Rework Shen as a bodyguard tank?
Meddler recently replied on how Shen is a bit of a failure theme wise. He has the appearance of a sneaky ninja, but he's a TANK. As in "attract the attention of the enemy".
I think he would be better off being tweaked into more of a single person bodyguard style protector. Possibly as a high HP single target AD fighter. crowd gasps
Here are the problem that I'm seeing with his kit: [EDITED WITH NEW INFO]
Passive - Fine as is.
Q - Fine as it, just change the scaling to something like 130% of Total AD to help reinforce his role as a Fighter. Letting him scale with AD makes him more of a single target threat, and causes the enemy assassin to think twice about jumping in and trying to kill a squish while Shen is there. Maybe shave off 33~66% of the healing duration to make Shen continually attack to keep up his healing and make his sustain less obnoxious in lane. (Ex. Shen heals for 7+0.5% max HP over 1 second, instead of 22+1.5% over 3.)
W - Awful. It's a shield that punishes your dps/energy gain when it breaks. In order to get the most out of Shen you actually WANT them to not target you so you can get off more Ki Strikes. Which is silly. Remove the Ki Strike part and give it Shadow Dash's "Take half damage from Auto Attacks." to reward Shen for using it against people like Fiora or Vayne. (You know, like he's Feinting their attacks. :P) This also makes it less obnoxious against AP mages like Annie or Viktor. Changing the AP scaling to HP scaling would also be more rewarding as a Fighter.
E - Reduced to 80 energy. Landing a shadow dash restores 20 energy and reduces Ki Strike's remaining cooldown by 50%
R - "Shen creates a shield on target ally for 5 seconds. While the shield holds Shen can teleport to the allies position with it taking longer the farther away they are." Here's the real meat of the tweak. The ability is separated into two parts. First Shen creates a shield on his target, after which he can then warp to them if he wants to. The further away they are, the longer it takes to teleport. This reduces the power of cross map ganks, while making it more responsive in team fights. I'm thinking a minimum of 1 second channel, with a max of 5 for top to bottom lane distance.
What do you guys think?
has.