[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=l3kd343u,comment-id=,timestamp=2017-02-02T17:29:42.256+0000)
I LOVE tank Metas.
Strategy and Teamplay is being encouraged and rewarded plentiful, snowballing is less of an issue as Tanks can't really solo-carry themselves but need a good team to back them up.
Decision making and objective play becomes more important and the games last longer.
Team fighting is where Tanks shine and all out 5v5 fights decide most games, rewarding whichever team has better coordination and manages to Peel, Engage, CC and lockdown better. Target selection is more important than the current "Hit whatever's closest to me, they're all squish anyways"-mentality.
And like the biased prick I am I can dust off my favorite Mordekaiser build that thrives in team fighting and metas where damage is low and tanks reign supreme!
!
"Dude let's stall out the game for fifty minutes and then the best team fight comp automatically wins".
Tank metas suck dick. Why should 5v5 fights automatically decide every game? What if I want to play a fucking splitpusher, or a snowballing assassin?
Tank metas don't encourage strategy and teamplay. They limit them. Picking a champion like Pantheon who relies on heavy lane dominance and map pressure/roaming becomes worthless because the tanks can just easily stall out the game until you're a useless sack of shit in team fights and then you lose, regardless of how well you play. Tanks being the meta means trying to win through lane pressure and splitpushing becomes useless because your team is going to get bolo stomped by the three tanks diving their monkey asses, so you have to try to group as a champion who is fundamentally poor at grouping and then you lose.