If Riot wants new Sion to be tanky...

The Storm Dragon·10/6/2014, 8:59:28 PM·2 votes·1,128 views

Why did they remove everything that MADE HIM TANKY? No more DR passive, health gain on kill reduced from 3 to 2, and he loses ~700 base health at level 18, going from the second highest base HP in the game to second or third lowest.

Sion's major weakness was that he was easily kited, but the rework just makes it worse by removing his unconditional hard CC with a charged skillshot and slow.

'We took away Sion's innate tankiness because we want you to build him like a tank, even though his innate tank stats weren't enough to keep him alive long enough for him to be viable to begin with'.

5 Comments

SecretLore10/6/2014, 9:06:28 PM2 votes

prerework he got 1-3 hp with his E,now he gets 2 health at all levels,which would be a slight buff to it in the early stages.

Additionally he gets 8 hp for champion and large-monster-kills,unlike before where he got 2-6 hp. Not to mention that you get this passive just for leveling his W once,unlike before where it drained your health a bit with every strike(was barely notable late game,but still there) and you had to level it first to get more health.

Cerbearus10/6/2014, 9:12:15 PM2 votes

To me he looks about 1000x better. No more being infinitely kited because you can do something besides auto attack now!

NeoScout10/6/2014, 9:13:25 PM1 votes

not only that but they also removed the offensiveness that his E and ult gave him, I honestly don't understand how people can like new Sion over the old one