hecarim's e's scaling makes no sense to me

rawiazam1··1 votes·771 views

hecarim's e makes no sense(damage wise) why would it deal high base damage while scaling out of 50% bonus ad especially given the fact hecarim builds tank.

i makes no sense since it is an auto attack modifier like trundle's q. i honestly don't get why it scales like this. I would rather see it's base damage reduced but it reached a max of 100+ total ad.

for example: min damage : ~~45 / 80 / 115 / 150 / 185 (+ 50% bonus AD) ~~ => 5 / 35 / 55 / 75 / 95 (+ 50 / 55 / 60 / 65 / 70% total AD) max damage: 90 / 160 / 230 / 300 / 370 (+ 100% bonus AD) => 10 / 70 / 110 / 150 /190 (+ 100 / 110 / 120 / 130 / 140% total AD)

bonus damage: the ability adds damage ot the normal attack damage.

[removed]: ~~min damage : 45 / 80 / 115 / 150 / 185 (+ 50% bonus AD) ~~ max damage: 90 / 160 / 230 / 300 / 370 (+ 100% bonus AD)

[new]: min bonus damage: 10 / 30 / 50 / 70 / 90(10/20/30 % total ad) max bonus damage: 25 / 75 / 125 / 175 / 225 ( 25/50/75 % total ad) (increased at levels 3/6/11)

##note: i'm not suggesting that those numbers are the changes, only the concept

2 Comments

Lichformed1 votes

because of his innate passive and the ability to buy into full damage if you want. You can already make a pretty meme'y MS Lethality Heca with "fun" damage, I don't think an overkill amount is needed.'

And hey, the champion works, doesn't matter if it doesn't make any sense until it's broken.

rawiazam11 votes

{quoted}

because of his innate passive and the ability to buy into full damage if you want. You can already make a pretty meme'y MS Lethality Heca with "fun" damage, I don't think an overkill amount is needed.'

And hey, the champion works, doesn't matter if it doesn't make any sense until it's broken.

as i said, the numbers themselves can change.

but turning 360 + 100% bonus ad to 150 + 100% total ad gives the same number

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