Sigh...I missed how simple a certain champion's ability used to be

HorusEye··179 votes·7,413 views

Abilities back then:

Q- Punch

Douchebag throws a punch, dealing physical damage 50/70/90/110/130 (+100% Bonus AD) at a single enemy.

Abilities now:

Q- Punch

PASSIVE: Douchebag gains bonus AD & every 5th consecutive basic attacks deals additional magic damage equal to 20% of target's maximum HP.

ACTIVE: Douchebag throws a punch, slowing the enemy by 35% for 2 seconds & deals physical damage 50/70/90/110/130 (+100% Bonus AD)(+20% of target's minimum HP). If the enemy is below 50%, Douchebag will deal True Damage instead, heals 10/30/50/70/90 flat HP & damages nearby enemies by 40%.

92 Comments

SexyTaylorSwift86 votes

I'm fine with champions being more loaded in their kits. What is stupid is when they have the same damage, or even more damage, than champs without overloaded kits.

A Small Dog54 votes

Douchebag OP, Nerf Irelia.

Zorsus21 votes

secret ability suggestion thread?

srsly tho look at twisted fates pick a card, its a damn paragraph

Robert Smith4 votes

Only a preview of what to come

DeusVult21 votes

Yes, but TF pick a Card is still really simple, not that much overload.

Blue deals average damage + mana restore Red slows and deals less damage Gold stuns but deals almost no damage

Zeralyos4 votes

Sure, just like your hypothetical ability is simple

Passive buffs auto attacks, more every 5 Active deals damage, slows if <50% health, more damage + aoe

Centuros7 votes

If he was released today, people would complain that he has 3 abilities in one. Not to mention complaining about his point-and-click stun at range.

Twisted Tea1 votes

But he doesn't even get an Active for his Stacked Deck...It irks me, especially considering champs like Azir get a Passive and Active for all four buttons and their "racial"

Aych Pii1 votes

Azir only has the one passive, though, doesn't he? The extra active is a bit unusual, but that's why it's fun.

thePandev2 votes

He has the passive letting him make turrets and bonus AS depending on your CDR

taylorume3 votes

TF is really a straightforward champ, the W has 3 possible effects, but you have to pick only one at a time. It would be different if it had all 3 effects in 1 card.

Look at Ekko, now that's what i call an overload kit: every skill has multiple effect, and can proc all at once, he has almost every utility/cc there is in LoL.

Only A Soldier17 votes

Ok so I personally am fine with champions being more complex. I think it makes them more fun, but this did get a chuckle out of me.

MacDthree17 votes

This is something I've been between irritated and excited about during my entire relationship with this game. (that might be the saddest thing I've ever typed)

I don't know if I like that the champs are more in depth and complex, or if I miss it. It seems like all the "easy" champs are being reworked to become some combo reliant monsters.
Not all are bad - some work out really well. I also enjoy that there is more going on. You don't have to just do X amount of damage on your abilities every single time you play a certain champ.
It allows different plays, different team comps, different combos, etc.
But at the same time... I miss when there were "basic" champs, and "combo" champs... separately. When you could choose to play the easy champ and do good damage, or take the time to learn the hard champs to do "better" damage at the risk of missing a skillshot / combo and dying. (these words are used carefully, and only for lack of better terms)

While I prefer to play combo champs, I also miss the days where I could play a new champ and not have to spend an hour watching the spotlight, reading the abilities, etc. just to understand how my passive works with all my shit.

Sorry for the book I wrote.

Wickedfates15 votes

i wont lie, i laughed

AyRe CoNteMpT9 votes

damn i giggled even tho its so sad i'd preferably cry.

new champ designs are just all horrible, god, why is it so ridiculous.

MacDthree1 votes

hey now. Braum

RetroRage961 votes

You're a rock star. Draven

Mecha MaIphite9 votes

%minimum hp op

Noctius287 votes

Let-s pray one day they go back to doing simple champs... with story

Chaotic Reks7 votes

MEANWHILE Mordekaiser E

Ancestor0073 votes

Mordekaiser es numero uno

RetroRage961 votes

Except the no CC part...

SnowStrider2 votes

[{quoted}](name=NyX Reks,realm=NA,application-id=cIfEodbz,discussion-id=sfeGpcim,comment-id=000c,timestamp=2015-06-09T15:49:24.033+0000)

MEANWHILE Mordekaiser E

Huehuehue

terkmc17 votes

Mordekaiser Passive: Numero Uno: Gain shield based on damage dealt Q: Nutcracker: Damage everything near you W: WIll it blend. Damage everything around you. Also some defensive buff or some shit E: Fuck you: Damage everything infront of you R: HUE: Damage this one guy in particular. If you damage him enough he turn into sth that helps you damage even harder

Jeddy0171 votes

On the W,you said blend.Did you mean bleed or was blend what you were going for?

rinsujo1 votes

http://willitblend.com/

...have you seriously never heard the phrase "Will it blend?"?!

terkmc2 votes

Yes, blend. As in a blender. As in sharp piece of metal rotating at high speed cutting everything introduced to it to shred. As in DAMAGE

Singing Lark7 votes

Poor Douchebag. I guess Riot thought he needed a rework.

Keevalroy6 votes

Abilities now:

Q- Punch

PASSIVE: Douchebag gains bonus AD & every 5th consecutive basic attacks deals additional magic damage equal to 20% of target's maximum HP.

ACTIVE: Douchebag throws a punch, slowing the enemy by 35% for 2 seconds & deals physical damage 50/70/90/110/130 (+100% Bonus AD)(+20% of target's minimum HP). If the enemy is below 50%, Douchebag will deal True Damage instead, heals 10/30/50/70/90 flat HP & damages nearby enemies by 40%.

You forgot the scaling shield and the movement speed buff that also knocks people up if you have your W active.

MacDthree3 votes

And the heal if you land your E while moving backwards in a circle around red buff.

RetroRage962 votes

On tuesday.

Arveanor5 votes

Eh, I don't really agree with you. I like some of the interesting things they keep coming up with, but I guess we all have our own little things.

AbyssionKnight5 votes

What I find amusing about this isn't the complexity, but the fact Riots goal is for each champion to have unique moments and stand out strengths and weaknesses.

However, the more they stack into a kit, the harder it is to truly define a champion. For example, Kog'Maw used to be your go to champion to shred tanks. Now dozens of champions can fill that role in various ways.

Riot is actually making their job harder on themselves by putting so much into each kit.

lightdshadows4 votes

Das it mane

HidingOverHere4 votes

lol that minimum hp... so 0?

WeiseAzir3 votes

Thank Based Gypsylord

http://i.imgur.com/4gcffqh.png

Kalarepa3 votes

That's because Riot can't think of really new and unique abilities (well, Bard was exception) for new champions, so the combine few already existing effect into 1 "new" skill. And as a result we end up with champion with overloaded kit.

Eleshakai2 votes

{quoted}

That's because Riot can't think of really new and unique abilities (well, Bard was exception) for new champions, so the combine few already existing effect into 1 "new" skill. And as a result we end up with champion with overloaded kit.

Nearly every champ has had at least one conceptually unique ability recently.

Kalista's ult(and sentry) Thresh's entire kit Ekko's ult Azir's entire kit Quinn's Ult and W Most of Bard's kit Yasuo's windwall Rek'sai's burrow mechanic Gnar's hop and boomerang(and his erratic transformation but that's more arguable) Braum's Unbreakable Nami's e Lucian's skillshapes Jinx's switcheroo Zac's passive Vi's ult etc.

Riot's not THAT lacking in creativity. You're just blinded to the reality. There are a loto f interesting mechanics that have been created, whether you like them or not... and they're doing new things for nearly every champ.

Conturbatio3 votes

Meanwhile Veigar has a passive that let's him use his spells.

Ze Unit2 votes

Abilities are made complex for a reason...

Champions are thematic creatures, their abilities need to represent who they are as an identity and what role they place. Take Braum for instance; his leap gives resists so you can jump in an save your teammate, not just for blind complexity. His shield gives movement speed so you can position yourself correctly whilst it's up, not just for blind complexity.

Champions need to have a specific role they fit so that they can be good and bad picks for a team. If Kha'Zix's passive didn't have a slow his jungling wouldn't a be good pick-off assassin. If Thresh's hook didn't have a passive damage component, why wouldn't you pick Blitzcrank all the time?

Finally, champions need counterplay. If douchebag just has s hispells like single target 100% scaling punch there wouldn't provide much counterplay. Abilities have %health damage so you don't max them early but they allow better late game scaling instead of just being OP in lane. Think Rengar before his ult had an indicator; you had no way of knowing he was about to jump on you and 100-0 you real quick unless you had prior vision of him. But now you have the indicator when he is stealthed near you, so you can pop shields, flash, heal, get closer to teammates, time a stun etc.

Simplicity doesn't necessarily make the game balanced/easier/fair.

RetroRage963 votes

Yes, and that's why Skarner has an AoE skillshot slow. Because that really fits in with his "run into them fast and make them give you a piggy back ride for five years" mindset. Skarner was designed to stick to an opponent, not throw little ice shards at them. In fact, he's supposed to turn them into ice shards (temporarily.)

Skarner's E does not represent him or fit with the rest of his kit.

Solaxo2 votes

You forgot about a shield

Llanite1 votes

You'd rather go backwards then? Good luck.

windwolf77712 votes

Progress isn't just how many words/actions/passives you can cram into an ability.....

GhostOfShrimpmas1 votes

Pretty sure abilities got complicated at the same time that AD scaling appeared.

But seriously, there actually are no abilities in the game that are just "deal damage to a guy and no other effects". The closest ability to that is actually Veigar's R.

Doctor Ivellius3 votes

Ryze's Q (old version definitely counts; you may be excluding skillshots from your current definition).

Pantheon's Q.

Anivia's E.

Gangplank's Q should probably count as well.

Mirage Seraph2 votes

Anivia's E deals double damage if the target is frosted by Anivia's spells, so I don't think that really counts.

Doctor Ivellius2 votes

It's only "more damage," though, and is a side effect of her other abilities.

Zeralyos2 votes

Gangplank Q can crit and it has its effect on kill.

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