ADC is broken against melee champs
Something seriously needs to be done about the balance in this game, specifically the current state of ADC vs melee champs. Consider the following:
- ADC is able to do damage from far away, while melee champs have to be much closer
- ADC is able to continue doing sustained damage without mana, which melee champs can do but only at much closer distances
- ADC gets a support partner that is always buffing and healing them, but if I get my support playing friend to follow me around the jungle while I play jarvan that is somehow considered "trolling"
- ADC is expected to have people constantly peeling for them, but if I ask for people to peel for me while I play jarvan I am told they cant because I am always inside my volcano
- ADC can just right click to kill steal, unlike on jarvan when sometimes I have to E-Q, flash, blast off an explodey fruit, land into a tam kench ult, and then volcano dunk just to ks from the other side of the map
- ADC items have way more damage on them. IE has 70 AD, but seraks gage has 0 AD.
There are a bunch of other reasons I am probably forgetting, but clearly Riot needs to do something here because ADC is more like ADB where the B stands for "Broken."
doesn't increase a flat amount of ad it increases your base ad by 50%. it also grants hp, and if they attempt to burst you an hp scaling shield that grants tenacity, and what does
do? some extra ad that can't be used for
procs. some crit chance, and bonus dmg for your crits, and it cost 200 more gold.