Nerfing Riven's shield to not work when running, would make her less healthy
There is in fact only one mobility spell I know of that doesn't at least do 2 things.
I might be mistaken, I don't play him.
Yet there is all this heated hatred for Riven's E because it gives a shield. Which makes no sense, her Q is a three part short range dash that does damage and a knockup. It gets three parts but is shorter range than many other dashes, which yes has many advantages, but also some disadvantages. Then she gets a very short range, cannot pass through walls dash that does no damage, instead it shields. There are plenty of champions in the game who have 2 abilities with mobility as well, and still have CC and damage in their kits.
The suggestions to remove the shield, are huge calls for gutting. Some people try to soften it "Only gets the shield when going in on people." Which would still mean Riven is 100% assured to lose all these matchup.
Riven already loses these but now would lose them harder.
Riven tends to win these and now would lose them horribly.
And suggestions to make the shield only work when running away, and then buff her damage/kit to compensate... https://www.youtube.com/watch?v=ztVMib1T4T4 That is all we need is or Riven to be more feast/famine, even better at top tier play, and worse at low tier play.
If you want to discuss reasonable or fair Riven nerfs, which she will likely need when lethality is buffed. Please let me know :)
Sincerely - ribbonmainlcsoutplays
Champions with more than one effect on their mobility spell.
Leap, knockup, damage.
Dash, damage.
Dash, damage. Also blink, stealth.
Dash, knockback, damage.
Dash, root, damage.
Dash, damage.
Dash, buff stats of self and ally.
Dash, slow, AA damage buff, damage.
Dash, stun, damage.
Leap, AoE damage dot.
Dash, damage, resetting.
Dash/blink, damage. Also return dash, damage and heal.
Dash, damage.
Dash, damage, resetting cooldown.
Dash, damage. Also leap, untargetable, damage.
Leap, bounce, damage, slow.
Dash, damage, knockback.
Dash, defensive steroid(even when running away), reset ammo.
Hyper speed, knockback, damage. Also dash, AoE fear, damage.
Dash, damage, applies on hit effects.
Root into dash, provides team dash, damage.
Dash, knockup, damage. Also leap, damage, AoE wall.
Leap, Damage.
Leap, damage.
Blink, damage(less than 2s CD full build).
Blink, damage, resets.
Leap, damage, kill reset.
Leap, multitargeted damage.
Dash, damage, secondary dash. Also Long range dash+team movespeed into damage and CC.
Damage into dash, into damage.
Dash, damage, knockup, unstoppable.
Dash, damage, root.
Dash, damage, untargetable.
Dash, root, knockback, damage.
Dash, damage. (very spammable)
Long range dash, global nearsighted, damage.
Leap, stun, damage.
Charge, damage, knockback, conditional stun.
Dash, knockback, slow, damage.
Dash, damage, secondary dash.
Leap, damage.
Dash/Leap, damage, knockup. (Spammable). Also Dash, shield.
Dash, knockup, damage.
Blink, stealth, damage buff.
Dash, taunt, damage. Also global teleport, shield.
Dash, damage, health gain, ability transformation, unstoppable, knockback.
Long cast dash, damage, CC. (Requires setup.)
Trump's wall Long range wall, map mobility.
Drag into dash, damage.
Long leap, damage.
Dash, damage, CDR effect.
Long range teleport, global truesight.
Low cooldown dash, stealth during ult, damage.
Dash, knockup, damage. Also Dash, unstoppable, knockup, damage.
Dash, switcharound effect, damage. Also long range dash, suppression, damage.
Dash, damage, AS steroid
Dash, damage.
Dash, damage.
Huge leap, knockup, damage.
Blink, also allows ability duplication.
Leap, damage, knockup/back, tower detonation.