Aurelion Sol, I'm lost.

ApexInTheCircle··1 votes·390 views

I'm not sure what I need to do to make this guy work. I mean, I've played him and I analyze him but he just seems to have WAY to many downsides and not enough positives to make up for it.

It seems like Riot wanted to play very safe when releasing this guy to avoid the OP on release formula they usually run.

To many ways to avoid his passive. Not enough damage on his passive to justify it giving away his position in bush. With the hyper mobility or sticking power of most champs his passive is rendered inert.

But that's all somewhat tolerable, what bothers me most is that for all the positives he has, he has vastly more downsides which balances the scales against him.

5 Comments

what you deserve4 votes

AurelionSol item 1402 item 3742 item 3087 item 3147 item 3020 item 3100

that's all there is to it, any questions?

Darkslayer853 votes

Agreed.

ApexInTheCircle1 votes

{quoted}

AurelionSol item 1402 item 3742 item 3087 item 3147 item 3020 item 3100

that's all there is to it, any questions?

Honestly wouldn't be surprised if that worked.

what you deserve1 votes

it's what i like to build on Evelynn. It should be a similar concept. Drop a Q, smite, auto, run away.

Eagleheart2 votes

Something that I've noticed is that the core identity behind Sol is that he's a walking zone of control, like Azir, but without the hassle of summoning soldiers.

With that being said, this guy probably benefits from being more tanky than your average mage, so here's a test build that I've been trying to use.

item 1306 item 3001 item 3068 item 3151 item 3110 item 3174

This should suit a lot of needs, I'd hope.

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