@Xypherous: Remember the discussion about an "attack while moving" ability in the past?
A while ago, I brought up the thought of making a Champion who can autoattack and move simultaneously (like a Diamondback in Starcraft 2), but the design was deemed toxic because it would destroy the skill gap between good players and bad players. On a ranged Champion, that would be undeniable, but then I thought:
"What if this were on a melee Champion? Would the same thing happen?"
IMO, this could fit nicely onto a Hydra Champion or something similar. Rampage through a line, autoing everything that's too close, and it still requires you to get close enough to hit them. If said Champion is slow and melee like Olaf, that creates a skill requirement.
Good idea or bad idea?