Shaco Rework Concept

Elohaven··7 votes·4,422 views

Shaco is seen as hard to balance, is in need of a rework, and provides poor experiences for both parties playing with or against him. As with any rework, the goal is to keep his identity. Trickery, madness, surprises, and for gameplay sake - healthiness. However, that doesn't mean Shaco shouldn't be a clown. So I want to keep him annoying.

My goal is to simply spark a discussion on the thoughts of this idea.

#Skills

Passive - Harmless Prank

  • Shaco's spells will randomly apply a debuff to an enemy. The debuff chances change with Shaco's itemization.

  • Poison - Highest Chance

  • Armor/MR Reduction - Low Chance

  • Damage Reduction - Mediocre Chance

  • Slow - Mediocre Chance

  • Grievous Wounds

  • The spells that activate certain CCs will tell you which ones they can activate.

  • CC from Harmless Prank cannot be applied more than once on a target from an ability

Passive - Laughter in the face of Death

  • Shaco is resistant to fears.

Q - Laughing Gas

  • Shaco's laughs in a coned direction, spreading diseased air and glitter that slows the enemy.
  • Passive - Having Fun
  • If an enemy gets hit by three of Shaco's abilities and is gased, they will be rendered under a crowd control named Laughter.
  • Can activate Harmless Prank's poison or damage reduction.
  • AP scaling

W - Jack In the Box

  • Shaco pops up a Jack In the Box, stunning enemies when it props up after a brief delay. If no enemies are hit, Jack In the Box becomes a trap fearing enemies that near it and attacks them with ranged attacks.
  • Can activate Harmless Prank's slow, stun, or defense reduction.
  • AD and AP scaling

E - Knife Throw

  • On activation, Shaco briefly juggles his knives and can throw 3/5/7 of them for a time period(5/7/9/12/15).
  • Knife Throws critically strike if an enemy's back is turned.
  • Knife Throws are aimed projectiles.
  • Knife Throws will always poison.
  • Knife Throws can activate Harmless Prank's slow or grievous wounds
  • Can knife throw every 1/0.75/0.5/0.45/0.3 seconds
  • Every two knives offer a stack of Laughter.
  • AD and AP scaling

R - Hallucinate

  • Shaco briefly becomes invisible, blinks a short, and creates a clone of himself or an enemy champion he has gased.
  • The clone's autoattacks add a stack of Laughter on a brief cooldown.
  • Upon the clone death's, laughing gas is spread across its vicinity with 3 Jack In the Boxes that will prop up in a 1 second delay

#Brief Explanation

Harmless Prank's CC chances and randomness will change from itemization. The numbers in this kit will of course be important. Just like Kai'Sa, despite how strong the abilities may sound like on paper, the numbers dictate a large portion of it. Harmless Prank will have certain CCs on a higher rate on specific skills while very low on others.

Laughter CC is a new CC where the enemy is slowed significantly (80%+ of their movement speed) but laugh in place.

Edit: Each skill will have an indicator on what Harmless Prank CC they'll activate. I also wanted to have the poison be the most common type of debuff from Harmless Prank. Shaco will be a DoT champion where the DoT is mixed damage. Kiting and close-combat.

He'll have to be close to minions to farm as a melee but will be very annoying in lane with his harass, CC, and a teamfighting champion with the CC he can offer and AoE gas. As a jungler, his Q offers waveclear while his E offers safe clears. This concept was meant to keep him in top, support, and jungle as well. It gives a lot of variety and allow Shaco players to go for early to mid game (AD assassin) or a late-game AP disruptor. His R offers trickery to confuse teamfights but it can easily be caught out due to enemies being able to attack it. It does offer him the cheese strategies he's iconic for.

Shaco should aim to be a disruptor in teamfights, setting teamfights or picks up, with DoTs being his main point of damage. He could also be the early to mid-game ad assassin with great chasing potential and picking.

18 Comments

Direwollf5 votes

The concept looks fun to me, I am only concerned about the passive. Well the balance and devs team have to look into that. Upvote from my side

420 Soraka2 votes

{quoted}

The concept looks fun to me, I am only concerned about the passive. Well the balance and devs team have to look into that. Upvote from my side

I agree in regards to the passive, seems too powerful to be a passive. A minor change would suffice in balancing it a bit, or seems like it could be an appropriate W ability. Also, hello from Sixic. :P

hayonflame2 votes

cool concept but shaco doesnt have like a good engage as an assasin if this would be the rework other assasin champs like ahri,khazix, katarina , like talon e r q or zed w r or akali e r smoke movement speed if u play agaianst an ezreal your basicly ussleses against him in early and midgame unless ur lucky the concept is cool but know that we love shaco as the "mindtricker" by outplaying enemys or playing with the enemy team and wasting there time alteast thats what i want to see in the rework of shaco

Gildarzt5 votes

I dont like, no offense but a Q without blink is a fail :P

Neobus4 votes

THIS looks fun as hell

Elohaven2 votes

Thank you. I tried to make a fun but balanced kit that keeps the jester persona. Glad you like what you see so far,

Draehl2 votes

Maybe it's my watching AP Shaco videos from time to time, but the playstyle of laying traps and baiting people out is so much more entertaining than ADDeceiving>Auto>Q>Auto>Kill. Anything that goes in the direction of less raw damage and more CC/Debuffs/etc. is welcome.

420 Soraka2 votes

These abilities seem really fun, creative, and fits the jester persona really well. I would look forward to seeing these abilities in action, if not by Shaco, definitely by a new champion. Reason is say that is because Shaco has a specific game style that many Shaco enthusiasts and other Shaco supporters are really fond of, and would be against this much change to their champion. Needless to say, this must have took a lot of time and effort, and time well spent. You deserve recognition for this type of creativity, and hope it goes into some use. This is truly outstanding.

ClownNAround2 votes

Yeah shaco main im late to this thread but found it looking into the rework that might be happening soon bc im afraid. if this happened i would quit playing League. If the Shaco rework is bad im quitting lul. My fav champ since i started playing and honestly theres so many ways to fuck it up if you dont talk to shaco mains (the good ones not the scumlord ones (even tho we all scumlords for maining him)) i just think if you dont cut q and w from his kit ill be fine with it. change e and r all you want but dont fuck w q or w too much. thats my shit. the passive is pretty iconic too but i could see it being tweaked a bit more and im not totally against it being changed but i would like to see it stay. again. just dont fuck with q and w too much and itll be fine i think.

Sevenvoices2 votes

As a shaco main i do agree that this kit looks fun but not for shaco. How ever still looking forward to trying it out before i make my mind up tho.

PokladnicaZla1 votes

So, Laugh is basically a snare + laugh sound from the champion?

Elohaven1 votes

No, a significant movement speed debuff as they laugh. They simply cannot attack or activate abilities other than cleanse and QSS.

ZackTheWaffleMan1 votes

I feel like there should be an extra-low chance to heal the enemy for some amount on the passive.

Lunatic Shacster1 votes

{quoted}

Shaco is seen as hard to balance, is in need of a rework, and provides poor experiences for both parties playing with or against him. As with any rework, the goal is to keep his identity. Trickery, madness, surprises, and for gameplay sake - healthiness. However, that doesn't mean Shaco shouldn't be a clown. So I want to keep him annoying.

My goal is to simply spark a discussion on the thoughts of this idea.

Passive - Harmless Prank

  • Shaco's spells will randomly apply a debuff to an enemy. The debuff chances change with Shaco's itemization.

  • Poison - Highest Chance

  • Armor/MR Reduction - Low Chance

  • Damage Reduction - Mediocre Chance

  • Slow - Mediocre Chance

  • Stun - Lowest Chance

  • Grievous Wounds

  • The spells that activate certain CCs will tell you which ones they can activate.

  • Hardcore CC from Harmless Prank cannot be applied more than once on a target. (Stuns)

Passive - Laughter in the face of Death

  • Shaco is resistant to fears.

Q - Laughing Gas

  • Shaco's laughs in a coned direction, spreading diseased air and glitter that slows the enemy.

  • Passive - Having Fun

  • If an enemy gets hit by three of Shaco's abilities and is gased, they will be rendered under a crowd control named Laughter.

  • Can activate Harmless Prank's poison or damage reduction.

  • AP scaling

W - Jack In the Box

  • Shaco pops up a Jack In the Box, stunning enemies when it props up after a brief delay. If no enemies are hit, Jack In the Box becomes a trap fearing enemies that near it and attacks them with ranged attacks.
  • Can activate Harmless Prank's slow, stun, or defense reduction.
  • AD and AP scaling

E - Knife Throw

  • On activation, Shaco briefly juggles his knives and can throw 3/5/7 of them for a time period(5/7/9/12/15).
  • Knife Throws critically strike if an enemy's back is turned.
  • Knife Throws are aimed projectiles.
  • Knife Throws will always poison.
  • Knife Throws can activate Harmless Prank's slow or grievous wounds
  • Can knife throw every 1/0.75/0.5/0.45/0.3 seconds
  • Every two knives offer a stack of Laughter.
  • AD and AP scaling

R - Hallucinate

  • Shaco briefly becomes invisible, blinks a short, and creates a clone of himself or an enemy champion he has gased.
  • The clone's autoattacks add a stack of Laughter on a brief cooldown.
  • Upon the clone death's, laughing gas is spread across its vicinity with 3 Jack In the Boxes that will prop up in a 1 second delay

Harmless Prank's CC chances and randomness will change from itemization. The numbers in this kit will of course be important. Just like Kai'Sa, despite how strong the abilities may sound like on paper, the numbers dictate a large portion of it. Harmless Prank will have certain CCs on a higher rate on specific skills while very low on others.

Laughter CC is a new CC where the enemy is slowed significantly (80%+ of their movement speed) but laugh in place.

Edit: Each skill will have an indicator on what Harmless Prank CC they'll activate. I also wanted to have the poison be the most common type of debuff from Harmless Prank. Shaco will be a DoT champion where the DoT is mixed damage. Kiting and close-combat.

He'll have to be close to minions to farm as a melee but will be very annoying in lane with his harass, CC, and a teamfighting champion with the CC he can offer and AoE gas. As a jungler, his Q offers waveclear while his E offers safe clears. This concept was meant to keep him in top, support, and jungle as well. It gives a lot of variety and allow Shaco players to go for early to mid game (AD assassin) or a late-game AP disruptor. His R offers trickery to confuse teamfights but it can easily be caught out due to enemies being able to attack it. It does offer him the cheese strategies he's iconic for.

Shaco should aim to be a disruptor in teamfights, setting teamfights or picks up, with DoTs being his main point of damage. He could also be the early to mid-game ad assassin with great chasing potential and picking.

Honestly i am a shaco main and when i red this i got scared, thats not shaco 0_0 create a new champion which is a fusion between singed and a clown if you want but do not ruin shaco :P anyqay i liked the E concept that allows to throw morw knives.. i always asked myself why ot is called 2 shiv poison but u, just cast one and with no poison.. id like to cast two

ClownNAround2 votes

Yeah im a shaco main too and i logged in just to comment on this thread for my disapproval. lul this isnt shaco this changes his entire playstyle he wouldnt be an assassin anymore at all. i think Q should maybe get tweaked a little but not changed completely. w seems fine to me tbh. change e or tweak idc. and tweak or change r. but keep Deceive and Jack In The Box the same. maybe tweaking them but not cutting them all together. [slayer-pantheon-thumbs]

Sheredder691 votes

I don't think shaco is a hard champ to balance there is just a big difference between a good and a bad shaco but the rework sounds fun except the q shaco is shaco because of his q so pls don't change it you can change the other abilities not the q I say this because I'm a shaco main and I Wil stop playing if you change what makes my favorite champ my favorite champ

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