Thoughts on the Tank Update

nachocheeseeeee··1 votes·779 views

This is my personal opinion of what I think of the tank update, but, of course, it doesn't necessarily mean its correct, so by all means, feel free to leave your thoughts on this review and your own opinions on the tank update. Now to start us off, I personally feel the tank update is the least drastic (in terms of affecting the aimed class) of all class updates Riot has released, so it somewhat can leave some people disappointed while others relieved. For one thing, this update has the least number of champions receiving major reworks (only three), and no minor reworks. Additionally, like the Assassin update, this update only introduced two new items, while of course reworking the old items. Now, the changes on the champion were somewhat very uneven, as some clearly received more changes (Sejuani) and others clearly received less changes (Maokai).

Sejuani's kit received the most changes as all her abilities have been changed except of her gap closer. I like that the new Sejuani requires a bit more skill to proc the stuns, and that she no longer has to feel like another version of Amumu, but she also seems a bit unoriginal. The whole idea of accumulating frost to proc the stun is clearly inspired by another Freljord tank, Braum. She basically has a Braum's passive in her E ability (both require four stacks to stun and, if I'm right, allies can help stack Sejuani's frost too) but with the extra damage from the detonation. I like the ability and all, but it she just somewhat feels like a reimagined version of Braum, with just more offensive qualities. Her ult is very similar to his in a way, that it provides an AOE slow and a conditional stun (Braum can techinically stun the entire team if all his targets stacked four Concussive Blows while Sejuani only stuns the first target hit). This definitely is a nerf to her ult, and from what I noticed, this is a repeated pattern in which Riot does in a lot of older initiating tanks, as they generally had all their team fight power stored in their initiation ults (just reimagined differently for every champion: Malphite = AOE knock up + stun and requires him to be in melee range, Amumu = AOE bind and requires him to be in close range, Sejuani = AOE stun or slow and doesn't require her to be in melee range, Gragas = AOE knock back and doesn't require him to be in melee range, Galio = AOE taunt and requires him to be in close range, etc). From what I read, Riot planned to take power away from her ult to distribute that power elsewhere in Sejuani's kit (her potential stuns from stacking frost) that way she doesn't feel generic and typical like the much older tanks like Amumu Malphite, who basically do the same thing in team fight. You can definitely see this new approach of aoe hard cc ults in tanks from champions like Poppy Galio Braum. Poppy can knock up or knock back an entire team, but depending on the positioning of the enemies, and Galio can knock up an entire enemy team, but it loses strength the further you are from the center of the circle, and Braum provides an aoe knock up and slow, but has a potential delayed stun.

Maokai obviously received the least changes. His old kit is pretty much there still, but just slightly changed so that he can require just a little bit more skill, such as being positioned closely to enemies for the knockback and aiming saplings in bushes for extra damage. The major change was to his ultimate, which personally I was kind of disappointed. I thought Maokai's ult was pretty much the only unique thing in his kit that distinguished him from the rest of the tanks. Most tanks have an AOE initiation ult, but Maokai just brought extra utility to his team with that 20% damage reduction. That ult was quite good and was a reason why Maokai felt very hard to kill along with his healing passive, and was why Maokai was a generalist tank who was good in all cases but never great at anything. I know Riot wanted to give him more of a niche pick, but in a way, I'm disappointed because Riot instead chose to give him a typical aoe hard cc ult, which basically is a slower but larger Zyra's root. I'm not sure how his entire kit makes him a better pick than other tanks in certain scenarios than others. I would've loved if Riot did something interactive with Maokai's saplings and ult, such that his ult could instead of damaging enemies, provide an aoe healing when detonated, with an increased healing when receiving more damage, at the end of the duration, or having more saplings leaching the enemies' health bars. This would give him more of a skill curve, but of course he would lack much of the hard cc that is integral in a tanks identity.

I must say Zac was my favorite rework of them all. He was already a bit more unique than other tanks with his long gap closer, and his cell division passive, but I really like that he diverges from the typical tanks with his new ultimate, which can reposition an entire enemy team. Unlike Poppy's ultimate, he can choose at will where he will reposition his enemies to his team's benefit. I like how it's no longer an aoe knock up, as his E already does that and Malphite pretty much has a better version of his previous ult. I also like how unique his new Q is, which can knock enemies together but requires set up for it. Overall, he received not as many changes as Sejuani but not as little changes as Maokai, but the changes are enough to make him unique and interesting. I really like his new rework.

What I was most disappointed with the tank update, however, was that some tanks needed a rework more than these tanks right here. Malphite Rammus Amumu particularly. Yes I know Amumu was recently given a new passive, but I would love it if the whole mummy theme was integrated better (I'm guessing they will leave his old kit the same as he is the prototype of initiating tanks (gap closer + ult to initiate, then use other abilities for some damage)). Malphite is basically useless outside of his ult (all his power is pretty much there) despite being a niche pick against AD auto attack reliant champions, as the growing pool of champions and reworked champions introduced more mobility, kiting and peeling power, making him irrelevant in using his crippling abilities if he doesn't have his gap closer ult. Not to mention, he doesn't feel much like a tank outside of his ult, as he lacks hard CC, but makes it up with his damage that scales off armor and ap (thought one of the goals of this update was to lower damage from tanks, so Malphite could've been a great option). Rammus is perhaps the easiest tank to play. He has no skill shots, just requires him to run to his enemy, taunt them, and hopefully kill them with his W, item 3075, item 3751 and enough armor. Basically he lacks depth as a champion, as he is all about out-stat-ing the enemy in order to win trades instead of using his abilities in at certain timing, at a certain order for outplay.

10 Comments

Kilanost5 votes

These reworks are rushed, hot garbage. I just replied to someone else's post on Sejuani with what I'm copy/pasting below:

This is what happened:

Riot promised a tank update to appease all the ADCs complaining about tanks. Then they started brainstorming and realized that tanks are much harder to rework than they thought. They had a deadline to roll out changes way before the summer split. So when it became crunch time, they just put out anything regardless of whether it was good or not.

A prime example is the sejuani passive only being able to be used by other melee champions. Does that feel like a proper finished product to anyone? I hope not. What it feels like is that they had an idea and said "wow this is strong if everyone can proc it....but the deadline is tomorrow. Lets just make it melee only."

Maokai ult is a bigger, clunkier, slower Nami ult. They took out what made him a good tank to do it, but forgot to add anything else in for damage mitigation while simultaneously making his passive heal significantly harder to proc. What is this a response to? People complaining he's too tanky. So now he has nothing in his kit that really makes him an effective tank while having all the shortcomings of a tank kit. His W speed is also ridiculous. Its so slow now people can walk/dash you into turret range in lane without a problem. Oh and they moved the % health damage from his root to his E.... An ability that doesn't get a lower CD as you level it. I think its 12 seconds. Maokai is dead when these changes go through.

Zac is the biggest offender in terms of ADCs complaining about the damage of tanks. Riot thought his kit was boring. So what did they do? They changed his q so that it only hits the first enemy in its path and then made it so you don't get the full benefit of the skill unless you find yourself another enemy to hit the 2nd half so you can smash them together. I watched 2 full game plays and this was only accomplished on an enemy CHAMPION once. 99% of the time, its just people nailing the first half and walking with the enemy champion like a dog ona leash till they walk away. Then there's his ult, which was fantastic. Now the PBE version is a total piece of shit. Here's proof: Using the ult removes movement impairing effects...BUT then zac has to sit and channel his ult for up to 2.5 seconds. So you give him movement impairment removal but then you make him sit there anyway. Zac is in no way stronger with this rework. Everything about his effectiveness is now so inconsistent I'm fairly sure this is going to end up in the growing pile of rework failures.

Sej is probably the best of the reworks but still not strong. The best thing about Sej outside of her ult was spamming slows on her e during combat to apply mass CC to the enemy team. This was fine when she was created, the problem was that being in combat long enough to make use of a skill like that doesn't work with damage being off the charts the way it is now. As a result, she became a one trick pony (her ult). Her new kit only has one slow and its tied to the ulti. The slow on her E was straight up the best part of her kit. Now 25% of her kit's use is dependent on getting tons of stacks on a single person before you can even use it. Braum's passive is about 10x better than this ability. They literally took the only champion that was in line with what they said they wanted (high cc and low damage) and removed all her consistent CC and reduced the CC on her ult while giving her passive proc the ability to do 25% max health in magic damage. So they essentially did the exact opposite. But just to make sure people wouldn't play her as a serious damage dealing champion, they removed the AP scaling to her W so even playing her that way isn't an option.

So basically the end result of the reworks is this:

Maokai: Formerly the best tank in the game in terms of damage mitigation and sheer difficulty to kill. Now has no damage mitigation, a slower, crappier nami ult with a root, damage that depends on people face checking the bush in lane without minions walking in first (sapling), a snare that has such a low transit time that it literally can hurt you more for landing it than it helps you in lane, ridiculous cooldown on his big ticket damage item. This is by far the worst of the 3.

Zac: Formerly the most complained about tank by ADCs in terms of damage. They changed his q so now you almost never are able to get the skill to work to its best. Took away his aoe slow with decent duration and made it only work on the first enemy hit (which is difficult because its a narrow skill shot now on PBE) then paired the full extent of the skill's use on the ability to be able to target another enemy (inconsistent). Then they made his ult this paradoxical piece of shit that removes movement impairing effects but then forces you to channel an ability for up to 2.5 seconds.

Sejuani: Formerly the CC queen of tanks who at best needed increased damage to jungle camps to be completely viable and in line with their aim of reducing tank damage while increasing tank CC/disruption/team fight ability. The rework removes her most consistent CC (the slow on E) and randomly made it dependent on stacking which requires the help of ONLY melee team mates auto attacks. The ability is dwarfed in effectiveness by Braum's passive. But then they gave her the ability to do up to 25% max health.

These reworks are an abomination.

nachocheeseeeee1 votes

Hmm. You make very good points. I haven't seen them in the PBE, but yea I do see this as an overall nerf to tanks. They were normally reliant with their easy to proc CC, and pretty much were the easiest class to play, but now they are more skill oriented and less reliant, which I wonder if people will bitch at assassins now since they will be harder to punish.

Kilanost2 votes

I'd be ok with skill oriented. Thats not what we're seeing here. I watched 2 games with diamond/challenger players on Zac and only saw that smash happen on a champion once. The Q is unreliable to the point of uselessness.

For maokai, you can have all the skill you want, and people will still outrun his saplings. This is assuming there isn't something else nearby for it to aggro. Yet they put his % damage all in that skill. The overall skill level needed for the champion is completely the same as it used to be while offering nothing but nerfs in return.

Sej might take a little more skills, but she LOST strength overall as a tank. As a burst mage, she's better. How she is currently, I'd barely call her a tank. the armor/mr part of her passive will only be useful once per team fight.

Straight rushed garbage...all of it.

EDIT: Your saying that these changes are skill oriented is just you regurgitating what Riot said the rework was intended to introduce to tanks. Don't fall for their bullshit.

EndlessSorcerer1 votes

You took the words out of my mouth.

If these changes go through, it won't even be worth playing them.

Guess I'll just have to use Sion, Poppy and Nautilus (until they get gutted too).

Ralanr1 votes

{quoted}

You took the words out of my mouth.

If these changes go through, it won't even be worth playing them.

Guess I'll just have to use Sion, Poppy and Nautilus (until they get gutted too).

Don't frighten me like that man.

EndlessSorcerer1 votes

Over the course of the season, Riot has pretty much ruined most of what I loved about the game.

  • Malzahar's rework hasn't been reverted (and I can't stand his current kit)
  • Support itemization is incredibly overcentralized on Redemption, Locket of the Iron Solari and Ardent Censor.
  • Three of my preferred tanks are about to be gutted
  • Jungle balance remains incredibly divisive (with certain junglers outright crushing pretty much everyone else), with Ivern and Lee Sin dominating pretty much everyone else
    • Adding to this, the vast majority of tanks are no longer viable junglers. You can pretty much pick Zac or have the enemy jungler out-farm and out-pressure you the entire game.
  • Offensive itemization remains vastly superiour to defensive itemization
    • While the tank rework should hopefully close the gap, there will still be two offensive mastery trees to one defensive mastery tree.

Honestly, I'm not even sure if I want to keep playing.

I took a month-and-a-half break (partially due to work, partially because I hated the previous meta) and hoped the mid-season tank update would help address some of these issue.

Only, Instead of resolving some of these issues, it is going to ruin three of my mainstay champions. I've already been through this with Malzahar and I'd rather not go through it again.

I'd've been perfectly happy if simply made Sejuani deal bonus damage to monsters and reduces Zac's damage on his ultimate (subsequent bounces) and Elastic Slingshot.

Ralanr1 votes

Been trying other games? I've picked up HoTs a bit (I don't know why I like Zul'jin the most but I do) and it's been pretty fun.

EndlessSorcerer1 votes

I've been playing Zelda: Breath of the Wild and working through my Steam backlog.

I don't want to bother investing the time into another MOBA.

TheSingularity1 votes

Please do another copy+paste into your own thread so I can upvote you to high heaven. I feel the same way.

I hate Zac's new ult, maokai seems meh and sejuani's new ult is just, meh. All of them have been given anticlimactic ultimates that look clunky as hell to use

Kilanost1 votes

lol i already did. Its titled "the TRUTH about the tank reworks"

More from Gameplay

More by nachocheeseeeee