If players are getting Lethality more as ADCs than crit, then crit is flawed by this point
I still keep seeing people rush Ghostblades as ADCs because of the Lethality and AD being stronger on them in early-game snowballing than crit builds, and this annoys me to no end. Also, no one has ever really liked how crit is based on RNG (and no, the way your crit chance "increases" with each crit you miss doesn't completely eliminate RNG).
Doesn't this feel like even more of an indication that crit chance is flawed? I know reworking it isn't possible in a mid-season update, but are ideas still being looked at? Or is crit too ingrained into the game to be altered?
buff crit