The Only Two Items that Loses Stats to Buy
I want to complain about
and
:3
One of
's components - the
- gives 25% attack speed. If you bought
, then buy
later, you lose 25% attack speed. Of course,
does has its stacking passive, but you need four of the six stacks to get 24% AS. In my opinion, from a game designer's perspective, that's such a horrible and lazy design. Just by stats,
is literally the only item that loses stats from its components. If you lowered its stacking AS to 4% from 8% and gave
25% AS, it would provide a fluid transition from its components, and there's only a 1% AS difference when it's fully stacked. (48% with current, 49% with my suggestion). Also... if Riot ever comes by this and decides to change
accordingly... could you also lower its AD and AP by 10 to make
cheaper? :3 No? Is that too much to ask for? ^~^"
And now,
. No one who jungles often really buys this item, and for good reason.
restores 125 health per charge over 12 seconds, holds 2 charges, and refills the charges at the fountain.
restores 60 health and 35 mana per charge over 8 seconds, holds 5 charges, and refills the charges at the fountain or 1 for clearing a jungle camp. It's a little useful for restoring mana, I guess, but everything else about this item is so bad. You need 2 charges of
to equal out a charge of
minus 5 health, so in terms of health, it's literally a
with 2.5 charges, restoring half a charge for jungle clears. For 250 gold. But that's not all. The rate at which
restores health is slower than
.
is a much better upgrade to
than
even for a jungler. It has 3 charges, restores 125 health and 75 mana over 12 seconds, gives a more useful burn affect for AA's, and refills at the fountain, all for just 100 more gold than
. You literally need 7
charges PLUS 20 more seconds to surpass a
in just stats. If you're including the burn effect, you'd need at least two more charge of
to surpass a
. That's 4 camp clears to surpass a
, and because of that, it feels so lackluster and not worth investing in. If you changed
to 3 charges, each charge restoring 125 health and 75 mana over 12 seconds, even then it already becomes so much of a better item for junglers. To keep it at 400 gold, you'd probably need to reduce its charges to 2, and even then it's still so much of a better item for junglers. Who's with me?! ... No one? ;-; I'm gonna go cry at a corner. RIP.
> into > 