Bans

Keyoshi··1 votes·485 views

How come we don't get more bans? There is like 133 champions and we can only ban out 6. I Feel like the problem with this is that we're forced to ban out the champions that are hard to deal with but then we still have other champions that "faceroll." for instance if you ban out fizz,zed,rengar,morg,trist,khaz. You're still left to deal with lucian and jayce either way you're forced to face out these "pubstompers" and it doesn't make the game all that fun anymore. We'd like to play a game where someone is facerolling with a champion of the month. I ask for more bans because then we might see other champs being selected. with 133 champs i believe we should be able to ban at least 5 each if not more. Everyone should be able to pick at least 2 champs they want ban just go down back and forth after they ban they should pick.

7 Comments

67chrome3 votes

How come we don't get more bans?



  1. the purpose of bans isn't to fix Riot's balance.

It's to ban a few champions you just don't want to fight against that game, a few champions that would mess up your team's strategy. "OP" picks are overhyped in LoL. It's not like there's a valley between the weakest and strongest. The lowest monthly win-rate for a champion is still above 40%, highest doesn't get out of the 50s. You can also totally counter-pick OP champions with a lot of the sub-50% win-rate champions and do very well. Not to mention a lot of the must pick/ban champions in worlds occasionally are one of those 43% win rate champions, and the top 4 champions this month overall weren't even picked or banned once in worlds. Just saying - how do you know a champion is actually OP and not, like, 0.000000000000001% stronger then the next guy, simply being used cause he's slightly stronger? Said champion beat you that one time with a significant item and level advantage in a game where anyone with a significant itemization or level advantage will pretty much destroy you by default?

If Riot did give more bans to shore up their balance team's work, it also sends kind of an awkward message to the player base and balance team.



  1. More bans would mean a longer start to a game. Obviously a few bans wouldn't add up to much, but every little bit of waiting adds up - and the average game length is ~33 minutes for LoL. Could be a pro or con concerning communicating with the rest of your team and ranked already does take a fair bit of time to get underway, but you could easily approach the commercials to showtime ratio with just a few minor additions to pre-game waiting, which would suck.


  1. Biggest reason not to have more bans is the act of Target Banning though.

Yes, SSW had players with massive champion pools, and every pro team tends to have at least 1 player with a solid number of champions. But everyone else is mostly stuck with 2~3 they're at their Elo with, and maybe another ~2 flex-picks.

With 5 bans per team, it would be incredibly easy to target ban specific players, preventing a lot of pro players from ever playing or showcasing their signature champions.

With 4 bans you could actually ban out the signature champion of every player but 1, then pick that champion away from the last guy.

Also - it's important to consider the champion pools of the average player. There is a significant time investment LoL requires to get a decent sized roster up - and in ranked solo you might have to fill a position you don't main. It's pretty easy to ban out players pre-game by looking them up on LoL-King as-is, expand the number of bans to 4~5 per team and you dramatically increase the chance you can just ban out some poor guy by chance.



Not that more bans isn't without merit - with a large enough ban number you could force more pros to main more champions, and give more time to get to know your team pre-game.

OP champions is a pretty awful reason for more bans though. A band-aid solution at best. Also, due to human nature and what I've seen from meta's in general, probably wouldn't have any impact on the perception of OP champions at all.

Trollcrank21 votes

I logged in becuase I saw a "we need more bans now that there are more champs" thread, and I wanted to raise exactly these issues. Well said.

I'd add a tl;dr: learning 3 champs to a very high level is hard enough; with the possibility of target banning 1 player with all the bans at high levels, 4-5-6 bans make it impossible to have a large enough champ pool.

TeemoHunter13372 votes

i ban jayce, then fizz, then kha zix. so it spells out J F K.

freaks everyone out.

Keyoshi1 votes

Lol thats awesome. i like that.

2000boxes1 votes

why do people freak out when they see JFK am i missing a joke or something?

2000boxes1 votes

btw there are 121 champs

wolfax1 votes

Bans are not meant to solve the "Flavor of the Month" problem. They're intended to deal with a champion(s) that stop something your team is trying to do. Such as having a strong engage team banning a strong enemy disengager to mess you up.

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