Can we give Ekko proper nerfs already....?
His latest W nerf in PBE is literally a slap on the wrist. There's not even a single damage/shield/heal nerfs on the guy. I mean come on riot, are you only waiting to nerf him after he started gaining fame in LCS or something?
The thing I hate most about him is his ult. It's literally a "jail-free card". In teamfights or skirmishes, it's either a "ult to escape" or "ult to do a
W /
ult combo.
#"Dude, just stay away from his 4 second hologram"
Umm "dude", stfu. Most of the time, a lot of us like to play limited mobile champions, like
. When the battle is long enough & Ekko being down to 1 Hp, he can literally use his ult to do either one of those 2 options as listed. What's worse, if I were using Sej & used my Q to gank him, Im out of mobility.
? Sure, I can get away from his ult 1 out of the 5 times I died from it.
#"Then it's your fault for not wanting to learn how to counter him"
Partly yes, fine I do. But I have another argument to that. Don't most of you guys say that we should be playing Lol for fun?? Especially for those who loves saying "It's just normals~" Then I suggest Riot to nerf Ekko's kit around to not making people go against him to be "unfun".
And also, funny how loads of people love to defend Ekko's OP strength by saying things like "Learn to play/counter Ekko", but when Bard is released, about 99% of League Community made threads about "Please buff Bard Rito!". What happen to the "Learn to play/counter Bard" motto? Huh?? Where that go??? Technically speaking, you guys are just like us, so stop trying to deny our requests to wanting Ekko nerfed.
Here's a list of nerfs that I want Ekko to get. I think I would be fine unti he gains dominace in LCS by a pro team one day til he gets nerfed by that time:
Passive: Z-Drive Resonance
Cooldown increased to 6 seconds from 3 seconds
or
Passive changed: Ekko's basic attack & damaging abilities build up Resonance stacks on his enemies, lasting up to 4 seconds.
Q- Timewinder
Unchanged
W- Parallel Convergence
Reduced to 100 / 150 / 200 / 250 / 300 (+60% AP) from 150 / 195 / 240 / 285 / 330 (+ 80% AP) Stun decreased to 1.75 seconds from 2.25 seconds.
E- Phase Dive
Now only applies On-Hit effects.
R- Chronobreak
Total AP ratio decreased to 100% from 130% Heal changed to 150 / 250 / 350 from 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).