[SUG]It's time to Point Runner

CoolKnightST··3 votes·1,222 views

http://i.imgur.com/5W5WSn0.png

Some items have a purpose in the game. An gamechanging effect that can turn a game upside down. You build it for a purpose. A goal you can see the rewards in your own eyes. Saidly not all items are like that. Some of them just have a flaw that they can't overcome. The might have an identity that makes them unique and feel intressting. Practical it's just not working out. This is the story about item 3056.

Concept wise the item is great. Been able to prevent a turret from attacking for the ultimate dive should work in theory. Riot really tries to make it work & tries to change the buildpatch every time again & again. What's stopping it from functioning how it suppose to be. The issue is one simple word: OUTDATED. Ohmwrecker came into this world on 4th of December 2012 in Preseason 3. In that time the game was just different & even back that we started to smell it's limitations. While the game was progressing everyone slowly became to realise their is just no place for Ohmwrecker anymore. We finaly made it to a point they gave up on the item honnestly. I'm here to say please riot, just try one more time. I hope I can convince this community to go with this rework. Mainly involved arround making sure Ohmwrecker has a purpose again.

#The Troubleshoot

I'm not a game or item expert but as far I can tell you guys the biggest issue with the item is the active. It was designed in a season where actives where build pretty simple. Mostly focussed arround one purpose. The current active add so much power into one specific point that was designed for a situation that rarely happend for a game. I can easy keep talking about it's problems & limitations for hours but let's just continue with the idea:

#item 2053 Raptor Cloak

  • Recipe: Unchanged (item 1031 + item 1006)
  • UNIQUE – POINT RUNNER: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets. When Point Runner is fully buildup you gain 10% Slow Resist.

Context: Currently Point Runner main purpose in practice is utillity. Basicly gaining Movement Speed while walking in lane. Getting to lanes faster basicly. The offensive & defensive potentional is extreemly limited. Some Slow Resist isn't a lot but it can really help a lot in defensive situations. For offensive dives it's still risky but add least it has something that can help you in combat. This is what I think passive desperate needs right now. It wouldn't break the item add all.

#item 3056 Ohmwrecker

  • Recipe: Unchanged (item 2053 + item 3067)
  • UNIQUE – POINT RUNNER: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets. When Point Runner is fully buildup you gain 10% Tenacity
  • UNIQUE: Forces turret agro on you for 6 seconds when in range of a turret. Already fired turret shots within 800 range will also switch agro to you (120 second cooldown).

Context: A brand new active & a fully buildup Point Runner now gives tenacity. The new Ohmwrecker allows you to provide a more aggressive playstyle. The ability to let one of your damage dealers jump under a turret only to switch the agro to you could become a really powerfull thing when communicated correctly. Your entire life will depend on a support to press a dam button. It's the rewards that count that would make this item top tier & maybe even broken when the best teams utilize it.

#Why now

Their is a reason why I took this season to suggest this. It are 2 words exactly: Dynamic Q. The ability to play with friends. An item like item 3056 need communication to fully utilize it's effect. Just perfect to release these 2 things together don't you think.

#The end

I hope you guys enjoyed reading. English is not my main language so sorry for the grammar mistakes. Additional feedback or other agruments are welcome ;)

22 Comments

ProfDrDeath2 votes

Just one thing:

Slow resist and Tenacity are different things. Slow resist lowers the magnitude of slows, whereas Tenacity lower the duration of all CC. That's why the completed Ohmwrecker should continue to have Slow resist, too. :)

Good concept otherwise. Numbers are always subject to change, and I am not sure about the whole already-in-flight deflection, but cool idea nonetheless.

CoolKnightST1 votes

That makes sence but adding both tenacity as slow resist might make it to strong. Just slow resist on Ohm could work but I personaly like the idea to have tenacity on an armor item that is involved arround diving. I kinda felt it fit the concept.

BastionKross2 votes

Maybe if the active was changed to a passive that made the champion the highest priority for towers at all times? Relying on an ally to hit a button before I dive is a risky prospect at best (especially for soloQ). I would feel more comfortable knowing that if my ally is in tower range, I am 100% safe from the turret.

Then again, maybe the item purpose is flawed. The item is designed to help people tower dive, which is something we don't really need anymore. Diving a tower is no big deal, even at single digit levels early game. Towers just aren't as threatening as they need to be, as lots of champs are mobile enough to get in, get the job done, and get out. We don't need an Ohmwrecker to tower dive, it's just wasted gold.

So you have two choices, make towers stronger so that tower dives generally won't succeed unless you have an Ohmwrecker, or change the purpose of the Ohmwrecker itself. To elaborate on the second point, what if Ohmwrecker is a defensive item that grants you a significant amount of resists while in the attack range of a friendly tower, and it increased the tower's attack speed while you're under it? Passive lane champions like Nasus would adore this, as well as champions that get behind in lane or get counterpicked and have to farm under tower. Of course, such an item could also be used past the laning phase such as having to defend an inhib tower 1v3 while your team is reviving. Or if an enemy is really fed and starts spilitpushing, you can grab this item and stall them out. It should be cheap enough that you can grab it on the fly when you need it, so it probably shouldn't grant any stats other than something like HP regen.

Just a thought.

CoolKnightST1 votes

The problem is that your option will be extreemly limited by this. I think it's the same reason why don't change item 3222 , item 3157 or item 3140 into an passive. Something you want to utilize the effect as perfectly as possible. Sometimes you actualy want that one of your fellow champions take some agro first so your team is able to remain longer under the enemy turret. For all time it would even be worse idea actualy. Think about a leona that can't use her entire combo because she's to low. It wouldn't feel that practical in reality as you might think.

I think that we can make the dive concept work. I can agrea on the turret damage but I guess riot has their reasons. I actualy think it because last hitting minions. It's not really about diving, but more about how clean you can make the dive. Let's say a Fiora dives the turret & she get exhausted and focussed even if she survives all that she will be low. Now that Ohm get's in handy. By using it & switching agro to your support this Fiora might survive. Maybe you are healthy enouge now todo baron. Who knowns. It's like telling item 3401 isn't needed to win that fight but you used it anyway. This version will be worth the gold.

Changing the concept of Ohmwrecker is basicly saying I want to suggest a new item. Don't get me wrong it would be intressting to have a item can help you defend against sieges. How I have seen riot do so far they want to maintain the concept of a item. If it doesn't work they just remove it & create a new concept. Here's a thought on your suggestion:

  • Recipe: N/A + 400g
  • Stats: +100 mana, +25% increased healing from Health and Refillable Potions.
  • UNIQUE: Builds up to +20 Armor & Magic Resist over 2 seconds while near turrets and fallen turrets.
Valderis Vandala1 votes

Not sure if troll... But has to be troll.

Jbels2 votes

[{quoted}](name=Valderis Vandala,realm=EUW,application-id=3ErqAdtq,discussion-id=lLLBFeOA,comment-id=0001,timestamp=2015-11-19T16:04:44.667+0000)

Not sure if troll... But has to be troll.

Why is he trolling? This would make being a tank feel really cool. "Oh shit, my buddy's taking shots from tower! Don't worry guy, I've got your back!"

Valderis Vandala1 votes

But.. But... You're taking tower aggro? Why? Why ask for tower aggro?

Why not ask for something that negates a tower shot instead? It already shuts down the tower for a few seconds so ask for a buff so it also negates its last traveling hit.

Even so this isn't going to get people to buy this item, ultimately its an item that offers sup-par stats with a active that simply isn't relevant in the game anymore. Mobility creep killed this kind of item, people simply have nothing to fear from turrets, everybody can dive already, its just unnecessary.

Jbels3 votes

[{quoted}](name=Valderis Vandala,realm=EUW,application-id=3ErqAdtq,discussion-id=lLLBFeOA,comment-id=000100000000,timestamp=2015-11-19T16:15:01.864+0000)

But.. But... You're taking tower aggro? Why? Why ask for tower aggro?

Why not ask for something that negates a tower shot instead? It already shuts down the tower for a few seconds so ask for a buff so it also negates its last traveling hit.

Even so this isn't going to get people to buy this item, ultimately its an item that offers sup-par stats with a active that simply isn't relevant in the game anymore. Mobility creep killed this kind of item, people simply have nothing to fear from turrets, everybody can dive already, its just unnecessary.

Because it's better for clarity and general game feel. Right now it's pretty much "Oh noes, they doritoed the tower!"

CoolKnightST2 votes

Because it's the concept of a dive situation. The tanks take agro while the carries try to burst down the targets.

Reduced damage from turrets will not work:

  • This will get abused by health stacking junglers & toplaners. Allowing the to dive certain deep turrets way to early in the game.
  • Turret currently just don't do enouge damage to make this work. By the time you get item 3056 your tanks are already tanky enouge to dive those turrets without the help of Ohmwrecker.
  • The current active is so unreliable even the pro's are scared to try to coördianate an attempt with it

I'm really surprised you don't known this yet. It's been mentioned a lot in previous discussions actualy.

You are talking about season 4/early season 5. We now have Juggernaut & immobile mages to work with. Not all champions are mobility creeps & those can be locked with hard cc. You would be supprised how a agro switcher can effect these type of situations.

TL;DR: An agro switcher will allow a team to have more controle over the Agro behavior of a turret. I think you will find this video intressting:

https://www.youtube.com/watch?v=rNjUMVmGCvs

Valderis Vandala1 votes

No surprise there, I'm still a nooby and haven't been around for years so I don't know the ins and outs of every little thing.

Putting it that way does make it seem more reasonable. Still sort of shitty and I'll probably never use it, but reasonable.

EDIT: I suppose this can also have its troll application, people dive thinking you'll save them but then, nope.

CoolKnightST1 votes

Don't worry, turret agro is not a pretty common topic. It was heavy discussed in the previous season with the last build path rework.

You would actualy be suprised how power this agro switch can be. Some examples:

  • You could activate it when on the edge of the turret range. This allows you to take as much of turret shots needed why backing off in a pretty safe manner. This make a dive of lot safer because the enemy team can't just try to cc the agro user in place & try to kill him because the user is already pretty close to the safe zone.
  • Immobile champion that will arrive later to the dive can still take all the agro. Take a Nidalee for example: She spears & she jumps. Your Nasus activates item 3056. O god he's actualy usefull in the midgame.
  • Your adc doesn't even have to be add risk. Those basters love to take a turret shot for their kills. On that point you just activate the item. O wait the enemy jungler showsup. Haha baited, the adc just kites back while you taking the last turret shot. In worse adc the adc takes one more shot and you safed yourself from a deadly gank. Now think about a scenario when it's actualy a 3v3.

When it comes to trolling, the old item 3056 kinda has that same trollfactor. But nobody uses it so trolling kinda becomes rare add that point. It's like Anivia or TahmKench. Trolls will always exist. Their god disco nunu has been removed.

CoolKnightST2 votes

The was exactly what I was thinking. I would feel really rewarding to safe your adc like that. Would could make a cool animation like symbole above the user maybe even let them use a taunt animation.

The current Ohwrecker basicly goes like this if pro's want to us it for a dive situation:

Brand: OK guys let dive the turret. Nautilus has item 3056 right Nautilus: Yeah Brand: Ok great let's use this. When we dive the turret you activate it. But just remember after the 3th second you have to make sure you get agro Nautilus. Nautilus: Ok but how do I do that? Brand: You simply time your auto attack so it inflicts damage on the moment the Ohmwrecker active has ended. Nautilus: Holy shit dude, you known I have one of the lowest attack speeds in the game right. Do you have any freaking idea how hard that is to time. Brand: Just use one of your abilities than? Nautilus: I only have 20% cdr, maxed my W first & I'm only level 7 the only thing that would be close to get back up is my E but I only have 1 rank into it. That's means it's will have a 5-6 seconds cooldown. That's risky man Brand: Ok just don't use an ability for 3 seconds. Nautilus: Are you crazy, with all those mobility creeps under that turret. You won't kill them without my full combo man Brand: Ok than you will have to time that auto. Let's do it Quinn: Guys I have turret agro Brand: How? Nautilus: I was 0.01 seconds to late with my auto animation Brand: ...

iluvalar1 votes

The point runner passive as is save my life or else grant me a kill every game I buy it. NO EXCEPTION. I think it's strong enough the way it is. It's just a passive on a 1k item, so of course the strength of it just go under the radar. But from a fan of the raptor cloak thrust me it's there.

CoolKnightST1 votes

This still doesn't change the fact that it doesn't grant any combat effectiveness in any situation. Riot originaly intention was that it would become a item you could start building first on tanks. The item isn't bad right now. The stats it provide are great but you must wondering yourself. Why would I as tank buy item 2053 while I could get for exact same price item 1031item 1028 that provide me a bigger power spike, more waveclear & better protection vs turret dives. Right now item 2053 get's mainly utilitzed on lategame builds by certain tank junglers & some situations you just need siege as a toplaner. So one buff can only be possible for it.

Photos of Ghosts1 votes

Tried to read, but too many "typos".

Stephenizgod1 votes

Well that is an interesting rework but right now it still will be useless... Janna could tower dive you and still make it out alive with how weak the turrets are... She could probably kill the turret too.

CoolKnightST1 votes

Turrets are weak but you really must not underestimate the heating up mechanic they have. Trust me you don't want to be stunned or snaired for 3 seconds under a turret. The enemy will probaly throw a summoner 14 or summoner 3 on you and will try to burst you down. Their turret still counts as an extra player. If you are snowballing so hard it doesn't make a different you can indeed turret dive without any problems. In a situation where their is less than 5k gold diff the item still might be usefull. This is one of the reason I want to get some power out the point runner passive too that you can utilize.

Meep Man1 votes

I personally want Point Runner to not be a unique passive so I can get Ohm and Zz'Rot and not feel like Im wasting any gold.

CoolKnightST1 votes

I don't think riot will allow the 6 item 2053 build.+120% movementspeed sounds funny tho Hecarim

Social Justice 11 votes

The problem isn't communication. It's simply better to build a stronger armor item and just tank the turret. It has been for years.

CoolKnightST1 votes

We said that item 3056 isn't strong?:

  • Cost: 2650 gold
  • Stats: 300 Health, 50 Armor, 150% Base Health Regen

The stats are decent actualy and since the price was ballanced arround the old active. I believe the stats actualy can go up even more.

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