HOW ABOUT a Passive or mastery that reduces death timer based on amount of deaths?

Occams Raiser··1 votes·322 views

I don't mind death timers as they are now. I like being able to take advantages of long deaths the closer you get to someones inhib. What I can't stand and have never really understood, is not being rewarded for having died very few times. My first death comes at 20 minutes in and my timer is the same as some feeder? GTFO here!!!!!!!!!!!!!!!!!!!!!!!!

It would be cool if there was a Passive on a champ that reduced the death timer for good play. Maybe it would be a passive summoner spell. I doubt it would be made into a mastery.

Thoughts?

13 Comments

Ravenhale2 votes

You could technically pick up the -5% Time dead Quints.

Meep Man1 votes

I have always wondered why people have never at least mentioned these in the Death Timer discussions.

Occams Raiser1 votes

cause it is lame and not worth it for 5%

Ravenhale1 votes

What if they buffed them to 10%? A 30% reduction in death timers would be a huge late game advantage.

Occams Raiser1 votes

meh. 54 seconds instead of 60

DarkLarvitar1 votes

why would riot help?

Sariat11 votes

This type of thing doesn't work. What if their really fed AD Carry goes 15-0 and can wreck your team, and when you finally catch them out 40 minutes into the game, they revive in 20 seconds instead of 50? There goes your shot at ending.

Occams Raiser1 votes

No one is deserving of a victory off of one team fight. If he is fed and on the winning team what is there to say. If he is fed and on the losing team, how did he get fed and never die and how is it he can wreck your whole team despite the fact that you just killed? if he respawns by himself he wont be shit... unless only one person lived from killing him. in that case, I not sure you deserve to win anyway. but I suppose "deserve's got nothing to do with it."

Sariat11 votes

First, people win games off a single teamfight all the time. Second, people get caught away from their team no matter how good or ahead they are. You can't ward every bush. Third, I've seen plenty of people go 1v5. Maybe when you killed them you caught them by surprise or they had no summoners or cleanses available. Last, you're right, nobody ever deserves to win anything. Only those who play better win. If you're ahead by 45 kills and you still lose, then the other team played better. That's just a fact.

Occams Raiser1 votes

So you think staying alive is a skill that should not be rewarded?

Sariat11 votes

I think that staying alive can easily be achieved by never teamfighting and just AFK farming. Is that what you want to promote? Deaths are a fact of the game. I think that the current punishment for dying is fine.

Occams Raiser1 votes

That is just where you stand then.

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