Why Garen is just "Worse Darius", power budgeting and fallibility

Arya Riven·2/13/2017, 4:54:58 AM·85 votes·7,407 views

Too long, didn't read. Garen is virtually infallible and thus cannot receive a large power budget. Now, onto the topic.

Garen cannot fail, and this is a problem! :O! Let's talk a moment about failing. You know what makes Jhin's ult fun for both teams, or at least, fun for him when it is hitting it, fun for the enemies when it is hitting the 9000HP Garen in front line. Jhin's ult can fail! Ah yes, you can fail to hit Jhin's ultimate, or better yet, you can make Jhin fail to hit his ultimate, you can body block it, hide behind your low HP AD carry, or dodge it, forcing him to fail. Isn't failure great?

You know what else is great about failure? When failure is possible, success matters. If something is impossible to fail at, the reward to the person succeeding is meaningless. Victory is not triumphant if defeat was never plausible. This is why failure is great, because it makes success great.

Back to Garen, Garen cannot fail. At least, not to a reasonable extent. Obviously there are the obvious things like the player clicking the wrong target with his ult, or Garen activating his Q 1000 units away from a trap surrounded Caitlyn. But in general, there is no opportunity for Garen's abilities or kit to fail. You click on somebody with his Q, it does damage and silences, unless they can hop away before it goes off(and it probably will anyway), they cannot make you fail, you cannot fail, and thus succeeding at it is meaningless.

Garen's entire kit is this way. Other than using his abilities at the wrong time, misclicks, or impossible situations where his kit just doesn't provide the tools for him to win(these apply to all champions), Garen does not have sufficient fail conditions in his kit(such as dodging), he cannot fail and his enemies cannot make him fail. As such, his rewards for succeeding are very minimal, both in terms of fun and kit power. Also since his enemies cannot make him fail(again barring some basic things that apply to all champions like shielding his damage or kiting), there is no thrill for them in whether he succeeds or fails.

This is why Garen(like Annie and a few others) see such minimal skill growth and investment worth in players, because if failure was virtually impossible to begin with, then there is no room for improvement other than general strategy and mechanics of League.

Now let's look at Darius. See people talk about 'stat sticks' and 'outplays' and 'counterplay'. I really don't care about these words. What I care about is failure. Darius may be 'bullshit' to you personally, you may view him as a 'stat stick' that has no 'counterplay'. But the fact is, Darius can fail, what is more, you can actively cause Darius to fail. If Darius uses his Q, he can aim it incorrectly, you can dodge it, he can wiff hitting all the targets and only hit some. Darius can fail at hitting his E, and again you can make him fail to hit it by dodging it. Darius can fail at his stack mechanic/ult, you can also use that his damage ramps up to cause him to fail at getting maximum benefit out of it.

As such, when Darius is viable, and when Garen is viable. Darius gives players much more of a feeling like they actively partook in his failure or success. Garen only doesn't feel frustratingly infallible right now because he lacks the numbers and options in his kit to make him meta. Because of this, Darius can get a much higher power budget, in not just damage, but stats, utility and sustain. This is why Garen is not allowed to, and should not be allowed to get as much power as Darius, until the day Garen is reworked and made to have more fail conditions like Darius, mechanics that both he can fail, and his enemies can make him fail.

This question of fallibility can be applied to any champion in the game. So let's stop using convoluted and often loaded words like 'counterplay' and 'agency' and simplify it. "Do the mechanics of this champion leave sufficient room for them to fail, and for their enemies to cause them to fail."

What the potential for Failure Allows: Higher power budget Potential for skill growth More fun when succeeding More fun for enemies when you fail Less frustration for enemies when you succeed Healthier overall gameplay

Thank you for reading, if you have anything to add, argue or reinforce from the post, please feel free to comment. Sincerely - rovinmain

149 Comments

PermabannedGaren2/13/2017, 5:29:52 AM22 votes

I agree with the gist of your post, but Garen can fail, which is to say his E can fail. It is within the enemy's power to avoid the full duration of Garen's E, and Garen can misuse it and not get the full duration off. It's not much, but it is there.

But yes, Garen's kit is far more binary and poorly designed. That's why I'm mad. Darius got this great rework that fixed most of his problems and made him a much better champion for it. Garen got his stats nuked from orbit and got a shitty gimmick tacked on. His rework was awful, and Riot is content to just let him rot for the next few years as a result of their own incompetence.

Jeddy0172/13/2017, 5:39:15 AM15 votes

The problem with Garen is that Riot has keeps him super beginner friendly. Keeping him as a champ that 10 year old Little Tim can pick up & succeed with in his 1st few games of League. Removing room for failures so Tim could still be effective while learning the game. Limiting the overall power Garen's kit can provide. I just hope the Warwick rework helped Riot learn that beginner champs can have a higher skill ceiling.

Papa Andrei2/13/2017, 7:07:35 AM14 votes

Just gonna be nitpicky here with one of your points :3

"This is why Garen(like Annie and a few others) see such minimal skill growth and investment worth in players"

The champions individually can not help a player grow as much as say Azir or Katarina, but they can still help a player learn much more than what is normal from someone who would main a mediocre champ like Brand or Vel kok. This is because after you reach the champion skill ceiling, all the combos and shiz, you need to start learning game mechanics, decision making, and the like. The lower a skill ceiling with a champion, the sooner a person needs to learn how to actually control the game itself, and go above the laning phase/individual champion mechanics. Hence why we see people like Annie Bot in Diamond, not because they solely know Annie in and out, but because they know things like when to go in, likely walking paths to pick a target, target priority, how to kite, how to teamfight etc.

So these low skill ceiling champs, can actually help more than the high skill ceiling :D

EbonyBladeJ882/13/2017, 5:07:42 AM14 votes

Good post and explanations! Coming from a Garen and Darius player perspective, this makes a lot of sense.

Another way of saying TL;DR is that Garen is (according to Riot) the polar opposite of Darius , and in this player's opinion, there needs to be some gameplay-changes made to Garen to more accurately reflect this ideology/vision for him.

That's just my two bits on it, take it as you will.

BastionKross2/13/2017, 7:42:19 PM10 votes

The worst part is that Garen mains have been asking for changes that do just that: give him more tools at the expense that those tools have the downside of enabling him to fail if he screws the pooch.

An example is his passive. Currently it's just a ghetto Warmogs that tries to inspire a "hit and run" playstyle on a juggernaut with limited mobility. Garen is not the type of person to hit and run; he charges into his enemy, breaks their ranks, and stays in the fight until someone (including himself) is broken.

Players have been asking for the passive to be changed into in-combat HP regen instead. That way there's no more free healing for playing passive and more opportunity for a Garen to misjudge his own sustain, start a fight he can't finish, and die. In return, great Garen players gain a passive that is useful when they need it the most; when they kick ass.

Ralanr2/13/2017, 3:10:29 PM9 votes

I have similar feelings toward Pantheon honestly. One of the reasons I swapped to Sion.

Old Warwick vs New Warwick is probably the best example of this (as is Taric now that I think about it). It started as a very reliable kit that couldn't really be buffed due to how little risk you could actually add. New Warwick now has a skill shot ult, giving more room for error on the player, increasing the skill ceiling, and opening him up for possible buffs/nerfs.

Many older champions don't have that (and I can't blame Riot given the time of their creation) and end up suffering for it as the game evolves. That's another reason for all of these reworks.

DunkinNoobs2/13/2017, 7:56:44 PM8 votes

The idea that Garen is a noob champ that doesn't reward skill is a fallacy that isn't supported by data. Chamion.gg actually has his experience curve as about average. He may not have a very mechanically demanding kit, but his predictabiliy, underloaded kit, and lack of outplay potential gives him a rather steep learning curve even when the act of actually playing him is fairly easy. Hell, I have a 60%+ winrate on Garen for the 3rd season in a row, so clearly I'm doing something different,

ÈvilMorty2/13/2017, 5:48:44 AM8 votes

He just needs a rework, tbh most if not all the older champs do. All these new champions doing having so much in there kits being good at so many things, abilities that have passives and their passives having passives, the older champs just feel out of place. Oh hey camile what do you do? Well i heal bounce of walls, i have tons of steroids and create a area where you cant escape. Ok garen what do you do? I spin :D

TyrekGoldenspear2/13/2017, 12:53:13 PM8 votes

Good post. Just one more thing you missed.

Garen's range is also really poor, and this is what makes him unbearable when ahead.

Unlike Darius, who splits his power budget among an effective range of decent size, Garen's range is so low the compression of power is literally a black hole.

This is why he's either win or lose based on whether he's ahead or not. Even a 0/13/0 Darius can flash hook a carry, and slow them with W to make them easy prey for his team. Garen just runs in and dies. Again and again.

DarkPh0enix2/13/2017, 2:47:41 PM8 votes

As someone that loves Garen, it saddens me that he will remain a bad, unviable pick unill 1 of these 2 things happen

  1. Riot wakes up and makes him a badass juggernaut

  2. The game dies and Garen is still a useless, unviable pick that is only good for you to learn the game.

I have tons of fun as Garen. I like his E, I like his Q. Really, if they change his passive to a combat sustain instead of an out of combat sustain and/or give him some hard CC (it can even be minimal), he will honestly be a good pick. But no, Riot wants to screw him.

I still can't get over the fact that every Juggernaut has a way to sustain themselves in a fight except for Garen.

Orangesilk2/13/2017, 7:36:22 AM7 votes

I wish Riot actually balanced with this in mind.

Chogath Has so many ways to fail, so much counterplay, so much inconsistency, and yet not only is he weak, but he's getting a gutting in the PBE.

Numb3rs2/13/2017, 7:46:08 PM7 votes

Poppy is garen with infinitely more utility but without the one shot execute

j0ker 072/13/2017, 2:45:54 PM7 votes

I understand the point of this post, but what's wrong with having some "easy" champs?

Champs like Garen allow less experienced players to focus on the macro game, rather than all of the micro mechanics.

Why is it so important that every champ have the same"potential?".

ModCaptainMårvelous2/13/2017, 6:36:49 PM5 votes

The problem there is that you're forgetting why Garen exists:

To be an entry level juggernaut/bruiser.

Why do you think he's so infalliable? Why do you think he's made purposefully easy? Why do you think he's got such an easy playstyle? Because he will 9/10 times be the first character someone picks up when it comes to bruiser DPS characters. If you make Garen healthier for the higher-tiers, you greatly risk making him more difficult and thus a worse starter-choice.

It's also why the villain mechanic given doesn't make him easier or harder to play, it just gives him an added bonus.

warpenguin5552/13/2017, 2:53:18 PM5 votes

Aren't all other juggernauts just worse versions of Darius and Illaoi?

SwiftKitten882/13/2017, 1:24:32 PM2 votes

umm no... for champs that are mobile... there is a HUGE difference...

u can KITE a Darius he is slower and only has his E to pull you. and he has to worry about mana

Garen on the other hand.. totally screws over mobile champs because of his silence negating the ability to use a dash AND his speed boost to make sure that silence hits.

that is a HUGE difference. i can kite a Darius all day... i cant do that with Garen

Thefrostyviking2/13/2017, 5:14:10 PM1 votes

Darius grows extremely obnoxious though.

With a item 3071 and some resistance it hardly matters if he misses his Q or if he feeds a few kills in lane. He just goes in, auto attacks and ults away for 800 HP on someone.

I really don't like him, feels like you absolutely must CC and kill him before he can fight back or you die and he heals up again :(

coreychichi2/13/2017, 7:51:28 AM1 votes

What's power budget?