The fact that Ninja tabi is more often the not better than merc treads...

Irelia Bot··80 votes·5,315 views

Would seem to suggest that Tenacity is hardly an effective or reliable stat to be getting in the game anymore.

It use to reduce most CC but the past few seasons has had knock ups become far more common which is a large part of this items downfall.

Why buy a stat to reduce CC when it doesn't even reduce half the CC in the game?

I really hope you do something about this in preseason riot.

100 Comments

GrievousFetus29 votes

Just make Merc Treads 2000g and build out of QSS. In fact, give me a boots + sightstone item too while you're at it Rito. And give me back my Yordle Stompers. You know what? Throw in blink dagger too.

How about you give that boot enchantment idea a second shot but make them super influential actives instead of incredibly boring passives all related to movement speed? Where are my guardian greaves?

Anidan3 votes

I smiled just thinking of Guardian Greaves.... good god I love those boots.

KONO RUBICK DA4 votes

6000 gold

gl getting that as a support

Knoyle2 votes

Hey Kill securing isn't as looked down on in DotA

Anidan3 votes

And it isn't typically the hard Support that buys Guardian Greaves, either. That also helps.

SpecterVonBaren11 votes

................................... Vision boots....... Why did I never think of this before? It's the perfect solution to support item slot issues.

GrievousFetus3 votes

It's also the solution to Riot's removal of stealth wards from the shop for the sake of laners.

Seriously, why does the 3 ward limit exist when it's impossible to reach it without sightstone or tracker's knife? There's less vision now then there ever has been before even with farsighted token.

Ok sure but why24 votes

when irelia complains about tenacity not being strong enough

Irelia Bot7 votes

Irelia's passive has gone from not that crazy but decent to a joke after they changed it. It is the same in a 1v1 sure but it is only anywhere near as strong if you are outnumbered in the close area.

And this is about an item that many buy or would buy if the effect was reliable.

Ok sure but why9 votes

well, at least she has a 2-second stun to wham in a free shit-ton of true damage in 1v1's, am i right

Irelia Bot5 votes

If it didn't have such a long cast and conditions time I might give that one to you

no to toxic13 votes

Long cast? I dont know about you but most people dont have a script wich make them flash the milisecond the game realizes that Irelia is going to use her stun.

Fate Fool17 votes

Tenacity is worthless because damage creep has made it so that getting cc'ed for any amount of time means certain death. Who cares if the slow got reduced from 3 to 2 seconds when you die in 2 seconds. Another reasons is that a lot of cc is from sources that get reapplied, Ashe auto's come to mind.

Rexxiee14 votes

Or maybe its because tabi is over 100% cost efficient as a armor item even without the passive.

Maybe its because tabi is actually overpowered, but that would be too hard for you to grasp, for some reason ppl on this forum are allergic to admiting that tabi is overpowered and they always try to find some bullshit excuse why theres 6+ tabis per game.

"Lethality so strong!! thats why everyone builds tabi!!!"

4 patches later where lethality has been nerfed into shit, everyone and their mother still building tabi

"Mercs too weak!"

Wonder whats the next bullshit is gonna be? And no mercs arent weak they are balanced as a boots item like ludicity, swiftness and zerkers to some extent (the later one is also probably a bit too good in terms of gold efficiency, but AS is a overnerfed stat), tabi is too much, it should give 20 armor or even 15 so its only good against ppl that actually rely on AA and not just everything AD.

Rebonack29 votes

{quoted}

Or maybe its because tabi is over 100% cost efficient as a armor item even without the passive.

Maybe its because tabi is actually overpowered, but that would be too hard for you to grasp, for some reason ppl on this forum are allergic to admiting that tabi is overpowered and they always try to find some bullshit excuse why theres 6+ tabis per game.

Sorta like how there are typically 10 Flashes in the game, hmm?

Riot has built the game around Flash. And with how much they've fucked up armor itemization and CC, they've unintentionally built the game around Tabi, too. Tabi is a reaction to the problem, not the problem.

Salron2 votes

There are champions in this game that need flash to function, which is why the game is balanced around it You cannot say the same for Tabis Terrible comparison

macromite14 votes

there are champions that need defense to function, and defense has been nerfed over and over, while offense has been buffed over and over. if anything the game needs more tabis in it.

Rebonack9 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=lAEaPcH6,comment-id=000400000000,timestamp=2017-05-15T15:29:54.136+0000)

There are champions in this game that need flash to function, which is why the game is balanced around it You cannot say the same for Tabis Terrible comparison

There aren't any champions in the game that need Flash to function. There are, however, champions in the game that benefit from Flash far more than others. That could be easily addressed with kit-specific tweaking, but obviously Riot hasn't taken that route.

Sire Hippington11 votes

I think ninjas becomeing more common compared to mercs is also because 12% damage reduction vs AAs that is not impacted by armor-pen feels necesary to be atleast somewhat tanky since S6. Though tenacity becomeing less relevant due to an influx of knockbacks and co certainly is a thing aswell.

I'd be nice if tenacity was put onto boots of swiftness so it's paired with a bit more ms and slow resis for the clear 'i want to get somwhere' boots(swiftnes really feels lackluseter after the nerfs and could use a buff anyway imo)

Mercs could maybe get a %reduction vs aoe instead.

ZT Xperimentor10 votes

Few reasons: They nerfed mercury treads & buffed ninja tabi (not in the same patch but close). When the dominating damage type is physical. And the most popular/common crowd control is airborne, which isn't reduced by tenacity whatsoever. Also when burst damage is so high that you often die before the crowd control wears off anyway.

Sexy Jack Rabbit10 votes

The amount of Knock-ups being added to the game is so infuriating imo.

ChaddyFantome2 votes

not if you are Yasuo :^)

InivtesPreeze8 votes

Tenacity is worthless.

They just flooded us with a TON of knockups that don't get mitigated.

DrCyanide7 votes

I remember at one point Riot talked about having knock ups reduced by Tenacity, but nothing has come of it so far.

Irelia Bot2 votes

That was a long time ago

I think it was Morello that said it.

Sir Fuzzi6 votes

I can't possibly imagine the point of tenacity if there's an entire class of crowd control that overrules it anyway.

I know, it's like true damage, but true damage is unique to damage and is just damage. I think tenacity lowering airborne would be nice.

3TWarrior5 votes

quoting myself above,

basically the problem became that for every animation that involved a knockup, the animation would have to be redesigned to have multiple animations based upon the tenacity

for instance, when irelia could get 85% tenacity, that would mean a 0.15s knockup...which would basically look like the character did a jumping jack or something

it may not be hard to involve the numbers but animations are another matter entirely

RocketRelm1 votes

Because once upon a time, knocks used to be a rare cc. This is no longer true.

Sir Fuzzi3 votes

Relm was a fantastic character. I'm definitely a Sabin guy, though.

That's pretty much all I have to conclude-- too many airbornes. They would probably be less of an issue except more and more are AoE.

3TWarrior1 votes

basically the problem became that for every animation that involved a knockup, the animation would have to be redesigned to have multiple animations based upon the tenacity

for instance, when irelia could get 85% tenacity, that would mean a 0.15s knockup...which would basically look like the character did a jumping jack or something

it may not be hard to involve the numbers but animations are another matter entirely

DrCyanide2 votes

It might not require new animations.

Let's look at the most basic knock up, the vertical knock up. The character animation is the exact same for every variation of this, only differing in how long they remain airborne. If "time Airborne" is a number, then you multiply it by 1 - Tenacity to get your new time Airborne for that ability.

For horizontal displacement (Hooks, Ziggs satchel charge, Azir soldier wall, etc.) it probably wouldn't work. You could maybe decrease the distance traveled, but not by 35%.

Niaphim7 votes

Ninja tabi is built more often and is more effective because there is a f**kton of physical damage coming from multiple sources. With 3-4 ad champions per team you can never go wrong with tabi.

Rıots Bad Client5 votes

What about a new pair of booties.

Boots of Gravity. item 3693 reduces the knock up duration by 45% :^)

(or add on item 3111 )

Galiö2 votes

{quoted}

What about a new pair of booties.

Boots of Gravity. item 3693 reduces the knock up duration by 45% :^)

(or add on item 3111 )

Or counter yasuo completely... can't be knocked up ;)

ManiacalCoyote3 votes

I don't get Mercs for Tenacity; I get them for MR.

Shadow Hazard3 votes

Another option is to break the way tenacity behaves and make it so it gives % damage reduction towards/during CC. Because like you said there is a lot of displacement hard CC. Just an idea.

NíbbaBíbba3 votes

I mean, the main problem people face is damage, not cc. and the people who face the issue of being cc'ed already have their bashees vail or their qss or the edgeo night and have their boots as some extra attack speed or somthin like that. All champs are balanced to be equal but some items will always be inferior

Need Gold 4 Tent2 votes

I'd say the reason knock up duration doesn't get reduced is because displacement skills (knockbacks and pulls) mainly function to move a target to a location, and if the TIME in which that happens is reduced, you'd probably get a noticeable distance nerf on top of the nerf to the duration of the disable. This probably won't be noticeable on knockups that are pretty much a buffed stun (Ali, Malphite, J4) but will affect things like Thresh's E. As funny as it is to see Lee's kick get a massive range nerf too, I don't think it is a good idea overall.

ChaddyFantome3 votes

that seems like a coding issue more than a balance one.

Sleepcoma2 votes

pointless buying them because your still gonna get cc locked and one shot

Stacona2 votes

knock-ups devalue suppression by a lot, so what they should do is make knock-ups reduced with tenacity.

junglerboy162 votes

Not only the shift towards displacement CC (which has greater gameplay clarity and overall health) but the trend towards shortening CCs that do exist (stuns rarely go over 2 seconds, with most in the 1 second or less range and many receiving nerfs as well).

JedenVojak2 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=lAEaPcH6,comment-id=,timestamp=2017-05-15T05:25:13.104+0000)

Would seem to suggest that Tenacity is hardly an effective or reliable stat to be getting in the game anymore.

It use to reduce most CC but the past few seasons has had knock ups become far more common which is a large part of this items downfall.

Why buy a stat to reduce CC when it doesn't even reduce half the CC in the game?

I really hope you do something about this in preseason riot.

I don't think the problem is the prevalence of knockups; the problem is that all of the CC durations got nerfed into oblivion so now the difference between a .75 second stun and a .5 second stun doesn't feel very significant.

For tenacity to really get its value, Riot would need to bring back the durations to 2 or more seconds, which'd probably be fine: league needs longer CC's, especially in the hands of melee champs.

SpecterVonBaren2 votes

Why buy a stat to reduce CC when you'll likely be dead even with the reduction?

Eldbjørn2 votes

Imoo, even swiftness now are more effective than mercs

ModCaptainMårvelous2 votes

Not only that but most CC is also shit now.

Tenacity used to be great against CC comps because CC could last upwards of 3 seconds or higher. Now? Most CC sits around 0.75 -> 2 seconds. Most of it being 1 second or less. Which means tenacity is reducing CC to 0.80 seconds at best. Which STILL sucks because a knock-up will knock you up/back regardless of CC.

FantasySniper2 votes

We need an item specifically to deal with knockups or we'll never see the end of it.

Irelia Bot3 votes

Or do what Morello was considering and make knockups and knockbacks effected by Tenacity.

Faustavian2 votes

It'd be fine if ADC's weren't chunking you for 1/6 of you hp as a tank when both of you are full build unless you have item 3143, item 3047 gets more invaluable when AA's get stronger.

PrinceOfStorms2 votes

The reason why Tabi is better than Merc treads is because ranged AAs are busted. Until ADCs get gutted harder than any champion has ever before been nerfed, it will stay like that.

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