The Impact of Micro in League

DHMC·7/9/2016, 4:27:06 PM·2 votes·1,374 views

I don't know if this is an old topic, or if someone else has already suggested this, but it's something that I want to address.

I feel like micro is very underemphasized in League of Legends. For example, let's say that the final standings in a random game are 70 - 40. The team with the leading number of kills is ahead by several thousands of gold. Nevertheless, they lost. The people on such a losing team would probably start raging and hating on each other. But, if they have any friends in high elos, those friends would probably tell them to get better at some macro focused objective, such as taking the Nexus.

Now, I don't have any issue with macro. I know when to push, take objectives, teamfight, and, more importantly, take the Nexus (how else would I have EVER won a game?). However, I don't like the fact that no matter how good you are at sidestepping, cs-ing, skill-shooting, and, more, importantly, killing an enemy, you still have to know all the macro to take the game.

Being at SKT T1's level of macro can win you many games even if your **micro **is sub par for your elo. But being at SKT T1's level of micro can't win you games if your **macro **is subpar at your elo. That is the problem I have with this game. Your macro might not be bad, per say, but it has a much bigger impact on the game than how good your micro is. Not only that, there are champions that have a much bigger emphasis on micro, and others with a much bigger emphasis on macro. How is that healthy in a game so macro-focused?

Maybe you don't care, maybe that's the way Riot wants it. However, I feel like whenever such a scenario comes into play, whenever your team's micro is obviously better than the enemy team's by a lot, yet they still won due to marginally better macro choices, it becomes really confusing and frustrating as a player, as if such a thing doesn't feel right, as if it shouldn't have happened, no matter what elo you are.

And, well, obviously, I'm posting this because I'm some stuck up person thinking he has all the answers, including this one lol.

What structure ties the champion to the Rift in the game? What structure allows the champion to respawn? What structure, when destroyed, ends the game? The Nexus. So, how about every time a champion dies, the Nexus has to expend some of its health to revive the champion? The Nexus currently has 5500 health and 25 health regen per 5. The Nexus has to have a health deficit to revive a champion, but due to death timers and its health regen, small amounts of damage won't do anything late game, and large amounts of damage will simply one shot the Nexus, neither of which would do anything useful. So, how about the Nexus loses 100 health (balanceable by Riot) when a champion is revived, and its health regen is also disabled while a champion is dead? This way, small amounts of damage will still incrementally bring a team closer to victory if they're focusing on the game's micro.

Also, let's bring an item called the Nexus Shot, costing 500 gold, being available starting at level 9, and dealing 50 damage to the enemy Nexus by having the fountain turret shoot the Nexus, explainable by saying its potency is lost with such a great distance to travel. This way, people with full builds can finally use their gold to help win the game besides buying an elixir and still having gold left over. Or, if a team is being really micro-focused, they don't even need to have a full build to use this anyway.

Both of those things will help in the general aspect of "micro" in the game; however, they won't win you the game unless you're focusing on such a strategy. This will also bring more"worth" to investing in exciting plays (which will, in a marketing sense, really help bring more popularity to professional plays Riot wink wink). It also brings some ease and space when it comes to balancing champions and items because of the wide variety of their focus, be it micro or macro. It will also bring a much bigger range of strategies that players can work with, which always helps in keeping the game from becoming boring, yet not any more overwhelming to new players. And most importantly, I really believe such a thing can make the game more fun, rewarding, and fair to play in all aspects.

23 Comments

Chaos6897/9/2016, 4:34:28 PM2 votes

SO true! For instance, my micro (especially on Rengar) is (if I do say so myself) AMAZING. I always play my personal champion as well as I can. However, I often lose after doing really well in lane because it just DOESN'T MATTER! My macro... isn't quite as good. I mean, I have a decent skillset with macro, but it's not really in top shape. I always feel cheated; that my micro and personal skill should mean more than it does. Why should the fact that I can defeat one of my hardest counters in lane PURELY by outplaying them with PERSONAL PRACTICE AND SKILL mean so little compared to "when do I hit this" and "oh look there they are let's go do this" or "I'm udyr"?

GamblerOfLives7/9/2016, 4:50:39 PM2 votes

So false. You can't have a good "micro" if you lack the "macro" capabilities:).... Winning lane vs a champion, it's not necesary skill, especially in low elo. It's more, which of the 2 players is more bad at the game:)..Capitalize on their mistakes. This is not outplaying:)..It's not about "fck, i'm so good at the game", it's more like " wtf is he doing, is he bronze??"

And decision making, you probably have a pretty poor decision making if you are below D1. It's not about taking down the nexus, baron or dragons when they are dead. It implies alot of more things (wave management, fcking the enemy jungler etc.)

This is how the game is boys;)..LOL..you little fakers (skt)

ModWulf Helhammer7/9/2016, 5:11:32 PM1 votes

The game is, has been, and always will be an objective focused game. You don't win by getting more kills, you win by destroying the nexus.

You want a game that empasizes that more? There are plenty of death match first person shooters and fighting games that determine winners by kills.

CaptnJakSparrow7/9/2016, 5:48:38 PM1 votes

I can't tell if this is a butt hurt post because you lose after thinking you're the best there ever was because you outplayed a few people in lane. Or. Like. I actually really don't know.

I'm really fucking bored. So I'm going to share some information with you that frankly never trickles down to most lower ranked players.

There are countless different sets of talents in this game.

There are countless ways of hitting diamond/masters in this game.

There are also countless different strategies/skill sets to this game.

1 People often think if someone goes like 0/4 in lane it's automatically gg . . . . that's not really the case. Fizz can go 0/10/1 in lane and still end the game 18/11/5 7 minutes later.

One of the most common strategies in this game that people abuse to climb is tilting people during the laning phase by abusing a bad match up, or mechanically beating their opponent. This strategy pretty much works all the way to diamond, and still works in diamond sadly enough. But come team fight/ pick/roam/group/objective phase 90% of those people don't have a fucking clue what they're doing and crumble into piles of dog shit.

2 Scaling. This is a really really amusing concept that a lot of people don't really get. But it's something upper mmr players abuse on their smurf accounts.

Renekton Pantheon The enemy picks champs like that. They'll run into quite a lot of opponents that they absolutely destroy. The jungler/top gets tilted off the Earth and they afk or w.e.

but then you have those people that know how scaling goes, and how things work. They go like . . . 0/3/0 against them due to ganks. Then the minute marker rolls around. Suddenly, the 5/0 Renekton dies to Yasuo 0/3/0 .

"But you're so bad, I stomped you in lane." -defeat-

There are early game lane stompers that have limited time to win the game.

There are mid game champions that excel during the pick/teamfight rotations and try to close the game around the 30 minute mark.

And then there are the late game champs that auto win if they survive long enough to get there.

It's up to you to how you go about these ordeals.

3 Comps.

I noticed in a lot of lower elo games you have these really dumb team comps. No matter what. Regardless of what's going on. You guys have like this . . . fucking rule where regardless of what's going on you haveto group at 20/30 minutes.

Your team could be: Sivir Shaco Akali Aatrox Soraka

And the enemy team could be: Viktor Illaoi Ashe Sejuani Bard

Guess what you idiots are going to do. Probably group. Then you're going to wonder why you were doing so well . . . and then just plummeted off the face of the Earth into a giant big faceroll landslide defeat.

Do you want to know why you lost? It wasn't the noob jungle, or the boosted top, or the fact you had Shaco, or any of that . . . it was because you grouped with a comp that had no business grouping. You could very easily win with that trash comp just by forcing the enemy team to never group and relying on really good rotations + splitting/unfair fights. You're not going to though. 'Cause 98% of the League community doesn't think like that.

4

The minimap. It's a resource. It's broken. It's OP. Abuse it. You'll win like 20% more games just by acknowledging its existence.

Jungler popped up on the minimap 35 minutes into the game in bot lane doing dumb shit with his team? You're by baron? Do it.

"Can't."

No. You fucking can. Do the damn thing.

"But it's warded."

If it was warded, the jungler wouldn't be farming the fucking frog while you're all standing there.

5 Lane Management.

This is like . . . a diamond thing. You will never. Ever. Ever. See people attempting to manage waves until pre' much diamond. If some guy is telling you how to control that wave in your silver/gold games he's probably a smurf.

People have this tendency to just shove the lane in regardless of circumstances. Then they wonder they can't reach the Vayne afk farming at her tier 2 turret for 25 minutes. The lane froze at her turret because you shoved it into there. She doesn't have to be a genius to keep the lane there. If she just sits there and last hits it the lane will never push. Your adc will inevitably get caught doing dumb shit, or be forced to go elsewhere. You may very well lose the game off of that freeze.

This directly coincides with junglers.

Darius "You're lucky your jungler is camping me and mine isn't helping me. You're actually fucking trash at this game. Won't even 1v1 me nub."

You freeze the lane at your turret. Guess what Darius has to do to get exp? Sit by your turret. No escapes. Going to run out of wards eventually. His jungler isn't going to gank for him because most people aren't going to turret dive. So that jungler is probably looking elsewhere. Guess what your jungler (if he has any intelligence at all)) is going to do? He's going to gank your lane and Darius is going to die. If he has teleport? Just keep the lane there, and he'll right back at square 1 fucked in the long lane. If he doesn't have tele shove the lane into his turret/take it, then reset the lane there to let it shove back into you. Now he has no turret. Aaaaaand a biiiiiig asssss lane he has to sit in WAY over extended just to get some cs. He's a giant walking sack of gold. Do you know why? Because you didn't shove the lane into his tier 2 turret allowing him to just hang out and cs while you over extend and ruin all of your hard work and create a giant rubber band effect.

Now the 0/2 Darius has to

  1. Over extend and become 0/6 real fucking quick.

  2. Is at the sole mercy of his mid + jungle that can turn those lanes south.

  3. Is going to plummet in levels + gold and fall further and further behind which opens up baby baron for 100% lane stomp. Once your top laner gets that against a 0/6/0 top laner that's 50+ cs behind he is basically out of the game for the next 20 minutes and your top can 1v2/3. This indirectly secures top side jungle + mid as well tbh.

So, by freezing top lane's minions. You just secured

  1. Baby baron.

  2. Top lane.

  3. Mid lane.

  4. Destroyed top side jungle.

  5. relieved pressure from bot lane.

  6. Tilted multiple people.

All because Darius fucked up and shoved too hard at the beginning.

This is how powerful lane management is. It'll frankly win you games indirectly and make snowballing much easier for you.

This is all pretty standard stuff, and it goes even deeper than this. But if you're wondering how you lose games despite being "mechanically better." This is why.

https://www.youtube.com/watch?v=EFtT8Avfd2M

^ this pretty much sums it up.