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Vanye with one item is better than most champs with 2

faure··84 votes·17,781 views

and forget about when she backs that BotrK with a Guinsoos lol

why is Vanye still in this state?

why did riot give her a massive defensive increase by buffing tumble to make her invisible for 90% of every team fight?

why is this allegedly "late game champion" so fucking absurdly powerful with just a single item, and who only needs to get lucky with her ridiculous self-peel that is also a brutal stun to start snowballing her lane?

either nerf Vanye or nerf BotrK for ranged champs or just fucking remove Guinsoos already since it's being abused all over the map and is easily the worst thing about this game right now

79 Comments

King I Rat16 votes

Vaynes W is a fucking oxymoron. It's True damage that scales of Max HP. The counter to True Damage has always been building health, but against her, that shit doesn't matter. She could be 2/19/1 and still three-shot you on the virtue of just being Vayne. She will never be balanced. My first "break" from League was when she was released. She was dumb then and she is dumb now.

Bouwer3 votes

This is not true. Vayne needs items to do damage. Her win condition is proccing W, so she is naturally strong against tanks. This is not "being broken", it's as simple as a counter. She is still a squishy marksman with not all that much mobility, apart from being able to kite well.

King I Rat7 votes

{quoted}

This is not true. Vayne needs items to do damage. Her win condition is proccing W, so she is naturally strong against tanks. This is not "being broken", it's as simple as a counter. She is still a squishy marksman with not all that much mobility, apart from being able to kite well.

"This is not true" you say and then make no arguments. Vayne is broken and will always be broken until her W is changed. The counter to True Damage is building health and you can't do that with her. Also how can you tell me she does not have much mobility and then in the same sentence say she kites well? I'm sorry but you have no idea what you are talking about.

Verxint6 votes

The counter to % true damage is, in theory, avoiding the specific conditions it needs. The idea is that you avoid getting shot three times in a row. The problem is, in typical Riot fashion, they design the rest of the kit around making it nearly impossible for you to execute that counterplay.

Daddy Ants10 votes

We've talked about guinsoo's plenty of times on Vayne Mains.

Most of us want it not apply Silver Bolts twice.

Ragnaveil2 votes

And then she won't abuse the item anymore, issue is Yi would still use the hell out of it (but simply just change his shit). If they dont want to change anything about Rageblade, then they need to hit the users plain and simple (the ones that are strong, Kog and Varus would be left untouched since they dont really "break" the item compared to others atm (old reworked Kog did, but thats another story)).

Disembark3 votes

Both Kog and Varus have gotten nerfed hard because they used rageblade.

Actually every devourer/rageblade user has gotten their kits obliterated so now rageblade is the crutch that lets their champ function. Or they change how they play completely. Kog/Varus/Kaisa. Remember back when you could build Crit on those 3? Now you build on-hit and maybe lethality Varus very rarely.

Yi uses rageblade as a crutch. Udyrs Phoenix stance is pretty much trolling - you are forced to use tiger now. Shyvana is now some weird AP absurdity.

Ragnaveil1 votes

I mean, Varus just needs another buff to his AD build and that would work (they've done a few changes to it, but it needs a bit more). Kog just needs to be worked on from the ground up to fix him.

Best Kog NA2 votes

As much as I don't want to agree with that statement about Kog unfortunately if Riot did remove rageblade something like that would be needed in order to make him playable again.

420 grams9 votes

She had a prestige skin come out right after the buff. She was chosen to be meta.

Leetri6 votes

Can we stop with this stupid "argument" yet? Zed literally just got nerfed the same patch he got a legendary skin, but let's conveniently forget that since that contradicts the agenda.

420 grams6 votes

You conviently forgot he was buffed right before

Lovelle9 votes

Indeed, Botrk is the main problem, it synergizes too well with her kit and its build path pretty much removes any early game weakness she would otherwise have. Coupled with Guinsoo's, she essentially becomes a raid boss that cannot be itemized against, only bursted down. This would be fine if she didn't have the capacity to permakite 90% of melee champions, while simultaneously shred-bursting them.

Then she also was directly buffed, so she has a lot going for her right now. Can't blame people for spamming her.

xDogMeatx3 votes

actually after her pta activates with her W its practically instant death on her target with bork after one rotation.

Daddy Ants3 votes

{quoted}

actually after her pta activates with her W its practically instant death on her target with bork after one rotation.

PTA does not increase the damage of her W.

True Damage cannot be increased or decreased in any way.

xDogMeatx4 votes

i didnt say that. im saying her W with pta with also bork overwhelms the target after one rotation.

Sp33d Zer01 votes

Are you sure about that? Old Swain E amplified the damage on ignite.

Daddy Ants1 votes

[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=a4kRdwIM,comment-id=0002000000000001,timestamp=2019-04-23T09:14:06.181+0000)

Are you sure about that? Old Swain E amplified the damage on ignite.

100% sure about it.

You can even go check the wiki page for press the attack.

True Damage cannot be increased by runes/masteries or any effects that amplify damage.

Hawthorn Tree5 votes

{quoted}

Indeed, Botrk is the main problem, it synergizes too well with her kit and its build path pretty much removes any early game weakness she would otherwise have. Coupled with Guinsoo's, she essentially becomes a raid boss that cannot be itemized against, only bursted down. This would be fine if she didn't have the capacity to permakite 90% of melee champions, while simultaneously shred-bursting them.

Then she also was directly buffed, so she has a lot going for her right now. Can't blame people for spamming her.

Dude, Vayne herself is the problem, not any items. Vayne is 1. an insanely great duelist because of her self-peel, 2. about as good in teamfights as any ADC can ever hope to be since she has insane mobility, 3. basically immune to defensive stats, 4. capable of very high burst with a crit build and 5. one of the best Baron/Dragon melters in the game. Her weak early game cannot justify this type of bullshit. Back when Kassadin and Talon had silence, they were both absolute wet noodles in the early game, but that still didn't stop Riot from taking away their silence.

azazxer8 votes

This statement is false, lol

Sir Saltarin7 votes

But Crossbow woman bad tho

Critmaster Garen5 votes

were 3 month into vayne being global pick or ban with absurd stats because shes broken as shit.

western phenomenon guys.

Cind3rkick4 votes

They literslly just nerfed BoTRK...

Thefrostyviking58 votes

Oh my how terrible, she now has to take 4 more melee minions to afford it!

Oh the indignity, the audacity, the sheer absurdity of it all.

How will poor Vayne make it through all this? How is she expected to get by? To even live?

Boltonator4 votes

{quoted}

Oh my how terrible, she now has to take 4 more melee minions to afford it!

Oh the indignity, the audacity, the sheer absurdity of it all.

How will poor Vayne make it through all this? How is she expected to get by? To even live?

The point being made was that nerfing it further is going to send ripple effects to other ADCs that use it, not just Vayne.

Rageblade is the real problem but nerfing it would hit Kog’maw and Varus (the two other ADCs I can remember who rely on it.)

Daddy Ants6 votes

{quoted}

The point being made was that nerfing it further is going to send ripple effects to other ADCs that use it, not just Vayne.

Rageblade is the real problem but nerfing it would hit Kog’maw and Varus (the two other ADCs I can remember who rely on it.)

Honestly Guinsoo's needs to go.

Master Yi as well is insanely stupid once he finishes his Rageblade.

Varus and Kog'Maw in particular have had builds in the past where they don't rely on the item.

Kog has in the past used Crit builds, Trinity Force builds.

Varus has used Crit, AP, Lethality, Manamune builds.

Buff them to make those builds better.

The only ADC I believe that would have problems with it's removal is Kai'Sa

Gear5Luffy1 votes

Guinsos makes the multiple stacks passives relatively non existent

Best Kog NA1 votes

In reference to the crit kog build you mentioned, that wouldn't really work anymore without some underlying changes to kog's kit, due to the nerfs on ap kog'maw riot made a while ago (which I don't think should be reverted because fuck ap Kog). Honestly I just think riot should remove the interaction with silver bolts and rageblade like they did with silver bolts and runnans.

ApexInTheCircle3 votes

{quoted}

Oh my how terrible, she now has to take 4 more melee minions to afford it!

Oh the indignity, the audacity, the sheer absurdity of it all.

How will poor Vayne make it through all this? How is she expected to get by? To even live?

Incoming compensation buffs for Vayne XD

"We here at Riot understand that our decision to make Botrk more expensive can be felt on alot of champions, but it hit Vayne alittle harder than we intended. To compensate we've now made it so Vayne has access to Botrk as a passive item. Think Viktors staff but with Botrk, this should bring her in line with other champions"

wolvius5 votes

{quoted}

They literslly just nerfed BoTRK...

They just reverted it, just like they reverted crit changes they took away a tweak that was compensation for crit being weaker early. Still 100 gold cheaper than 8.11 price.

Just like the Zed "nerf" was a partial revert, he's still overall stronger than he was before reap was removed.

Sir Saltarin1 votes

They just reverted it, just like they reverted crit changes

Hold on these are great news, it means that ER reaches 30% cdr with enough crit, IE has 250% crit, not 225% and that FleetF can crit again.

Cant wait to see it on the PBE

wolvius1 votes

[{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=a4kRdwIM,comment-id=000000010000,timestamp=2019-04-22T01:03:15.818+0000)

Hold on these are great news, it means that ER reaches 30% cdr with enough crit, IE has 250% crit, not 225% and that FleetF can crit again.

Cant wait to see it on the PBE

I should've said partial revert for both but I guessed people would pick up on the net gain of 100 gold cheaper for botrk and main crit items old style passive returning. What I meant is crit chance scales better and IE is a better item spike again, true damage on crit was useless as most enemies didn't have enough resists to be worth it and if they did you still needed a last whisper item bec7ase those where probably tanks who where tickled by the rest of the auto.

IE old value of 250%crit was OP because they came online too soon for the main late game class and thank goodness they didn't bring back the full value with the plethora of compensation buffs crit adc received.

I miss old essence reaver it had a unique condition for its cdr now its just another item with cdr tacked on.

Sir Saltarin2 votes

You are wrong, the 10% true dmg convert of last IE was better than the 225% crit we have now, true dmg is such a powerful weapon.

The reason why crit items are better now it's because Zeal items are back to 2600g, when they first put the changes on the PBE they only -partially- reverted IE and ER and overall it would have been a nerf to the crit builds, only when they put Zeal items back to 2600g it was a real buff.

And I can see that you are aware that it hasn't been a total revert and dont get me wrong, I'm not asking for it, but it drives me crazy when ppl pretend that it has been a total revert because, well, it's just not what happened.

Devilangel61613 votes

So this week's moan thread is back to vayne. Without Bork other adcs have no tank shredding options, rageblade is not as op as everyone makes it out to be only a select few champions use it and you don't see them every game. Vayne on 2 items can still be shut down if you play around it properly, or if she's an early pick you draft properly. Her Laning is bad and she has no wave clear, if you let her get to late that's on you.

Stop moaning for crying out loud.

Boltonator3 votes

{quoted}

So this week's moan thread is back to vayne. Without Bork other adcs have no tank shredding options, rageblade is not as op as everyone makes it out to be only a select few champions use it and you don't see them every game. Vayne on 2 items can still be shut down if you play around it properly, or if she's an early pick you draft properly. Her Laning is bad and she has no wave clear, if you let her get to late that's on you.

Stop moaning for crying out loud.

I would be happy if they increased the cost of the rageblade so it’s more of a bonus for being fed rather than something you get for doing what happens 90% of the time or the like.

The Cevmun3 votes

But isn't the phantom hit on rageblade most of the problem? Correct me if I'm wrong, but I think removing that passive and potentially buffing other parts of it would resolve some of the problems the item has on champs like Vayne or Yi, due to it not interacting with Vayne's W or Yi's passive anymore.

DuskDaUmbreon3 votes

Literally no part of this is true.

Maybe you meant to post to memes and games instead?

Marshbouy2 votes

I mean, vayne with item 3153 is could 1v1 a Lulu with item 3107 anditem 3504 , but that's just the nature of the champions.

General Matty1 votes

{quoted}

Literally no part of this is true.

Explain why then.

Dromar4212 votes

She is still in this state because Riot does not care.. Look at match making. Should I say more?

Wizard Blaze2 votes

answer: koreans

as how it goes with Riven. they wont nerf champs if koreans think it does not need so. like Riven is going rampage and like parasite destroying top lane. while majority want its ass nerfed Rito wont do it because one region thinks it fine while the rest thinks it is not.

in better explanation: we are under the mercy of our korean overlords. if they want something buffed its they decide and if nerfed they decide. so we will see champs like Vayne stay like this for a half season of maybe this entire season

The E772 votes

vayne goes toplane hey im a late game champ, so im not too strong early, il die quickly but i am ranged so i have some saftey outscales most melee toplaners after lvl 6 with starting items hehexd i reached late game now

Grokmir2 votes

Even saying vayne is better with 2 items than most champs are with 3 is debatable.

1 item vs 2? No way in hell.

In that scenario she is worse than every adc, every assassin, every mage, every fighter, most bruisers and tanks, and even some supports (Depending on builds).

She would have to heavily outplay them to win or they would have to miss all of their abilities. Likely multiple times too.

I don't care if you want to circle jerk, but at least try to make it slightly believable.

Grokmir1 votes

Even saying vayne with two items is "better" than most champs with three would be debatable.

One vs two items? Hell no vayne hard loses to every adc, every mage, every assassin, every fighter, every bruiser, most juggernauts, most tanks, and even some supports (depending on build).

Her only chance is hard outplaying the enemy or them missing all of their abilities. She's definitely not "better" than any of them.

Neptunia xoxo1 votes

Pretty simple fix. Remove Rageblade from the game completely along side Spear and nerf the defensive side of champions that are hyper carries like for example Yasuo shield and wind wall and Kayle R also Vayne stealth / movement speed. In other games when a champion/hero is considered a 'hyper carry' or 'mid / late game' they normally are high risk high reward and are designed to have good ways of outputting damage and even cleaning up an entire team if left alone in team fights but has the downside of lacking defensive tools but these champions alongside items like Qss or Death's dance Hourglass GA on top of the abilities they already have just make them out to be huge problematic unbalanced champions that nobody wants to play against and a lot of times don't want of their team.. Riots design flaws have always been they give these champions items and abilities that allow them 'misplay proof' meaning they can get hit by a hard CC or even major damaging abilities and blow it off like nothing happened or even while being focused they have ways to take less damage like or have the mobility to avoid damage like Vayne R or Kayle R or Yi movement speed on top of Q and W with items like Death's Dance or Phantom Dancer and life steal. In my honest opinion there has to be major changes done to the game when it comes to items and champion designs like for example a champion like Yasuo should not have an amazing laning phase vs most champions unless he plays against something like Riven or Irelia or Darius ect but when against a mage who has amazing harass or even a ranged ADC ect he shouldn't be allowed to just completely have free all ins or trades due to wind wall and his shield passive on top of mobility with his E, this just make it so he HAS to make mistakes in order to lose instead of the enemy making plays in order to win so for example a Yasuo spamming E through minions to reach a champion just to E into their CC since he can't use W while in mid E. I'd like to see champions who have insane scalings to have more weaknesses like a more poor lane phase or have to reach things like 3 items or 4 items ect in order to actually do high damage instead of something like Yasuo getting Shiv / PD then being able to kill you within mere seconds without you having a chance to actually do anything as most champions. And yes I know I used Yasuo a lot as examples but he is a huge example of a poor designed hyper carry. Also Rageblade and Spear and poor designed items that not just hyper carries can abuse but majority of bruisers and ADCs ect and they add too much damage / problematic toxicity for champions.

Best Kog NA1 votes

If you remove rageblade then you would just kill Varus and Kog'Maw even more then they already are dead in this current meta. All Riot would need to do is disable the interaction of silver bolts with rageblade like they did with runnans imo and it would be fine.

Neptunia xoxo1 votes

[{quoted}](name=Best Kog NA,realm=NA,application-id=3ErqAdtq,discussion-id=a4kRdwIM,comment-id=00180000,timestamp=2019-04-22T20:26:19.759+0000)

If you remove rageblade then you would just kill Varus and Kog'Maw even more then they already are dead in this current meta. All Riot would need to do is disable the interaction of silver bolts with rageblade like they did with runnans imo and it would be fine.

That does not kill Kog'maw or Varus. Rageblade is not the main reason why Varus is currently playable... it's due to his R and poke and his scalings in general. Kog'maw is not even played right now and a lot of Kog players don't even care for Rageblade since they normally go for straight Botrk into Wits into Hurricane ect and Kog has issues due to meta not because of items (it's his lack of mobility and in a high damage meta). Rageblade has done nothing but cause an insane amount of problems in terms of balancing and meta like you legit should not have to build this item on most auto based champions just to be semi viable lol that's just Riots champion design flaws bud.

Best Kog NA1 votes

I mean I will admit the meta is not good for Kog right now, but rageblade still is built as a second item on kog after bork almost 100% of the time.

Neptunia xoxo2 votes

[{quoted}](name=Best Kog NA,realm=NA,application-id=3ErqAdtq,discussion-id=a4kRdwIM,comment-id=0018000000000000,timestamp=2019-04-22T20:46:18.349+0000)

I mean I will admit the meta is not good for Kog right now, but rageblade still is built as a second item on kog after bork almost 100% of the time.

Cool. 1 item should not make a champion viable or not and as I said it's bad balancing. 100% rageblade should be removed.

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