@Riot please add a tooltip about benefits of pushing to tower after a successful gank

faure·4/18/2019, 6:59:43 PM·3 votes·3,416 views

At high ELO it is understood that crashing your creeps into the enemy tower after a successful gank denies that lane opponent XP and gold while also resetting the lane, helping the jungler with XP, etc.

But at lower ELOs the idea of the jungler sticking around to STEAL gold and XP is still haram and more often than not ends up triggering the laner. Seriously, I cannot tell you how many times I have been flamed, ping spam, or even had someone straight up start inting because of the horrible jungler pushing the lane to tower after either killing or forcing the opposing laner to back. A lot of times I feel apprehensive to even do so simply because I am afraid of titling my laner and causing a cascade of issues down the road, and if one of my laners already appears agitated I won't even bother even when I know pushing the lane is the right thing to do.

This is a relatively simple concept that low level players straight up do not understand or even realize, and exactly the sort of pregame information that would help people improve at the game (as opposed to feeding us pointless bits of lore during the loading screens). Help spread the word with a tooltip! It seriously cannot take that much effort to add one in.

6 Comments

5050BS4/18/2019, 7:10:48 PM3 votes

IKR I hate when a Jungler just leaves when Im playing a champ that has poor wave clear. Its like "DUDE I NEED THIS TO HIT THE TURRET LIKE NOW"

Kazekiba4/18/2019, 7:41:42 PM1 votes

"ALL CS IN THE LANE IS MINE REEEEEEEEE" That same person at 25 minutes:

91 CS

This is why as a jungler, Im not sure if its right most of the time but I aim for ganks when the cannon wave is fighting the enemy wave. This means if they try to trade back with us they take large amounts of damage and if we get our kill, we can shove a cannon into their tower and deny it. If it fails, they'll probably be too busy fighting and miss our cannon, which still robs them of some pressure + 70 gold they couldve gotten in addition to the kill(s).

With any luck, we get out with no deaths and just a summoner lost but they miss a cannon, so net gain.

NovaPh4/19/2019, 11:20:06 AM1 votes

Yeah, it's really something you need to figure out in the moment. Sometimes I've gotten flamed for staying in someone's lane too long after a gank, so I tend not to go for tower unless it's a really easy hit. It'd be nice if my team communicated with me if they needed the help because then I'd know for sure.