Nerf or Remove Rabadon's Deathcap!
Just by reading the title, you might be thinking "This kid's retarded, move on!" Well, kinda true, I've recently been diagnosed with Asperger's Syndrome, but hear me out.
The problem I have with Rabadon's Deathcap is that it removes variability within the mages. If you're a game developer, removing variability should be like a death flag. Riot even encourages variability, at least within the meta. But Rabadon's gives extra ability power based on your ability power. As a result, AP items are either weak without Raba's, or it's stupidly strong with it. In fact, the higher Raba scales, the contrast becomes even more evident.
Ever since Rabadon's buff to giving 35% bonus AP, AP items have been hit in their raw stats. There are no more 120 AP tier items with the exception of Rabadon's itself, and AP items in general just doesn't give as much AP anymore unless you buy Rabadon's. Even Mejai's had to be nerfed to losing 10 stacks per death instead of half of current stacks because of how strongly Rabadon's scales.
As a result, playing a mage feels very frustrating because you have to choose between having utility, kit synergy, and item actives or Rabadon's. Rabadon's is like another pair of boots to mages because it's mandatory. If you don't get it, you might be able to pull off some cool looking plays that deal no damage. But when you do get it, it doesn't matter who you are, if you can be classified as a secondary mage, you deal a fuck ton of damgae.
I feel like removing Rabadon's Deathcap would introduce much more variability and fun overall within the mage class. It would allow Riot to buff AP items to give more AP so that they aren't weak without Raba's nor strong with it, simply balanced. Y'all with me on this? Or not, I could simply be ignored ;-; Although I did suggest to give Guinsoo's some flat AS like the patch before Riot did that ^ o ^