Warwick light rework to make him less of a one trick pony

SleepyLionCub··3 votes·592 views

Warwick is pretty reliant on his ult. He doesnt HAVE use it every time, but its a bit too defining. His ult and lifesteal are what makes him who he is, but thats basically all he can do to be a champion. Its a little uninteresting at times. But with these changes I hope to make him a bit more fun, while keeping his identity whole.

Passive: Keep the same

Q: Change this into an Aoe ability that hits all enemies in range, However keep it as a point and click ability that only activates when in range. Q: Lower the range to 350 from 400 Q: Lower the damage from the greater value between 75/125/175/225/275 (+100% Ability Power) and 8/10/12/14/16% (+100% Ability Power) of the target's maximum Health to the greater value between 75/120/175/210/250 (+100% Ability Power) and 9/10/11/13/15% (+100% Ability Power) of the target's maximum Health Q: Slow only the targeted enemy for 15%/20%/25%/30%/35%

Explanation: This allows warwick to stick to targets more easily, and heal more effectively in teamfights. However his damage is lowered, and range lowered as well, to gate him from becoming too powerful.

W: Cooldown Changed from 24/22/20/18/16 seconds to 22/21/20/19/18

Explanation: This ability was too bad early on, and too good late. With enough cooldown reduction he could use it twice in a single teamfight. However increasing it early would let him clear the jungle faster, and gank more often.

E: (no longer a toggle)

E:New passive effect: Warwick gains 2/4/6/8/10% movespeed whenever running toward an enemy champion below 50% health ( range 4700 )

E:New active effect: Warwick reveals all nearby unstealthed champions under 50% health for 5 seconds, and gains 10/15/20/25/30% movespeed, and half as much attack speed for each revealed champion.

E:Cooldown increased to 10 seconds from 4 seconds

E:Range changed from 1500/2300/3100/3900/4700 to 1000/1500/2000/2500/3000/3500

Explanation: This ability was utterly boring, and lacked variety overall. Turn it off to sneak, turn it on in every other situation. Now as an active ability that increases warwicks combat abilities, requires proper timing and skill to use. The duration is only 5 seconds, and wont be effective if used too early, or too late.

R: Duration changed from 1.8 seconds to 1.5 seconds. R: Damage changed to physical from magic R: Damage lowered from 150/250/350 (+200% bonus Attack Damage) to 100/200/250 (+200% Bonus attack damage) R: Cost lowered to 100 from 100/125/150 Explanation: There was a lot of very strange effects on this ability. From the ugly 1.8 duration, to the AD scaling magic damage, to the lifesteal boost on the duration of a magic damage ability. So I changed the damage to physical and slightly increased the duration to 2 seconds (.2 seconds is so short it wont even be noticed other than rare instances, but it makes the ability more comparable to others, and increases clarity). I changed the magic damage to physical since it just makes a ton more sense. He gets 30% lifesteal during the abilities duration, so shouldnt it deal physical damage? Also it scales with AD which is another reason to change it to physical damage. Of course, i had to lower the damage some since it would heal him a bit too much otherwise. This ability is what many people say defines warwick, but i wanted to shift his power away from it with additional cc and attack speed buffs on his other abilities.

So, what do you guys think? I personally feel this would help balance him and out make him a bit more interesting as a champion. What about you? Do you find it too strong? Too weak? less fun for some reason? Or just what he needs?

2 Comments

Only Play Darius1 votes

He is the only champ I know of this patch that can solo baron and end with full health. I don't know of any other champ that can solo baron, let alone keep his health above 90% the entire time. Its why he is good in low elo solo queue. The baron changes made him much harder to kill, now you need at least 3, preferably 4, teammates to take him down. And in bronze elo, its impossible to get your team to help you take Baron because they would rather go farm a frozen minion wave.

SleepyLionCub1 votes

3 votes yes, and 3 down votes. Wtf

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