Can we standardize the basic attack animations?
Some champions can't even CS with their autos (
in particular). Every champion has their ups and downs but csing with a
auto should not be easier than csing with
autos.
Some champions can't even CS with their autos (
in particular). Every champion has their ups and downs but csing with a
auto should not be easier than csing with
autos.

Definitely a contender for one of the hardest to last hit with champs in the game.
That said I'm not sure if thats such a good idea.
Soraka. Throw an arc at a fleeing enemy, wait five seconds, get the kill.
some champs are intentionally supposed to have faster and slower animations based on their role and skillset. I dont want my Master Yi passive being worthless because the enemy Annie can chunk me down with attacks of the same speed while being ranged as well.
I'd like certain styles of champs to have standardized AA animation lengths, even if they don't look the same.
For example, I find it 10x easier to CS with
AAs over
AAs just due to the animations - considering they're both melee range, I find it kinda strange that their AA animations are so differently timed.