Vladimir buffs direction - risk-reward, skill ceilings and counterplay

Blood Magicks··9 votes·1,507 views

I'd like to start by saying that despite Vladimir 's bad state at present the rework had some great ideas which simply need some more tuning and exploration to work. Current Vlad can accomplish plays pre-6.9 Vlad could only dream of. E feels incredibly satisfying to use, unlike old E which felt like a chore most of the time.

I wholeheartedly agree with the hotfix buffs and I think they're in the right direction.

That said, current Vlad's gameplay is lackluster because he often has to risk too much with little to no reward. This is because the counterplay is too heavy and often times he simply lacks the tools to accomplish his goals.

My main problem here is his Q buff, Crimson Rush. It's the reason I would not count on Vlad's winrates rising without buffs - people will simply learn to react to a skill so heavily telegraphed and indeed most players already have.

Rather than advocate reverts on it like some people, I say it needs to have more impact. In its current state the speed buff is either too small, short-lasting or bugged. Most of the time it runs out before Vladimir can do anything with it. This will only get worse as people learn to deal with it.

In theory, a good Vladimir can counterplay this counterplay: engage before cool down is over, estimate whether you can survive to empowered Q, heal up for huge amounts and run away. Or make use of brushes and FOW to prevent the opponent from watching your bar.

This is all in theory because the speed buff is so insignificant it's practically useless. Making it actually do something will open up Jinx levels of opportunity chasing and even more fun and plays. (Maybe constant MS buff until Q is used, movespeed decays after Q is used?)

Other than that I absolutely agree with E base damage buffs. I don't mind the cost as long as he can actually punish people out of position and chunk mobile melees trying to all-in him. Or it can backfire spectacularly.

Naturally, in the spirit of high risk/reward empowered Q heal buff is also a good idea.

I honestly like the rework. I know that for some Vlad mains old Vlad was like second nature and it was the same for me, but I could also feel his imperfections and knew he needed updating.

The new kit is not only superior in terms of fun, versatility and play opportunities but it also looks great on stream, especially with the Bloodlord/Soulstealer skins. Which is just one reason for Riot to keep working on this champ and getting him to a good state.

EDIT: another idea, suggested by TheUntitledKing: Make Vlad Q healing off minions scale with Q rank, so he's less oppressive in lane.

So at rank 1 we have 50% reduction and on rank 5 we have 0-10% reduction so he can later waveclear without killing himself.

15 Comments

Sahn Uzal3 votes

I mainly feel like his regular Q is just ... a bit too weak, especially when used on minions. But that's just my opinion :P

J Eevo3 votes

Definitely this, feels like your poke is on a real long cooldown because you have to fire off the Q twice before the actual good Q pops up. I'm actually wondering whether splitting up the sustain and damage between the pre bloodrush and post bloodrush would be a good idea(so more emphasis on regular q healing, and the empowered q damaging which would encourage a linear gameplay pattern)

Lady Hammerlock3 votes

Crimson rushes Speed boost should linger momentarily after he uses his Q

Blood Magicks2 votes

Yep. It should be stronger and it should decay after Q is used.

I mean, the explanation of that skill is that he gets excited. If a 100lbs girl Jinx can sprint like David Beckham when she gets all hyped then so should a mid 20s dude.

Realism, Rito.

TyroneWatermelon2 votes

Sorry,Vladimir doesn't have any counterplay and I don't see any risk

Over Innsmouth6 votes

E is blockable by minions. Rush Q shows up on his resource bar and all you have to do is walk away. He's immobile and short-ranged and doesnt deal a great amount of damage all at once.

Bane Saber1 votes

You see vlads meter getting red, he even gets that animation effect on his model before charging up. He becomes more colorful when charged. Its only for 1 second. No range, no mobility, no damage yet so many counterplays on a single ability.

His E charges, then it charges up more, then it super charges and slows himself(all these happening at the cost of 10% hp). Here comes final moment. Release the charge!! Blocked by minions...

Previous Vlad just used E Q combo, took 1 second, dealt way more damage than this shit, healed better without spellvamp, didn't cost this much hp, was a proper AOE, W did good damage and heal according to its cost, R was better with SV and more amplification.

Please riot do something about it.

EcchiOtakuTM2 votes

Only buff vlad needs is Q duration increased by 1.5 seconds, when out of combat for 10 seconds he gains a stack of Q, E no longer interrupts W and E EITHER no longer has an outer ring warning OR change slow to something else since vlad already builds rylia.

I Would pref if E instead of slowed Healed for targets hit or some other CC.

That's all that needs fixing on vlad. I still hate his ulti entirely on everything but that can be visited later.

CowboyNinja1 votes

How can you call the movespeed slow on E fun? Or the fact he has to significantly chunk himself to do real damage.

If he actually lands his E he has taken a huge risk, if misses the E hes taken an even bigger risk and gotten no pay off. Old Vlad's E hurt himself sure, but not like this, especially not with spell vamp healing back everything he lost.

New Vlad can not consistently drop E,Q even into a creep wave. He will kill himself over time. That feels terrible for the "god of sustain". He can't even use his own abilities, while being left alone in a Lane without killing himself. What a joke.

He now hurts himself more than he heals, that combined with a self induced slow on a guy who already had mobility problems feels terrible, and completely counter intuitive to the guy he is supposed to be.

I disagree whole heartedly that this was the right direction. I was much more looking forward to all new skills rather than a clunky butchering of his old kit.

If E is going to be this damn clunky and dangerous to use he should get the full 10% back if he lands a Q on a target that got hit with E. That's some real risk reward. He lands it, he gets rewarded, he doesn't he suffers the hp loss.

Right now his kit is risk - double risk.

Blood Magicks1 votes

It only slows if you hold it so it's a matter of skill really.

Other than that - the sustain and costs for example- is fixable by pure number adjustments, which riot is already going.

Would also like to add that the flat E costs on old Vlad were more burdensome early because he had no control over how much he spent and it was ~10% of his early game hp anyway.

Now he can last hit with it by paying 2-5% early, the damage is almost instant too. The cost is a buff to his early game but a nerf to late.

runedara1 votes

I don't play vlad much anymore but his e didn't seem that good. I think they should change it so 2 volleys happen in .25 sec. So you can still dodge some of the damage but can't have a 1 health minion block it all. Also it would help his last hitting wave clear.

MTRXI1 votes

Full Vlad tank with the new hextech protobelt-01 can snipe off back row if you are in good position. Full tank Vlad does sufficient damage to blow up most adc with a R, E (charge), W, Q combo.

Honestly, I find 0 reasons to build AP. I don't even bother with Rylai because of the innate slow on E is already better. Just build full hp items with CD/armor/magic resist. You will still blow up squishy targets and contribute much more than building AP by being able to tank hits.

The biggest problem with Vlad right now is in most team fights. He has high cool down and missing one E means you are nearly useless. His laning phase when building full tank is very good. I run 9% health, 12 Armor and 12 Magic resist runes. I pick the 2% lifesteal/spellvamp mastery and full resolve mastery using Strength of the Ages keystone. This makes him stay in lane practically forever while still offering a considerable amount of single burst damage.

To be 100% honest. I kinda like this new Vlad. The only thing that needs to be tweaked is his AP ratio to match his risk/reward. Full Tank Vlad is hilarious. Maybe Q should have a different passive that compliments his E which is his main spell now. Maybe make the damage healed from Q collect stacks up to 10% of his health and his next fully charged E will consume all stacks and deal that much damage. Crimson rush is decent in lane, but it doesn't offer much in team fights :\

Vianci1 votes

I like the idea of this new Vlad, he just needs some tweaks. Old Vlad was boring and uninteresting and giving him some mechanics was a good idea instead of buffing the old ones (i'm talking about E mostly, it was rubbish). Despite all that, I still think he needs some serious buffs, not even in dmg, his empowered healing is quite good, but stacking it up and using it is too long and telegraphed so hard that it's like filing a 2 weeks notice before you're allowed to do it.

Blue Vanity1 votes

No dude, no. Bad ideas; Vlad ruined; Playstyle melted; Vlad is dead.

Blood Magicks1 votes

Perfect reliability was a dated concept, it had to go.

Sorry for your loss man, but a lot of us Vlad mains are embracing this and having great fun while at it.

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