urgot Q vs Miss fortune Q

HappyHappy23··1 votes·778 views

why does MissFortune "Double-Up" proc lifesteal but Urgot "Acid Hunters" doesn't whenUrgot is more ability based?

5 Comments

The5lacker3 votes

Urgot's Q applying on-hit effects was broken as shit with Trin Force, as when combined with his E it allowed him to reliably bombard someone with damage while building tanky from nearly vision range.

HappyHappy231 votes

ok makes sense. I mean riot could just lower the ratio on the Q or buff the ratio per increment to give smoother scaling. The early game nerf would compensate with a sheen/ muramana/etc.

maybe lower the radius of E because an Aoe DoT is pretty flexible in team fights and give a fun minigame for players

EDIT: nvm, I cant imagine the phage with the shield slow from such a far range even if the E is just to extend his AA range on one target

EDIT: Black Cleaver and Muramana proc on his Acid Hunters. Maybe riot just didn't want it to proc life steal because it would be too unhealthy even if his E was adjusted

EDIT: a per increment ratio on th shiled would be nice but wouldn't fix his current problems (like: 4% 7% 10% 13% etc

KidSpectre2 votes

BC and Muramana have different proc conditions than normal on-hit effects. BC procs on ANY physical damage (you get full stacks off of landing E), and Muramana procs on single target spells as well as autos, hence why Q applies it.

HappyHappy231 votes

{quoted}

BC and Muramana have different proc conditions than normal on-hit effects. BC procs on ANY physical damage (you get full stacks off of landing E), and Muramana procs on single target spells as well as autos, hence why Q applies it.

okie dokie. man I hope he gets an update soon.

Skia Asteri1 votes

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