Frozen mallet rework for preseason diver update.
This is an idea I came up with due to another post up on the boards.
Since frozen mallet is abusable by some champions, those champions need to be balanced around it, and it needs to be left in a weak state so it's less viable on other champions.
It is also a very frustrating item, particularly on sticky and ranged champions.
But it's biggest problem is it's ability isn't windowed. It's always powerful which leads to it feeling lacklustre all the time. If we changed it so it's passive was an active instead, we could tackle all 3 of these issues.
New! Active - Icy Blows Your next thee basic attacks slow for X (10/15/20% to 60/65/70% scaling with level) for (1/2*enemy attack range) seconds. (40 second cd)
Instantly this becomes shit for ranged champs in ranged vs melee matchups because it only slows for about 20-40% max at early ranks, plus the slows applied overlap the previous slow so it scales negatively with attack speed. The slow duration is based exclusively on opponent range with melee champs having a max (disincluding rfc and Aatrox ult) of 250 meaning it lasts for max 1.25 seconds against melee champs but from 2.125 to 3.25 seconds against ranged champs.
This now HEAVILY benefits melee champs over ranged ones as the slow would be best applied after an engage to stick to the target instead of to start an engage and keep sticking to an enemy.
Results?