More Aatrox Thoughts
A follow-up to my last Aatrox thread. Mostly because I'm still playing (and still enjoying) new Aatrox, but I can see a few more flaws. None of these are to the level people argue (100% REVERT OR BUST) but I do think Aatrox could use a bit of love in a few categories. Again, this is just more thoughts after repeatedly testing Aatrox...when I can play him anyways. For a champion that everyone thinks is garbage, people sure do love playing him, lol.
I made a follow-up sort of to show that I'm still adjusting to it and because I want to catalog my time with Aatrox as well as my changing viewpoints, plus to show that I'm not just abusing the topic-of-the-week.
#1.) Aatrox's Power is Inverted
Aatrox, as far as I've found, is absurdly strong early. 1-6 is probably his best time both in jungle and top lane. Landing Qs will put you quite ahead and he can be hard to trade with once his E starts getting points. However, Aatrox falls off pretty hard post-6 because...well, he has almost no scaling. Perhaps the weirdest part of Aatrox is that his power gains are flat-gains rather than small bases/high scaling. This is doubly weird as he's a juggernaut. So let's take his E for example:
Aatrox gains omnivamp. 20-25% (Was 15-20% before hotfix) Aatrox dashes and gains 15-55 AD for 1.5 seconds.
By comparison, Rhaast's spell-vamp sits at 34.5% to 43%. Yes, Rhaast doesn't have omni-vamp and he accesses his vamp later but that's still a pretty large ratio over Aatrox.
While that's a lot of AD and spellvamp, Aatrox only gains that AD for 1.5 seconds. Because you're using it during your Q, you're likely getting one Q off with that damage and MAYBE an auto if you're lucky. While the cooldown drops per level, 55 AD for 1.5 seconds is pretty small. Most of Aatrox's scaling is in his Q (Going from a respectable 64% per swing to an 80% per swing, which leaves him at a pretty sickening 240 to 300% AD, not counting crit hits), but because of the way his kit works and the innate strengths/weaknesses, Aatrox ends up having to build more tanky.
In addition, Aatrox's ult is a static 20% Total AD bonus. Great at level 6 (albeit a bit hidden), not so much at level 16. Maybe give it some more scaling or have the damage boost amp up? I'd be fine with leaving the Q base as-is but siphoning the ratio to other aspects. Alternatively, cut down the bonus AD Aatrox gets from the dash and make it a permanent effect. I'd much rather have 10-30 bonus AD all the time rather than 15-55 for 1.5 seconds or so.
#2.) W is awesome but a bit too easy to escape.
I like W. W is a cool ability. However, it's pretty easy to escape from. The slow (15-35%) means that it's pretty easy to get out of until max rank. That's not even counting if they have a dash, flash or otherwise. I think giving this ability some sort of additional effect (such as grounded when you're chained or going through small minions) might make it too strong. That said, if it had a static slow or a stronger base, it could be better. (It's also surprisingly strong. 0.4x2 AD Ratio with an OK base on top of CC. Wew.)
#3.) Blah blah Ult blah blah.
Yeah everyone has done the ult to death. It's bad, slow, whatever you wanna say. I actually don't think it's too far off from being good. It just needs some small tweaks. Mainly, I think the cast time should be faster (That 1.5 seconds has killed me quite a bit) and maybe offer some more scaling as you put points into it. The MS is nice but if I'm popping it, I'm likely already/going to be in combat so it's not quite as valuable. Maybe if it expires, you heal for the minimum amount (15%) or maybe you get an additional effect such as...hell if I know. Maybe free E's because you can fly? Increased auto-range? Death bringer CD lowered during ult form? There's quite a bit you can do.
#4.) Q2 still feels weird.
See my last post for more but yeah. Still finding Q2 to be the odd man out.
Those have been my continued thoughts on Aatrox. I'll reiterate that yes, I still enjoy Aatrox. No, I don't think he needs a revert. All that's really holding the kit back is a little bit of polish and maybe some power. I do hope Riot continues working on this because it's so very close to being amazing...also yeah, maybe those cut fighter items would make him better? Hard to say.