, so why not make him harder to balance him out?
Its something my friend, whos a Yasuo main, said. I mean it overall makes sense, since hes high reward if you play him right, so why not make him harder to balance him out?
Stuff being hard should never be a way to balance something, it's just a recipe for disaster ahem

True :Thinking:
Make him less forgiving to play
Or why not make him a bit less fucking terrible and fun sucking to play against. Take the 1v5 mentality his kit promotes away and force him to work with his team and suddenly people stop hating facing it as well as hating having it oh their team
Or why not make him a bit less fucking terrible and fun sucking to play against. Take the 1v5 mentality his kit promotes away and force him to work with his team and suddenly people stop hating facing it as well as hating having it oh their team
Really its less of a matter of making him harder to play or 'less terrible' and really just a matter of 'tightening' his opportunities, just like how dropping 4 seconds from 10 to 6 will not let him store tornado harasses as easily the same thing need to occur on his E and W, especially in the early game to force him into a more passive playstyle early on and he only starts getting his power till later in where other champions can start thriving too and would give them better opportunity to handle him.
Again, cutting the duration on the W down 'greatly' at rank 1 and making it a bit close to what its original duration was for rank 5 would be a good example and just gutting the width since it really serves no purpose but to be more of a toxic counter measure tool of abuse.
As for his E, seriously can they just remove he movement scaling dash speed or to stay to a fixed speed or maybe even force him to go on a cooldown if he tries to use 3 dashes in succession and force him to wait say 8~12 seconds after a 2nd dash to 'recover' so he can use it less of a tool of EZ csing and harassing/escaping measures and more of a tool where a Yasuo actually has to put a few more thoughts into wrecklessly Eing around and still have its wind wall and shield to EZ save himself from a ambush of projectiles.
It feel he has been waning a bit but his presence was high enough still where even if he starts to 'fall off' as a common pick, its going to take a LONG while before he becomes more of a specific counter pick then some EZ win as a melee champion in mid lane and sometimes top lane.
[slayer-jinx-unamused]
wrecklessly Eing around and still have its wind wall and shield to EZ save himself from a ambush of projectiles.
you're joking right?
Auto him just once then throw out your primary damage spell
i'd bet you without even OP.gg you that its Cooldown is lower then windwall
its 20 seconds, if you take away yasuo's shield and windwall he is literally dead to a feather. just trade with him, it basically an auto win if not a kill because he used all his E minion cooldowns while he was " recklessly Eing"
making a champion hard does the complete opposite of making them healthier
take away that shit shield passive that scales with fucking levels. A fucking melee adc with a fucking passive shield that scales with his fucking level.
high reward if you play him right
but he isnt?
did you not even read the post about him?
people who main him have a lower winrate then people who main other champions. its literally more rewarding to play less risky champions, which is backwards.