@Riot Increase % of champs owned for ranked

Mast3rShake··2 votes·575 views

I feel like one of the issues with the horrors of playing in bronze is that people have such a small crappy champ pool that if they have to play somewhere where they don't "main" they are really restricted. As of now you only have to own 12.8%, about 1 in 8 champions to play ranked. In another moba you have to own 27.0% or just over 1 in 4 champs. Champions continue to be added to the game but the cap isn't moving.

I think it is reasonable to make a player own at least 25% of the champions before they can play ranked. This may make bronze a bit more tolerable.

10 Comments

WalkingInACircle2 votes

That's because the cap has nothing to do with any kind of experience requirement or anything. The cap exists because there are 6 bans and 9 picks before yours. Therefore, you must have at least 16 champions to be ensured of having any champion to select at all.

Mast3rShake1 votes

and if one person picks that one you have then what?

WalkingInACircle1 votes

{quoted}

and if one person picks that one you have then what?

Read it again.

Mast3rShake1 votes

oh yeah, math

regardless, still should have a deeper pool; that would be a start

Deep Terror Nami1 votes

What's the other MOBA that requires you own 27% of champions for ranked?

Mast3rShake1 votes

HotS

Deep Terror Nami1 votes

Haha, ya I figured. HotS has a small number of "heroes" which drastically inflates your percentage without providing any meaning. Do you even know why 16 is the required number to play LoL Ranked? It's because you need enough options so that the other 15 picks and bans can't possibly leave you with no available champion to play. HotS only requires you to own 10, because there are no bans. That means both LoL and HotS use the exact same method for determining the number of required champions/heroes to play Ranked.

TL;DR - Your percentages don't mean jack.

SwiftKitten881 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=lLQ1yPJ8,comment-id=000000000000,timestamp=2015-05-25T05:28:25.376+0000)

Haha, ya I figured. HotS has a small number of "heroes" which drastically inflates your percentage without providing any meaning. Do you even know why 16 is the required number to play LoL Ranked? It's because you need enough options so that the other 15 picks and bans can't possibly leave you with no available champion to play. HotS only requires you to own 10, because there are no bans. That means both LoL and HotS use the exact same method for determining the number of required champions/heroes to play Ranked.

TL;DR - Your percentages don't mean jack.

yeah even then though, what are the actual chances that 15 of the 16 champs you own are goign to be picked in your ranked game? hell what are the changed that even 5 are of champs you own are going to be picked? (assuming you own 16) the game could just as easily make 5 champs required and then kick you from que and/or give you a 5 lp loss or even a free to play champ if you cant pick a champ. because even that is going to almost NEVER happen. i understand that 16 makes it so you can 100% pick a champ. but even then like i said the 16 cap made ME completely miss out on a silver banner in season 4 becuase i had 8 champs when i hit lvl 30 5 days before seaosn 3 ended, and buy the time i had 16 the post season and started and i ranked into silver 1 in the post season.

ALL becuase i wasn't told i needed 16 champs to play ranked until AFTER i hit 30. and guess what i hacve NEVER played any more than 10 different champs in a season. and 99% if the time i get one of my 3 mains

disregardable1 votes

Oh god no, smurfing is hard enough. The real issue isn't the amount of champions you own before you enter ranked- when I hit 30 and started ranked (literally my first game), I already had around 25 champs and both rune pages completed. The issue was that I had almost NO play experience with most of them. I went into ranked with no concept of what CSing is, no idea how to build, and I had maybe spent 30 games of any role that wasn't ADC.

SwiftKitten881 votes

the cap is completely stupid as it is.. i play about 4 champs ranked...

Nidalee RekSai Lux Blitzcrank Khazix Ziggs i used to play ranked

and if those are banned i can goSona

but honetly look at my ranked stats season 4 and 5 http://www.lolking.net/summoner/na/44234511#ranked-stats

99% of the time i get ONE of the champs i want

WHY on earth do i NEED to own even 12 champs? let alone 16 to play ranked?

increasing the cap needed to play ranked is beyond stupid.

infact the ONLY reason i ranked in silver 1 in the season 3 POST season instead of the actual seaosn is becuase i have to spend 5 more days buying champs i knew i would NEVER play and have NEVER played ranked

it cost me a silver banner the entire season 4. becuase i HAD to own 12 chars or w/e the stupid required number is.

i play nidalee a a gold 5 level, i play reksai around silver 1 i play lux around silver 2 or 3, and i play blitz around silver 4

the rest of the champs im bronze in. WHY ON EARTH would i ever pick then in a ranked game?

and guess what? if the champs i main are banned? then i freaking dodge. becuase almost every time i win a game its because i have to freaking carry it. and that sure as heck isnt going to happen if i get stuck with a char i cant play.. so the .01% of the time ALL 3 champs i main get banned i can dodge. and lose like what? 5 lp? 3 lp? instead of a guarenteed 20 lp loss id get for waisting at least 20 min for a guaranteed loss.

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