The Impact of Micro in League
I don't know if this is an old topic, or if someone else has already suggested this, but it's something that I want to address.
I feel like micro is very underemphasized in League of Legends. For example, let's say that the final standings in a random game are 70 - 40. The team with the leading number of kills is ahead by several thousands of gold. Nevertheless, they lost. The people on such a losing team would probably start raging and hating on each other. But, if they have any friends in high elos, those friends would probably tell them to get better at some macro focused objective, such as taking the Nexus.
Now, I don't have any issue with macro. I know when to push, take objectives, teamfight, and, more importantly, take the Nexus (how else would I have EVER won a game?). However, I don't like the fact that no matter how good you are at sidestepping, cs-ing, skill-shooting, and, more, importantly, killing an enemy, you still have to know all the macro to take the game.
Being at SKT T1's level of macro can win you many games even if your **micro **is sub par for your elo. But being at SKT T1's level of micro can't win you games if your **macro **is subpar at your elo. That is the problem I have with this game. Your macro might not be bad, per say, but it has a much bigger impact on the game than how good your micro is. Not only that, there are champions that have a much bigger emphasis on micro, and others with a much bigger emphasis on macro. How is that healthy in a game so macro-focused?
Maybe you don't care, maybe that's the way Riot wants it. However, I feel like whenever such a scenario comes into play, whenever your team's micro is obviously better than the enemy team's by a lot, yet they still won due to marginally better macro choices, it becomes really confusing and frustrating as a player, as if such a thing doesn't feel right, as if it shouldn't have happened, no matter what elo you are.
And, well, obviously, I'm posting this because I'm some stuck up person thinking he has all the answers, including this one lol.
What structure ties the champion to the Rift in the game? What structure allows the champion to respawn? What structure, when destroyed, ends the game? The Nexus. So, how about every time a champion dies, the Nexus has to expend some of its health to revive the champion? The Nexus currently has 5500 health and 25 health regen per 5. The Nexus has to have a health deficit to revive a champion, but due to death timers and its health regen, small amounts of damage won't do anything late game, and large amounts of damage will simply one shot the Nexus, neither of which would do anything useful. So, how about the Nexus loses 100 health (balanceable by Riot) when a champion is revived, and its health regen is also disabled while a champion is dead? This way, small amounts of damage will still incrementally bring a team closer to victory if they're focusing on the game's micro.
Also, let's bring an item called the Nexus Shot, costing 500 gold, being available starting at level 9, and dealing 50 damage to the enemy Nexus by having the fountain turret shoot the Nexus, explainable by saying its potency is lost with such a great distance to travel. This way, people with full builds can finally use their gold to help win the game besides buying an elixir and still having gold left over. Or, if a team is being really micro-focused, they don't even need to have a full build to use this anyway.
Both of those things will help in the general aspect of "micro" in the game; however, they won't win you the game unless you're focusing on such a strategy. This will also bring more"worth" to investing in exciting plays (which will, in a marketing sense, really help bring more popularity to professional plays Riot wink wink). It also brings some ease and space when it comes to balancing champions and items because of the wide variety of their focus, be it micro or macro. It will also bring a much bigger range of strategies that players can work with, which always helps in keeping the game from becoming boring, yet not any more overwhelming to new players. And most importantly, I really believe such a thing can make the game more fun, rewarding, and fair to play in all aspects.
The enemy picks champs like that. They'll run into quite a lot of opponents that they absolutely destroy. The jungler/top gets tilted off the Earth and they afk or w.e.
0/3/0 .


afk farming at her tier 2 turret for 25 minutes. The lane froze at her turret because you shoved it into there. She doesn't have to be a genius to keep the lane there. If she just sits there and last hits it the lane will never push. Your adc will inevitably get caught doing dumb shit, or be forced to go elsewhere. You may very well lose the game off of that freeze.
"You're lucky your jungler is camping me and mine isn't helping me. You're actually fucking trash at this game. Won't even 1v1 me nub."