please dont rework galio

Very Hard Engage··5 votes·1,603 views

https://www.youtube.com/watch?v=wRdoCW3fpHc

hes fine as is, you just need to touch up his art. you don't need to do anything at all to him. MAYBE numbers tweaks (which we all know you didn't do first or even try, you all outright thought a rework would be better, newsflash, its not) ((im talking cast times, animations, travel speeds, cool downs, and damages changes, you dont need a rework and new abilities))

im horribly afraid you are eliminating burst outright from the game and you hate the fact that he flashes in and press R to deal a lot of damage and thats where he has his pronounced effect on the game, in team fights.

** DO NOT CHANGE HIS ULTIMATE **

the only thing which is truly off putting about galio is the fact that hes melee, thats it, its too hard for low ranking players to last hit effectively with him, because they take too much damage, but its perfectly balanced because of his sustain and bases.

and we all know you are going to resort to shielding so he can build athenes again, you are removing his passive, thats a given, because people think its anti fun to give champions stats to function when its not.

we do not need - "a mid lane focused tank/mage" thats wrong, get that out of your head right now. we have swain for that and look at what you did to him, back to never picked land. relegated to top to abuse range over melee.

12 Comments

Galiö2 votes

As i said in my thread.

My favorite abilities in order are W>R>Passive>>Q/E

when they change him i dont want it to be HUGE like the say. he is my favorite champ and i dont want him to be a whole other champ. i think itll be neat if he is a golem (like he is now) and more of some sort of kinetic absorbing champion. example his w and r are all about being hit so maybe they can build around that. his passive was also originally intended to be armor and mr into ap so that could be neat although basic and possibly OP so maybe if its a similar passive with more tacked on.

NikeyMoney2 votes

I agree. I love Galio. Mastered him as soon as I played him and fell in love. I love Gargoyles.

Anyways I really enjoyed the old play styles of Sion and now I never touch him. I am afraid right now and have read pretty much EVERY post on the boards so far....

I seriously wish Riot would stop changing their older champs to fit into a mold that is formed by newer champs.

So what if RIOT manages to live another five years they will be reworking all of their champs again?!?!?!?

Schàdenfreude2 votes

I think only a slight rework is needed.

No huge ability changes or anything, just slight number tweaks and changes.

ThugWalrus2 votes

Eh honestly I like playing Galio in his current state, but let's be real his E and Q are pretty boring (and his W isn't great either). When I think of his concept and lore I feel there is so much potential that I can't help but feel excited. With how much better poppy, taric, and gangplank have become I'm stoked for this rework.

The main problem I have with Galio, despite having fun playing him, is that his kit has no synergy with itself, it just seems like 4 random abilities tossed together. So hopefully they can make his kit a little more interactive and synergistic. The other bonus of reworks is the full visual update, I mean his 1820 skin might actually be worth a damn after this.

Usually with these things 99.8% of the community ends up seeing an improvement while the rest are die-hard mains of that champ who can't be reasoned with. I mean if you're going to tell me Poppy was a good design before the rework, you have a right to that opinion, but I don't see that standing up. Galio isn't quite as bad, but every aspect of his kit (minus his ult) is either weak or just plain boring.

Very Hard Engage2 votes

all of them help you go in... and get prepared for the dive.

you are completely wrong, his kit has amazing synergy with itself where someone like Fiddlesticks does he want them to run away, or stay drained? which is it? oh im sorry for ulting, here run away from me despite all of my damage being centralized around myself... whats that i have long cast times and channels and am easily interrupted? cant use any other abilities while draining...

E + Q to chase/kite/put yourself into a position to set yourself up for the R. your W both lowers damage taken while healing you to help you get into position to use R>

making the core theme, the whole central, to use R in as good a spot as you can. which has the potential to carry a team fight.

Q and E can clear a wave. its awesome for covering.

Q has huge poke when you build penetration. its just as powerful as a viktor laser. except its not linear, its circular. im sorry its not instant guaranteed damage? its a skill shot?

E can be used as chase or escape for you or your team mate, thats huge.

im sorry galio revolves around a team.

but the real reason galio is being reworked is because hes anti assassin, and the assassin rework is coming and riot wants people on assassins, where galio would see a huge play rate increase and "when did galio suddenly become so OP, why is he pick/ban?" "galios op! nerf him rito, i cant play ____"

ThugWalrus1 votes

That's technically true, but that's not the ability itself, its the effects (the slow on Q, the speed up on E). When I talk about synergy, I mean like Azir can shift behind someone and the ult them back, or Gangplank can Q a barrel, Singed can flip someone into his goo. Those are cool interactions that can be mastered and make the kit work well with itself. Although Galio's Q and E can help him set up his ult, the abilities themselves could be anything. Galios Q could be any ability as long as it gave a slow and it wouldn't really change him, E could be anything as long as he sped up from it and it wouldn't change him. The abilities exist essentially in isolation. This isn't necessarily a problem, but Galio's abilities are so generic that he stands out as the worst offender. I mean his E is probably top 5 worst/most forgettable abilities in the entire game.

And yes they give him waveclear, I'm not saying they're completely useless, but there's no reason why he can't have waveclear in his new kit.

Calabok2 votes

I would like Galio to have less resistance and less armor. and higher CD. thx

Very Hard Engage2 votes

{quoted}

I would like Galio to have less resistance and less armor. and higher CD. thx

why? oh right, brand main. sorry about that.

67chrome2 votes

hes fine as is,

He's so clunky though.

Galio takes a while to get around, his ultimate takes a while to channel, he litterally stops to cast his MS boost (defeating the entire point).

Galio's also an awkward pre-rework Sion/Urgot mix of 2 very different play styles. In Galio's case, max-range poke mage and in-your-face tank. Neither direction has any harmony or synergy with the other in Galio's case, and even with his passive he's often forced to pursue one or the other with damage or tanky builds, or suffer being underwhelming at both play-styles with a combination.

Galio doesn't have a kit like Darius Nasus Volibear , or a range of other tanky DPS where Galio gets tons of damage for free so he can build straight-tank and be tank DPS...which is really awkward when you look at Galio's passive and consider the entire anti-mage identity Galio has because his passive tells players he can deal damage while being tanky against mages, leaving him fundementally worse at anti-maging than the vast majority of juggernauts and tanky fighters in the game. The main thing Galio really has on mages is building HP and MR to counter them, which is something all champions in LoL have equal access to and something all tanks and tanky DPS fighters are going to pursue anyways.

Galio's ultimate also lacks synergy with the rest of his kit. With building MR and having the %DR bonus Galio doesn't have much to worry about from magic damage as-is, but he AoE silences everything and then encourages them to auto-attack him to death...which heavily encourages building a lot of countermeasures to physical damage and on-hit effects, not countermeasures to magic.

If Galio lands a solid ultimate, all his MR is pretty much useless due to him silencing everyone around him.

Galio's kit also leaves out any useful way of initiating a fight with his ultimate, something that can't be said of Amumu Leona Malphite Zac Nautilus Alistar Hecarim JarvanIV All champions that do have a means to start a fight so they can apply an AoE lockdown.

It really feels like Galio's kit is taxed for having what should otherwise be a fantastic ult rather than having a kit with a lot of internal synergy and harmony.


Galio's ultimate also has a long CD, and, when considering Flash is almost mandatory, an exceptionally long CD. This often places Galio in an extreemly binary play-pattern where he gets ~2 solid ults off in a game and wins or doesn't an looses, pushing all the play-making in a ~33 minute match into the span of a few seconds and 2 decisions.

please dont rework galio

He's really in dire need of one. His current kit is clunky, counter-intuitive, misleading, limiting, and an all-around mess.

I do hope Riot keeps the very few highpoints of Galio's kit intact and goes from there. A CC-heavy tank that actually has a decent solo lanning phase while also being a respectable counter to mid-lane assassins is nice, but otherwise Galio's kit has tons of issues.

Very Hard Engage1 votes

read my post directed at thugwalrus, explaining how his kit is in fact synergistic.

you want a wall of text about our new flop mage tank? go read about ekko. complete failure for ap mid lane damage dealer, what he was designed to do. same with swain, and now vlad, all failures.

why change what clearly works, no1 is asking for new abilities, if you think hes clunky that is strictly fixed with casting changes to the champion, thats updating, not reworking.

hes designed to go in and press R, thats what he does, wins team fights, thats what he offers, you want him to have more on his other 3 abilities and less on his R.

you want to change him from team fight oriented, from objective taking/pressure, to tanky front liner. <<<<<<------------ WHY

im stunned how a consistently above 50% (currently 55%) win rate champion is failing across the board. hes fine, people new to the champion dont know how to play him.

there should be basic abilities in this game, not everything needs dual functions and a paragraph to read.

67chrome2 votes

read my post directed at thugwalrus, explaining how his kit is in fact synergistic.

Fiddlesticks having issues doesn't make Galio's kit any better, and Fiddlestick's capacity to use Zhonya's mid-ult solves a lot of the scarecrow's problems.

Galio's wave-clear clearing waves and his magic-damage doing damage with M Pen also shouldn't be noteworthy.

you want a wall of text about our new flop mage tank?

Drawing attention away from how floppy Galio is doesn't solve any of Galio's problems.

why change what clearly works, no1 is asking for new abilities, if you think hes clunky that is strictly fixed with casting changes to the champion, thats updating, not reworking.

Changing timings and updating a champion does count as a rework or mini-rework.

Considering LoL's player-base: no one asking for new abilities is also statistically impossible.

hes designed to go in and press R, thats what he does, wins team fights, thats what he offers, you want him to have more on his other 3 abilities and less on his R.

This is so vague it's almost completely meaningless, as you could say the same thing about any champion in LoL.

"Ashe is designed to go in and press R, thats what Ashe does, wins team fights, that's what Ashe offers."

A lot of champions win team fights if they use their R properly.

Galio does have a lot of issues surround his R with it's lack of synergy with his kit, his difficulty in making it work, how oppressive it is under a best-case scenario, and how clunky Galio while he's using his R. He really does need something more fluid with his kit.

you want to change him from team fight oriented, from objective taking/pressure, to tanky front liner. <<<<<<------------ WHY

I only listed 2 things I liked about Galio, and no specific direction to take him. You're making an awful lot of assumptions.

im stunned how a consistently above 50% (currently 55%) win rate champion is failing across the board. hes fine, people new to the champion dont know how to play him.

Good design =/= High win-rate.

High win-rates are often a simple result of math. If all of Fizz abilities did 1000 base damage with 1000% AP scaling, he'd have a high win-rate. If all his skills had 1 base damage with 1% AP scaling, he would not.

That has little to do with good design, and there's a lot more to design than typing the right numbers into a spreadsheet. It's technically possible to balance any mechanic, regardless of how obnoxious, irritating, annoying, misleading, counter-intuitive, or unfun it is to play with or against.

Good design, and the reason to re-work a champion into something greater: has a lot to do with how obnoxious, irritating, annoying, misleading, counter-intuitive, or unfun a champion, kit, and/or mechanic actually is. A good designer can also make a kit that's pleasant, harmonious, synergistic, clear, intuitive, and fun: nothing I'd use to describe Galio as-is, seeing as he's a hot mess.

there should be basic abilities in this game, not everything needs dual functions and a paragraph to read.

Totally agree with this, a kit doesn't need to be complex to be good.

In many cases, a kit just needs to capture 1 idea and do it well, in a simple and straightforward manner with a deceptive amount of depth.

Galio isn't a champion I'd chalk up to this though. Not with stopping to cast an MS boost or snipping things before trying to smack them in melee. Nothing in his kit is elegantly designed.

Janna mìd2 votes

I won't mind if they change is passive, Q and E but I really like his bulwark and ultimate, that would not be cool if they change those abilities i think

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